Player Matchup

Ne Zha
Ne Zha
Silver II
DrZ-Mkn
Ne Zha
Silver II
Level 191
God Stats
1W - 0L
1,248 SR
Queue Stats
45W - 48L
1,585 MMR
Party 1
Hera
Hera
Silver II
Rmx88
Hera
Silver II
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 81L
1,415 MMR
Party 1
Atlas
Atlas
Silver III
stenpanik
Atlas
Silver III
Level 69
God Stats
3W - 3L
1,557 SR
Queue Stats
22W - 28L
1,269 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,435 SR
1,423 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 82
1,351 SR
1,338 MMR
Mulan
Mulan
Gold V
BananaChimbiosa
Mulan
Gold V
Level 79
God Stats
8W - 7L
1,345 SR
Queue Stats
69W - 89L
1,452 MMR
Party 2
Anubis
Anubis
Silver II
LaCucaPoderosa
Anubis
Silver II
Level 64
God Stats
0W - 2L
1,446 SR
Queue Stats
19W - 26L
1,399 MMR
Party 2
Artemis
Artemis
Silver II
xHiRnToT4Lifex
Artemis
Silver II
Level 102
God Stats
0W - 1L
1,262 SR
Queue Stats
20W - 35L
1,163 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DrZ-Mkn
Ne Zha
17
3 / 3 / 4
10,615
817
9,546
12,268
9,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Hera
Rmx88
Hera
19
3 / 0 / 5
11,691
899
14,373
5,415
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
stenpanik
Atlas
18
2 / 0 / 6
10,563
813
9,066
8,301
10,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
PersephoneAchillesThothMedusaKuzenbo

VS

Bans
CthulhuHou YiAwilixNeithXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 2
9,229
710
5,095
13,989
14,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
1 / 3 / 2
9,554
735
6,165
12,251
4,924
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 4 / 1
9,025
694
5,054
10,883
2,835
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
8
Kills
3
3
Deaths
8
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Ne Zha
DrZ-Mkn
Ne Zha
3
3
4
1.67
L
1
3
2
0.67
W
Hera
Rmx88
Hera
3
0
5
5.5
W
Atlas
stenpanik
Atlas
2
0
6
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,985
Damage
16,314
25,984
Taken
37,123
22,060
Mitigated
22,266
8,413
Healing
6,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,095
142
0
2,620
13,989
14,507
0
8,495
4,942
0
20,336
W
Ne Zha
DrZ-Mkn
Ne Zha
9,546
777
0
4,193
12,268
9,308
1,114
2,599
9,293
0
38,015
L
6,165
265
0
3,074
12,251
4,924
0
6,319
5,625
36,145
317
W
Hera
Rmx88
Hera
14,373
2,661
0
2,086
5,415
2,296
1,661
1,200
4,097
72,860
0
W
Atlas
stenpanik
Atlas
9,066
2,379
0
2,134
8,301
10,456
554
2,606
5,623
20,183
1,849
L
5,054
1,222
0
1,107
10,883
2,835
0
6,820
3,700
0
29,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,869
Gold Earned
27,808
192
Minions Killed
143
0
Camps Cleared
0
774,071
Distance Traveled
679,533
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,229
710
37
3
0
261,804
0
W
Ne Zha
10,615
817
30
2
0
252,765
0
L
Anubis
9,554
735
61
5
0
226,787
0
W
Hera
11,691
899
142
11
0
257,654
0
W
Atlas
10,563
813
20
2
0
263,652
0
L
Artemis
9,025
694
45
3
0
190,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role