Player Matchup

Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Persephone
Persephone
Masters
 
Persephone
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nike
Nike
Masters
Fúsion
Nike
Masters
Level 166
God Stats
1W - 1L
1,895 SR
Queue Stats
406W - 368L
2,527 MMR
Solo
He Bo
He Bo
Masters
fineokay
He Bo
Masters
Level 203
God Stats
0W - 5L
1,367 SR
Queue Stats
390W - 327L
2,773 MMR
Solo
Jing Wei
Jing Wei
Masters
hostilepuppy601
Jing Wei
Masters
Level 192
God Stats
8W - 5L
1,867 SR
Queue Stats
373W - 331L
2,791 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 179
1,626 SR
2,218 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 137
1,643 SR
2,814 MMR
Anubis
Anubis
Grandmaster
FemboyJones
Anubis
Grandmaster
Level 128
God Stats
7W - 2L
1,801 SR
Queue Stats
112W - 49L
3,248 MMR
Solo
Achilles
Achilles
Masters
HealingBussy
Achilles
Masters
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 32L
2,769 MMR
Party 1
Sobek
Sobek
Masters
MiniDelvin
Sobek
Masters
Level 158
God Stats
25W - 16L
1,781 SR
Queue Stats
458W - 382L
2,525 MMR
Solo
Awilix
Awilix
Masters
TommyLDaMISSILE
Awilix
Masters
Level 104
God Stats
3W - 6L
1,374 SR
Queue Stats
417W - 351L
2,623 MMR
Solo
Danzaburou
Danzaburou
Masters
Ѕukuna
Danzaburou
Masters
Level 190
God Stats
22W - 11L
1,760 SR
Queue Stats
248W - 202L
2,906 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
3 / 3 / 0
6,786
617
4,641
10,925
6,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
 
Persephone
11
0 / 4 / 2
6,385
580
3,807
7,085
720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
Fúsion
Nike
10
0 / 6 / 3
5,484
499
4,423
10,655
3,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

He Bo
fineokay
He Bo
10
1 / 7 / 1
6,107
555
7,665
12,194
2,254
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jing Wei
12
1 / 1 / 0
6,346
577
3,324
5,577
1,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
FreyaBacchusIx ChelChang'e

VS

Bans
ChronosLancelotNu WaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
7 / 1 / 0
7,837
712
6,647
7,291
3,417
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
HealingBussy
Achilles
12
6 / 2 / 1
7,487
681
9,293
10,729
7,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
12
2 / 0 / 5
6,948
632
5,829
8,936
8,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 1 / 10
7,127
648
9,008
7,845
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
Ѕukuna
Danzaburou
13
3 / 1 / 0
7,031
639
4,818
4,056
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
21
21
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
3
0
1
L
Persephone
 
Persephone
0
4
2
0.25
W
Anubis
7
1
0
7
L
Nike
Fúsion
Nike
0
6
3
0.25
W
Achilles
HealingBussy
Achilles
6
2
1
3.25
W
Sobek
2
0
5
4.5
W
3
1
10
8
L
He Bo
fineokay
He Bo
1
7
1
0.21
L
Jing Wei
1
1
0
1
W
Danzaburou
Ѕukuna
Danzaburou
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,860
Damage
35,595
46,436
Taken
38,857
14,475
Mitigated
23,791
12,297
Healing
13,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,641
501
0
3,070
10,925
6,284
0
3,475
7,450
23,375
0
L
Persephone
 
Persephone
3,807
80
0
1,436
7,085
720
0
5,275
1,805
41,830
514
W
Anubis
6,647
453
0
3,209
7,291
3,417
0
3,219
4,072
76,679
0
L
Nike
Fúsion
Nike
4,423
661
0
518
10,655
3,470
0
1,674
8,981
0
37,040
W
Achilles
HealingBussy
Achilles
9,293
1,868
0
3,588
10,729
7,572
0
6,977
3,752
910
41,586
W
Sobek
5,829
761
0
2,410
8,936
8,979
0
2,423
6,513
23,859
2,615
W
9,008
4,337
0
2,628
7,845
2,372
0
2,287
5,558
0
47,017
L
He Bo
fineokay
He Bo
7,665
369
0
5,515
12,194
2,254
0
1,168
11,026
34,175
0
L
Jing Wei
3,324
2,114
0
1,758
5,577
1,747
0
881
4,696
0
48,438
W
Danzaburou
Ѕukuna
Danzaburou
4,818
2,927
0
2,143
4,056
1,451
22
1,197
2,859
0
53,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,108
Gold Earned
36,430
379
Minions Killed
403
0
Camps Cleared
0
1,194,962
Distance Traveled
1,186,197
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,786
617
46
4
0
253,754
0
L
Persephone
6,385
580
95
9
0
212,018
0
W
Anubis
7,837
712
116
11
0
223,140
0
L
Nike
5,484
499
67
6
0
253,580
0
W
Achilles
7,487
681
65
6
0
235,164
0
W
Sobek
6,948
632
32
3
0
238,766
2
W
Awilix
7,127
648
88
8
0
266,025
0
L
He Bo
6,107
555
61
6
0
237,010
0
L
Jing Wei
6,346
577
110
10
0
238,600
2
W
Danzaburou
7,031
639
102
9
0
223,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role