Player Matchup

Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
BillTheLesser
Vamana
Level 103
God Stats
1W - 0L
1,061 SR
Queue Stats
10W - 4L
1,587 Elo+
Solo
Anhur
Anhur
MagnuxBane
Anhur
Level 63
God Stats
7W - 2L
1,635 SR
Queue Stats
55W - 50L
1,458 Elo+
Solo
Tsukuyomi
Tsukuyomi
MummRaaaaa
Tsukuyomi
Level 87
God Stats
10W - 6L
1,809 SR
Queue Stats
238W - 244L
1,502 Elo+
Solo
Cthulhu
Cthulhu
WishingBody36
Cthulhu
Level 68
God Stats
15W - 4L
1,950 SR
Queue Stats
69W - 71L
1,456 Elo+
Solo
Team Averages
Level 90
1,591 SR
1,501 Elo+

VS

Team Averages
Level 89
1,420 SR
1,395 Elo+
Thor
Thor
AndroidWater76
Thor
Level 101
God Stats
0W - 3L
1,190 SR
Queue Stats
179W - 180L
1,445 Elo+
Solo
Cerberus
Cerberus
CheriGame
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 178L
1,398 Elo+
Solo
Medusa
Medusa
QueenLee8674
Medusa
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,243 Elo+
Solo
Janus
Janus
Spankalicious17
Janus
Level 140
God Stats
7W - 10L
1,488 SR
Queue Stats
465W - 456L
1,479 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tonto42o
Cu Chulainn
Level 86
God Stats
27W - 31L
1,423 SR
Queue Stats
135W - 151L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
3 / 2 / 1
8,176
545
4,791
5,263
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 0 / 2
8,712
581
11,005
12,085
9,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anhur
14
10 / 1 / 4
8,561
571
11,833
5,729
1,654
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
MummRaaaaa
Tsukuyomi
15
5 / 0 / 4
8,382
559
5,825
8,283
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
13
3 / 0 / 11
8,429
562
5,356
9,800
8,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,769
451
4,479
11,388
4,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
CheriGame
Cerberus
11
0 / 5 / 0
6,217
414
3,138
14,307
7,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
10
1 / 7 / 0
6,507
434
4,750
10,632
2,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 0
7,129
475
3,278
7,455
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Tonto42o
Cu Chulainn
11
0 / 3 / 0
6,671
445
8,297
14,538
11,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
24
Kills
3
3
Deaths
24
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
2
1
1.75
L
1
6
1
0.25
W
3
0
2
4
L
Cerberus
CheriGame
Cerberus
0
5
0
0
W
Anhur
10
1
4
12
W
Tsukuyomi
MummRaaaaa
Tsukuyomi
5
0
4
7
L
Medusa
1
7
0
0.14
L
1
3
0
0.33
L
Cu Chulainn
Tonto42o
Cu Chulainn
0
3
0
0
W
Cthulhu
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,810
Damage
23,942
41,160
Taken
58,320
23,589
Mitigated
27,932
17,221
Healing
13,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,791
641
0
530
5,263
1,738
0
1,758
3,303
53,689
2,691
L
4,479
1,161
0
465
11,388
4,003
0
2,640
8,644
0
48,984
W
11,005
6,400
0
4,577
12,085
9,275
0
307
10,930
37
63,523
L
Cerberus
CheriGame
Cerberus
3,138
61
0
5,146
14,307
7,345
0
2,432
11,875
44,414
1,861
W
Anhur
11,833
5,890
0
2,934
5,729
1,654
473
922
4,801
0
54,507
W
Tsukuyomi
MummRaaaaa
Tsukuyomi
5,825
1,435
0
5,194
8,283
2,777
0
269
8,014
0
66,336
L
Medusa
4,750
1,860
0
595
10,632
2,592
0
2,359
8,273
0
28,440
L
3,278
43
0
2,455
7,455
2,127
0
2,575
4,880
43,060
0
L
Cu Chulainn
Tonto42o
Cu Chulainn
8,297
1,230
0
4,614
14,538
11,865
0
37
13,676
1,271
48,745
W
Cthulhu
5,356
270
1,401
2,585
9,800
8,145
81
3,056
6,660
33,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,260
Gold Earned
33,293
460
Minions Killed
419
0
Camps Cleared
0
1,434,188
Distance Traveled
1,354,400
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,176
545
100
7
0
276,963
6
L
Thor
6,769
451
75
5
0
304,981
0
W
Vamana
8,712
581
117
8
0
297,724
0
L
Cerberus
6,217
414
114
8
0
267,712
0
W
Anhur
8,561
571
92
6
0
263,817
3
W
Tsukuyomi
8,382
559
107
7
0
317,288
5
L
Medusa
6,507
434
49
3
0
256,808
0
L
Janus
7,129
475
102
7
0
244,172
0
L
Cu Chulainn
6,671
445
79
5
0
280,727
2
W
Cthulhu
8,429
562
44
3
0
278,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role