Player Matchup

Bastet
Bastet
Diamond III
BigMitten
Bastet
Diamond III
Level 158
God Stats
10W - 2L
1,915 SR
Queue Stats
68W - 32L
2,178 MMR
Party 1
Odin
Odin
Diamond III
Roach1316
Odin
Diamond III
Level 134
God Stats
9W - 4L
1,739 SR
Queue Stats
68W - 32L
2,178 MMR
Party 1
Hera
Hera
Diamond III
iVectre
Hera
Diamond III
Level 159
God Stats
5W - 1L
1,869 SR
Queue Stats
68W - 32L
2,178 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,841 SR
2,178 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 173
1,570 SR
1,743 MMR
Sol
Sol
Platinum III
 
Sol
Platinum III
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
AkidoTenachi
Ymir
Platinum II
Level 165
God Stats
2W - 3L
1,679 SR
Queue Stats
397W - 466L
1,864 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
CaughtAnothaZOE
Sun Wukong
Platinum V
Level 134
God Stats
3W - 4L
1,532 SR
Queue Stats
384W - 375L
1,864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BigMitten
Bastet
18
7 / 1 / 7
11,449
954
13,293
9,821
4,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
15
2 / 2 / 8
9,803
817
5,406
13,650
12,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
iVectre
Hera
17
6 / 1 / 9
11,211
934
15,080
8,067
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
CthulhuMedusaAchillesNe ZhaKuzenbo

VS

Bans
AnhurHorusCabrakanMulanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 3 / 1
9,443
787
9,818
9,824
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 5 / 2
8,796
733
3,910
15,394
14,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sun Wukong
CaughtAnothaZOE
Sun Wukong
13
0 / 7 / 2
8,054
671
6,629
13,441
10,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
4
4
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
1
1.17
L
1
5
2
0.4
W
Bastet
BigMitten
Bastet
7
1
7
10.5
L
Sun Wukong
CaughtAnothaZOE
Sun Wukong
0
7
2
0.14
W
Odin
2
2
8
3
W
Hera
iVectre
Hera
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,779
Damage
20,357
31,538
Taken
38,659
18,923
Mitigated
27,526
6,290
Healing
6,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,818
2,040
0
2,751
9,824
2,267
0
6,383
2,892
37,099
0
L
3,910
466
0
2,474
15,394
14,887
0
3,098
11,222
21,626
0
W
Bastet
BigMitten
Bastet
13,293
3,824
0
2,970
9,821
4,133
1,291
3,294
5,796
0
35,954
L
Sun Wukong
CaughtAnothaZOE
Sun Wukong
6,629
684
0
1,747
13,441
10,372
0
4,199
7,972
0
18,194
W
Odin
5,406
772
0
2,862
13,650
12,286
679
5,406
7,453
0
23,133
W
Hera
iVectre
Hera
15,080
3,219
0
458
8,067
2,504
1,265
3,665
3,932
48,932
1,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,463
Gold Earned
26,293
171
Minions Killed
127
0
Camps Cleared
0
721,641
Distance Traveled
585,879
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,443
787
79
7
0
198,873
0
L
Ymir
8,796
733
29
2
0
176,137
0
W
Bastet
11,449
954
47
4
0
259,144
0
L
Sun Wukong
8,054
671
19
2
0
210,869
0
W
Odin
9,803
817
32
3
0
238,374
2
W
Hera
11,211
934
92
8
0
224,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role