Player Matchup

Artemis
Artemis
M4V3R1CKB0SS
Artemis
Level 154
God Stats
1W - 1L
1,220 SR
Queue Stats
40W - 32L
1,519 Elo+
Party 2
Sol
Sol
TTChopper6288
Sol
Level 141
God Stats
1W - 0L
1,700 SR
Queue Stats
35W - 31L
1,543 Elo+
Party 2
Guan Yu
Guan Yu
WolfPeeSipper
Guan Yu
Level 136
God Stats
2W - 1L
1,317 SR
Queue Stats
74W - 59L
1,593 Elo+
Solo
Team Averages
Level 144
1,412 SR
1,551 Elo+

VS

Team Averages
Level 159
1,363 SR
1,508 Elo+
Serqet
Serqet
CKL1520
Serqet
Level 174
God Stats
1W - 6L
1,217 SR
Queue Stats
392W - 407L
1,512 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WAYNEIZSHORSEY
Morgan Le Fay
Level 149
God Stats
1W - 2L
1,451 SR
Queue Stats
129W - 121L
1,512 Elo+
Solo
Hercules
Hercules
WMD_Blaapworths
Hercules
Level 153
God Stats
6W - 16L
1,421 SR
Queue Stats
331W - 346L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
M4V3R1CKB0SS
Artemis
16
4 / 5 / 5
10,127
921
6,268
10,314
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 2 / 6
9,902
900
15,098
12,052
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
16
3 / 2 / 6
9,812
892
9,212
16,057
14,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CKL1520
Serqet
14
3 / 5 / 4
8,713
792
7,672
10,232
5,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
WAYNEIZSHORSEY
Morgan Le Fay
15
3 / 2 / 6
9,432
857
14,979
10,830
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
14
3 / 4 / 4
8,491
772
6,636
13,717
12,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
11
Kills
9
9
Deaths
11
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
CKL1520
Serqet
3
5
4
1
W
Artemis
M4V3R1CKB0SS
Artemis
4
5
5
1.3
W
4
2
6
3.5
L
Morgan Le Fay
WAYNEIZSHORSEY
Morgan Le Fay
3
2
6
3
L
Hercules
3
4
4
1.25
W
Guan Yu
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,578
Damage
29,287
38,423
Taken
34,779
20,771
Mitigated
21,838
14,319
Healing
6,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
CKL1520
Serqet
7,672
1,684
0
667
10,232
5,096
0
5,340
4,886
0
16,507
W
Artemis
M4V3R1CKB0SS
Artemis
6,268
2,456
0
0
10,314
3,118
1,416
5,551
4,127
0
33,729
W
15,098
5,518
0
6,406
12,052
3,580
1,900
3,653
8,126
39,778
0
L
Morgan Le Fay
WAYNEIZSHORSEY
Morgan Le Fay
14,979
1,023
0
2,801
10,830
3,851
0
3,820
6,998
45,798
0
L
Hercules
6,636
3,281
0
3,326
13,717
12,891
102
5,974
7,731
0
13,717
W
Guan Yu
9,212
1,093
3,177
4,736
16,057
14,073
252
5,811
9,940
0
25,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,841
Gold Earned
26,636
143
Minions Killed
104
0
Camps Cleared
0
616,799
Distance Traveled
605,191
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,713
792
14
1
0
207,036
0
W
Artemis
10,127
921
53
5
0
174,232
0
W
Sol
9,902
900
53
5
0
200,021
0
L
Morgan Le Fay
9,432
857
79
7
0
204,134
0
L
Hercules
8,491
772
11
1
0
194,021
0
W
Guan Yu
9,812
892
37
3
0
242,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role