Player Matchup

Hercules
Hercules
FallenAngellNL
Hercules
Level 186
God Stats
6W - 3L
1,560 SR
Queue Stats
210W - 88L
1,645 Elo+
Party 2
The Morrigan
The Morrigan
Honiahaka
The Morrigan
Level 157
God Stats
11W - 12L
1,649 SR
Queue Stats
203W - 133L
1,616 Elo+
Party 2
Nu Wa
Nu Wa
TheWillofDC
Nu Wa
Level 140
God Stats
5W - 3L
1,805 SR
Queue Stats
16W - 12L
1,550 Elo+
Party 2
Vamana
Vamana
Tsupachi
Vamana
Level 240
God Stats
290W - 207L
1,686 SR
Queue Stats
1,086W - 693L
1,628 Elo+
Party 2
Zhong Kui
Zhong Kui
angel_diaz1224
Zhong Kui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,440 Elo+
Solo
Team Averages
Level 166
1,640 SR
1,576 Elo+

VS

Team Averages
Level 145
1,829 SR
1,861 Elo+
Aphrodite
Aphrodite
DeltaRayquaza
Aphrodite
Level 157
God Stats
7W - 0L
1,984 SR
Queue Stats
698W - 24L
2,261 Elo+
Party 1
Cthulhu
Cthulhu
FlavoredToast
Cthulhu
Level 155
God Stats
2W - 0L
1,481 SR
Queue Stats
9W - 13L
1,424 Elo+
Solo
Artemis
Artemis
Hejryt12
Artemis
Level 124
God Stats
3W - 1L
1,755 SR
Queue Stats
225W - 55L
1,831 Elo+
Party 1
Surtr
Surtr
MinisterMallow
Surtr
Level 128
God Stats
80W - 8L
1,977 SR
Queue Stats
919W - 86L
1,904 Elo+
Party 1
Mercury
Mercury
greensquall
Mercury
Level 163
God Stats
9W - 1L
1,948 SR
Queue Stats
1,283W - 104L
1,886 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 5 / 1
9,330
1,166
9,714
24,610
27,636
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

The Morrigan
Honiahaka
The Morrigan
14
1 / 9 / 3
8,821
1,103
8,990
14,143
5,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
1 / 8 / 4
8,689
1,086
11,091
12,851
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
Tsupachi
Vamana
14
1 / 3 / 5
9,132
1,142
5,888
13,737
14,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
angel_diaz1224
Zhong Kui
14
0 / 7 / 4
8,627
1,078
7,701
12,001
7,979
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

136

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DeltaRayquaza
Aphrodite
16
7 / 1 / 20
11,022
1,378
15,469
12,498
7,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
17
5 / 1 / 22
10,843
1,355
18,912
10,417
10,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
Hejryt12
Artemis
16
7 / 1 / 18
10,126
1,266
17,057
8,146
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
7 / 1 / 22
11,475
1,434
13,156
10,966
13,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
greensquall
Mercury
15
6 / 2 / 14
9,889
1,236
8,835
7,133
2,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
128
6
Kills
32
32
Deaths
6
17
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
DeltaRayquaza
Aphrodite
7
1
20
17
L
Hercules
3
5
1
0.7
W
Cthulhu
5
1
22
16
W
Artemis
Hejryt12
Artemis
7
1
18
16
L
The Morrigan
Honiahaka
The Morrigan
1
9
3
0.28
W
7
1
22
18
L
1
8
4
0.38
L
Vamana
Tsupachi
Vamana
1
3
5
1.17
L
Zhong Kui
angel_diaz1224
Zhong Kui
0
7
4
0.29
W
Mercury
greensquall
Mercury
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,384
Damage
73,429
77,342
Taken
49,160
60,002
Mitigated
37,005
9,092
Healing
21,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
DeltaRayquaza
Aphrodite
15,469
991
6,568
7,400
12,498
7,052
0
6,743
5,598
41,279
0
L
Hercules
9,714
2,542
0
6,807
24,610
27,636
0
10,743
13,360
0
19,119
W
Cthulhu
18,912
1,055
1,083
2,376
10,417
10,488
0
6,890
3,289
44,716
3,846
W
Artemis
Hejryt12
Artemis
17,057
10,597
0
2,093
8,146
3,603
0
3,855
4,083
0
31,087
L
The Morrigan
Honiahaka
The Morrigan
8,990
3,883
34
143
14,143
5,699
0
6,148
7,912
15,837
3,907
W
13,156
4,364
0
937
10,966
13,563
0
5,524
5,259
1,476
19,010
L
11,091
2,665
0
230
12,851
4,151
0
4,317
8,402
31,306
0
L
Vamana
Tsupachi
Vamana
5,888
2,036
0
605
13,737
14,537
0
5,567
7,832
0
21,825
L
Zhong Kui
angel_diaz1224
Zhong Kui
7,701
503
0
1,273
12,001
7,979
0
6,166
5,657
21,292
0
W
Mercury
greensquall
Mercury
8,835
3,924
0
1,312
7,133
2,299
0
3,134
2,989
0
16,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,599
Gold Earned
53,355
165
Minions Killed
179
6
Camps Cleared
5
727,366
Distance Traveled
931,612
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,022
1,378
54
7
0
184,078
0
L
Hercules
9,330
1,166
21
3
1
174,778
0
W
Cthulhu
10,843
1,355
67
8
1
187,906
0
W
Artemis
10,126
1,266
35
4
0
169,637
0
L
The Morrigan
8,821
1,103
35
4
3
119,582
0
W
Surtr
11,475
1,434
13
2
1
196,271
0
L
Nu Wa
8,689
1,086
32
4
0
146,734
0
L
Vamana
9,132
1,142
29
4
2
162,633
0
L
Zhong Kui
8,627
1,078
48
6
0
123,639
0
W
Mercury
9,889
1,236
10
1
3
193,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role