Player Matchup

King Arthur
King Arthur
DiscoRoto
King Arthur
Level 37
God Stats
62W - 42L
1,562 SR
Queue Stats
307W - 286L
1,461 Elo+
Solo
Thanatos
Thanatos
Jtmonay
Thanatos
Level 65
God Stats
7W - 3L
1,656 SR
Queue Stats
26W - 14L
1,499 Elo+
Solo
Hel
Hel
LoraynePP
Hel
Level 42
God Stats
2W - 2L
1,721 SR
Queue Stats
14W - 11L
1,570 Elo+
Solo
Medusa
Medusa
PrincessWakatuki
Medusa
Level 50
God Stats
9W - 4L
1,791 SR
Queue Stats
142W - 149L
1,370 Elo+
Party 2
Ymir
Ymir
dited
Ymir
Level 48
God Stats
28W - 16L
1,491 SR
Queue Stats
31W - 27L
1,437 Elo+
Party 2
Team Averages
Level 48
1,644 SR
1,467 Elo+

VS

Team Averages
Level 92
1,696 SR
1,483 Elo+
Thanatos
Thanatos
Andrux2020
Thanatos
Level 63
God Stats
6W - 3L
1,752 SR
Queue Stats
61W - 43L
1,575 Elo+
Solo
King Arthur
King Arthur
BensonsBallz
King Arthur
Level 69
God Stats
13W - 11L
1,531 SR
Queue Stats
77W - 91L
1,436 Elo+
Party 1
Cerberus
Cerberus
Joel R35
Cerberus
Level 105
God Stats
3W - 1L
1,748 SR
Queue Stats
139W - 163L
1,453 Elo+
Solo
Xbalanque
Xbalanque
Sir-Downfall
Xbalanque
Level 102
God Stats
1W - 1L
1,773 SR
Queue Stats
100W - 102L
1,491 Elo+
Party 1
Scylla
Scylla
ivaneltopo16
Scylla
Level 119
God Stats
0W - 1L
1,678 SR
Queue Stats
16W - 21L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DiscoRoto
King Arthur
16
6 / 1 / 6
10,530
1,053
13,751
13,247
19,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thanatos
Jtmonay
Thanatos
16
3 / 1 / 5
10,406
1,041
8,183
6,504
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
1 / 0 / 10
9,655
966
9,224
3,272
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
2 / 0 / 9
10,160
1,016
11,304
1,240
629
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
dited
Ymir
16
1 / 0 / 11
11,002
1,100
7,643
9,558
10,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Team 1 Tickets

281

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Andrux2020
Thanatos
15
1 / 1 / 1
9,467
947
4,743
4,187
1,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
BensonsBallz
King Arthur
15
0 / 5 / 2
9,053
905
5,980
15,986
14,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cerberus
Joel R35
Cerberus
15
1 / 1 / 1
9,321
932
4,303
16,124
6,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
Sir-Downfall
Xbalanque
15
0 / 3 / 2
9,136
914
10,329
10,096
3,859
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
15
0 / 3 / 1
9,492
949
4,557
7,824
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
13
Kills
2
2
Deaths
13
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Andrux2020
Thanatos
1
1
1
1.5
L
King Arthur
BensonsBallz
King Arthur
0
5
2
0.2
W
King Arthur
DiscoRoto
King Arthur
6
1
6
9
L
Cerberus
Joel R35
Cerberus
1
1
1
1.5
W
Thanatos
Jtmonay
Thanatos
3
1
5
5.5
W
1
0
10
6
W
2
0
9
6.5
L
Xbalanque
Sir-Downfall
Xbalanque
0
3
2
0.33
W
Ymir
dited
Ymir
1
0
11
6.5
L
Scylla
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,105
Damage
29,912
33,821
Taken
54,217
34,207
Mitigated
29,781
20,051
Healing
5,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Andrux2020
Thanatos
4,743
294
0
2,637
4,187
1,579
0
870
3,317
0
19,118
L
King Arthur
BensonsBallz
King Arthur
5,980
614
0
0
15,986
14,928
0
6,006
9,758
0
19,198
W
King Arthur
DiscoRoto
King Arthur
13,751
1,089
0
3,070
13,247
19,371
0
3,168
9,930
2,939
21,913
L
Cerberus
Joel R35
Cerberus
4,303
59
0
2,747
16,124
6,927
0
5,429
10,352
21,084
554
W
Thanatos
Jtmonay
Thanatos
8,183
264
0
4,732
6,504
2,752
0
749
5,755
0
31,030
W
9,224
153
7,927
2,526
3,272
1,156
0
1,141
2,005
19,829
273
W
11,304
2,473
0
277
1,240
629
0
428
772
0
47,157
L
Xbalanque
Sir-Downfall
Xbalanque
10,329
5,711
0
0
10,096
3,859
0
3,645
6,309
0
25,707
W
Ymir
dited
Ymir
7,643
152
0
1,519
9,558
10,299
0
2,837
6,658
8,915
155
L
Scylla
4,557
779
0
0
7,824
2,488
0
2,225
5,395
33,676
638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,753
Gold Earned
46,469
212
Minions Killed
223
9
Camps Cleared
9
1,037,094
Distance Traveled
911,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,467
947
20
2
4
206,974
0
L
King Arthur
9,053
905
29
3
3
179,234
0
W
King Arthur
10,530
1,053
35
4
0
204,370
0
L
Cerberus
9,321
932
41
4
1
179,028
0
W
Thanatos
10,406
1,041
46
5
7
218,742
0
W
Hel
9,655
966
34
3
0
208,379
0
W
Medusa
10,160
1,016
95
10
2
217,767
0
L
Xbalanque
9,136
914
34
3
1
177,543
0
W
Ymir
11,002
1,100
2
0
0
187,836
0
L
Scylla
9,492
949
99
10
0
169,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role