Player Matchup

Nu Wa
Nu Wa
ArtisWitch
Nu Wa
Level 44
God Stats
204W - 189L
1,560 SR
Queue Stats
209W - 214L
1,502 Elo+
Party 1
Ah Puch
Ah Puch
Panthervlogs
Ah Puch
Level 47
God Stats
3W - 6L
1,230 SR
Queue Stats
213W - 217L
1,502 Elo+
Party 1
Hercules
Hercules
SunnySinmi
Hercules
Level 68
God Stats
3W - 4L
1,503 SR
Queue Stats
15W - 14L
1,654 Elo+
Solo
Team Averages
Level 53
1,431 SR
1,552 Elo+

VS

Team Averages
Level 57
1,500 SR
1,595 Elo+
Nike
Nike
CrossRush
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,516 Elo+
Party 2
Tiamat
Tiamat
FurFusion64
Tiamat
Level 75
God Stats
4W - 9L
1,500 SR
Queue Stats
77W - 78L
1,576 Elo+
Party 2
Charon
Charon
volcanic_hammer
Charon
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
3 / 0 / 2
7,673
959
5,918
2,625
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
Panthervlogs
Ah Puch
14
2 / 0 / 4
7,602
950
6,782
3,780
1,156
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
SunnySinmi
Hercules
13
2 / 0 / 4
7,376
922
5,918
8,317
5,593
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 4 / 0
6,104
763
4,422
8,501
3,249
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
12
0 / 2 / 0
6,258
782
3,466
7,608
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
5,642
705
1,161
4,074
1,939
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
7
Kills
0
0
Deaths
7
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
3
0
2
4
L
Nike
0
4
0
0
L
Tiamat
0
2
0
0
W
Ah Puch
Panthervlogs
Ah Puch
2
0
4
4
W
Hercules
SunnySinmi
Hercules
2
0
4
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,618
Damage
9,049
14,722
Taken
20,183
7,553
Mitigated
8,297
6,098
Healing
3,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
5,918
2,414
160
178
2,625
804
1,157
564
1,933
19,162
1,247
L
Nike
4,422
428
0
1,115
8,501
3,249
0
4,703
3,537
0
14,992
L
Tiamat
3,466
411
0
1,964
7,608
3,109
0
4,968
2,294
22,772
0
W
Ah Puch
Panthervlogs
Ah Puch
6,782
74
0
2,348
3,780
1,156
478
801
2,836
25,591
668
W
Hercules
SunnySinmi
Hercules
5,918
1,895
121
3,291
8,317
5,593
288
2,520
5,299
0
25,569
L
1,161
119
0
664
4,074
1,939
0
2,301
1,647
4,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,651
Gold Earned
18,004
126
Minions Killed
86
0
Camps Cleared
0
510,999
Distance Traveled
425,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,673
959
45
6
0
160,700
0
L
Nike
6,104
763
27
3
0
152,999
0
L
Tiamat
6,258
782
51
6
0
172,894
0
W
Ah Puch
7,602
950
49
6
0
170,444
0
W
Hercules
7,376
922
32
4
0
179,855
0
L
Charon
5,642
705
8
1
0
99,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role