Player Matchup

Arachne
Arachne
CptCote
Arachne
Level 55
God Stats
1W - 2L
1,656 SR
Queue Stats
4W - 6L
1,580 Elo+
Party 1
Chaac
Chaac
MauryyNir
Chaac
Level 127
God Stats
4W - 6L
1,758 SR
Queue Stats
31W - 33L
1,511 Elo+
Party 2
Hera
Hera
Shakusky07
Hera
Level 56
God Stats
0W - 3L
1,298 SR
Queue Stats
9W - 10L
1,516 Elo+
Solo
Ares
Ares
Siomara
Ares
Level 155
God Stats
2W - 1L
1,446 SR
Queue Stats
29W - 33L
1,554 Elo+
Party 2
Artemis
Artemis
Skysambo
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 82
1,532 SR
1,532 Elo+

VS

Team Averages
Level 81
1,481 SR
1,425 Elo+
Agni
Agni
CaptainJC01
Agni
Level 65
God Stats
7W - 4L
1,489 SR
Queue Stats
43W - 20L
1,481 Elo+
Solo
Zeus
Zeus
Kiddevil001
Zeus
Level 79
God Stats
1W - 2L
1,329 SR
Queue Stats
18W - 32L
1,289 Elo+
Solo
Danzaburou
Danzaburou
Preflightcleric
Danzaburou
Level 63
God Stats
136W - 128L
1,530 SR
Queue Stats
148W - 156L
1,487 Elo+
Solo
Serqet
Serqet
Theking97472
Serqet
Level 85
God Stats
38W - 31L
1,554 SR
Queue Stats
807W - 835L
1,404 Elo+
Solo
Sylvanus
Sylvanus
kyky6762
Sylvanus
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CptCote
Arachne
13
0 / 3 / 1
7,247
906
1,990
5,241
1,972
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
MauryyNir
Chaac
14
2 / 1 / 3
8,715
1,089
8,399
8,735
5,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
1 / 5 / 2
8,372
1,047
8,291
6,869
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ares
Siomara
Ares
13
1 / 2 / 3
7,906
988
7,114
10,750
9,740
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Skysambo
Artemis
13
1 / 4 / 2
8,234
1,029
6,081
7,232
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

266

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
9,278
1,160
8,293
3,338
1,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
2 / 3 / 6
8,681
1,085
6,978
6,964
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Preflightcleric
Danzaburou
15
4 / 2 / 7
9,156
1,145
9,184
6,470
2,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serqet
14
5 / 0 / 5
9,044
1,131
7,004
8,267
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sylvanus
kyky6762
Sylvanus
14
0 / 0 / 11
8,175
1,022
2,659
11,156
10,419
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
5
Kills
15
15
Deaths
5
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
Arachne
CptCote
Arachne
0
3
1
0.17
W
2
3
6
1.67
L
Chaac
MauryyNir
Chaac
2
1
3
3.5
W
Danzaburou
Preflightcleric
Danzaburou
4
2
7
3.75
L
1
5
2
0.4
L
Ares
Siomara
Ares
1
2
3
1.25
L
Artemis
Skysambo
Artemis
1
4
2
0.5
W
Serqet
5
0
5
7.5
W
Sylvanus
kyky6762
Sylvanus
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,875
Damage
34,118
38,827
Taken
36,195
22,175
Mitigated
21,699
6,196
Healing
7,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,293
340
215
901
3,338
1,213
0
949
2,309
20,273
0
L
Arachne
CptCote
Arachne
1,990
1,196
0
862
5,241
1,972
0
2,940
2,211
0
4,422
W
6,978
812
0
0
6,964
2,480
0
2,327
4,506
21,560
617
L
Chaac
MauryyNir
Chaac
8,399
709
0
4,006
8,735
5,436
0
3,240
5,027
0
22,686
W
Danzaburou
Preflightcleric
Danzaburou
9,184
3,629
0
1,452
6,470
2,641
0
2,992
2,583
0
26,977
L
8,291
1,880
0
697
6,869
2,348
0
3,098
3,553
30,045
396
L
Ares
Siomara
Ares
7,114
112
0
0
10,750
9,740
0
3,454
6,633
15,517
0
L
Artemis
Skysambo
Artemis
6,081
1,988
0
631
7,232
2,679
0
3,927
2,855
0
17,290
W
Serqet
7,004
1,377
0
478
8,267
4,946
0
3,285
4,566
0
13,851
W
Sylvanus
kyky6762
Sylvanus
2,659
444
2,322
1,962
11,156
10,419
0
4,881
5,768
6,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,474
Gold Earned
44,334
150
Minions Killed
159
6
Camps Cleared
6
690,062
Distance Traveled
730,440
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,278
1,160
34
4
4
166,052
7
L
Arachne
7,247
906
4
1
2
107,872
0
W
Zeus
8,681
1,085
55
7
1
116,335
0
L
Chaac
8,715
1,089
37
5
1
158,965
0
W
Danzaburou
9,156
1,145
52
7
1
147,395
0
L
Hera
8,372
1,047
70
9
2
133,867
0
L
Ares
7,906
988
8
1
1
165,594
0
L
Artemis
8,234
1,029
31
4
0
123,764
0
W
Serqet
9,044
1,131
14
2
0
154,243
0
W
Sylvanus
8,175
1,022
4
1
0
146,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role