Player Matchup

Cerberus
Cerberus
Gold IV
BossRide
Cerberus
Gold IV
Level 87
God Stats
5W - 4L
1,613 SR
Queue Stats
206W - 201L
1,175 MMR
Solo
Skadi
Skadi
Silver I
Halowars707
Skadi
Silver I
Level 100
God Stats
21W - 16L
1,648 SR
Queue Stats
68W - 78L
1,150 MMR
Solo
Hera
Hera
Gold V
NateSkywalker360
Hera
Gold V
Level 103
God Stats
10W - 5L
1,676 SR
Queue Stats
121W - 126L
1,223 MMR
Solo
Pele
Pele
Silver IV
TalyonUngol
Pele
Silver IV
Level 127
God Stats
1W - 0L
1,582 SR
Queue Stats
12W - 17L
1,215 MMR
Solo
Surtr
Surtr
Silver I
WhiteWolf111
Surtr
Silver I
Level 146
God Stats
3W - 4L
1,374 SR
Queue Stats
433W - 454L
1,203 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,579 SR
1,193 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,519 SR
1,182 MMR
Artemis
Artemis
Silver III
BREC91
Artemis
Silver III
Level 183
God Stats
3W - 7L
1,471 SR
Queue Stats
273W - 307L
975 MMR
Party 1
Chang'e
Chang'e
Gold V
Fenrir9264
Chang'e
Gold V
Level 156
God Stats
20W - 12L
1,658 SR
Queue Stats
399W - 422L
1,234 MMR
Solo
Sylvanus
Sylvanus
Gold III
Lareldar
Sylvanus
Gold III
Level 79
God Stats
12W - 15L
1,509 SR
Queue Stats
161W - 161L
1,500 MMR
Party 1
Cernunnos
Cernunnos
Gold V
ProfitTaker
Cernunnos
Gold V
Level 159
God Stats
11W - 5L
1,606 SR
Queue Stats
118W - 115L
1,229 MMR
Solo
Ravana
Ravana
Silver II
zXz_PHILLIES_xZx
Ravana
Silver II
Level 130
God Stats
1W - 4L
1,350 SR
Queue Stats
70W - 87L
973 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BossRide
Cerberus
16
8 / 0 / 6
10,161
677
11,920
11,934
10,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
5 / 4 / 4
9,298
620
9,533
10,099
2,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 3 / 3
9,720
648
8,491
7,967
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 4 / 6
8,326
555
6,286
11,914
3,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
4 / 2 / 2
9,232
615
9,917
13,078
13,409
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
AchillesErlang ShenDanzaburouBastet

VS

Bans
CthulhuBacchusAwilixAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BREC91
Artemis
12
3 / 4 / 2
7,387
492
7,423
10,449
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Fenrir9264
Chang'e
12
2 / 4 / 2
7,429
495
5,330
10,598
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Lareldar
Sylvanus
11
1 / 5 / 6
7,289
486
5,495
16,594
12,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
ProfitTaker
Cernunnos
13
2 / 6 / 0
8,181
545
7,967
13,746
8,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 5 / 0
7,871
525
5,057
12,738
4,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
24
Kills
13
13
Deaths
24
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
BREC91
Artemis
3
4
2
1
W
Cerberus
BossRide
Cerberus
8
0
6
11
L
Chang'e
Fenrir9264
Chang'e
2
4
2
0.75
W
5
4
4
1.75
L
Sylvanus
Lareldar
Sylvanus
1
5
6
0.8
W
5
3
3
2.17
L
Cernunnos
ProfitTaker
Cernunnos
2
6
0
0.33
W
2
4
6
1.25
W
4
2
2
2.5
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,147
Damage
31,272
54,992
Taken
64,125
32,848
Mitigated
31,960
11,920
Healing
21,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BREC91
Artemis
7,423
4,207
0
2,308
10,449
3,488
371
4,045
6,404
0
42,986
W
Cerberus
BossRide
Cerberus
11,920
885
0
4,390
11,934
10,474
0
2,458
9,392
51,524
1,396
L
Chang'e
Fenrir9264
Chang'e
5,330
212
240
3,622
10,598
2,529
0
6,335
3,862
38,597
1,324
W
9,533
4,335
0
2,341
10,099
2,726
1,173
2,792
7,307
0
66,343
L
Sylvanus
Lareldar
Sylvanus
5,495
1,258
906
5,578
16,594
12,873
28
4,703
11,891
28,531
0
W
8,491
1,350
0
900
7,967
2,363
166
3,482
4,066
61,711
1,211
L
Cernunnos
ProfitTaker
Cernunnos
7,967
3,560
0
4,134
13,746
8,728
462
3,068
10,632
0
66,774
W
6,286
1,330
0
1,631
11,914
3,876
390
1,477
10,273
0
58,853
W
9,917
2,736
0
2,658
13,078
13,409
6
0
12,384
18,031
46,699
L
5,057
956
0
4,809
12,738
4,342
0
3,884
8,654
0
48,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,737
Gold Earned
38,157
553
Minions Killed
396
0
Camps Cleared
0
1,568,232
Distance Traveled
1,335,141
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,387
492
68
5
0
264,359
2
W
Cerberus
10,161
677
106
7
0
315,221
10
L
Chang'e
7,429
495
83
6
0
237,418
0
W
Skadi
9,298
620
117
8
0
308,642
0
L
Sylvanus
7,289
486
32
2
0
264,864
3
W
Hera
9,720
648
140
9
0
302,652
8
L
Cernunnos
8,181
545
129
9
0
241,845
0
W
Pele
8,326
555
85
6
0
303,811
0
W
Surtr
9,232
615
105
7
0
337,906
3
L
Ravana
7,871
525
84
6
0
326,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role