Player Matchup

Poseidon
Poseidon
Daityy
Poseidon
Level 105
God Stats
20W - 14L
1,605 SR
Queue Stats
229W - 174L
1,536 Elo+
Solo
Surtr
Surtr
GZUS Sullen
Surtr
Level 89
God Stats
10W - 3L
1,724 SR
Queue Stats
18W - 11L
1,601 Elo+
Party 1
Osiris
Osiris
Lotion345
Osiris
Level 121
God Stats
5W - 9L
1,381 SR
Queue Stats
232W - 229L
1,443 Elo+
Solo
Sol
Sol
XvX JoKeR VxV
Sol
Level 116
God Stats
44W - 43L
1,641 SR
Queue Stats
49W - 47L
1,603 Elo+
Party 1
Hou Yi
Hou Yi
scrule
Hou Yi
Level 162
God Stats
17W - 17L
1,578 SR
Queue Stats
207W - 183L
1,497 Elo+
Solo
Team Averages
Level 119
1,586 SR
1,536 Elo+

VS

Team Averages
Level 132
1,474 SR
1,517 Elo+
Ra
Ra
Demonz MainTank
Ra
Level 146
God Stats
0W - 4L
1,155 SR
Queue Stats
43W - 43L
1,568 Elo+
Party 2
Cthulhu
Cthulhu
EuraDeplporable
Cthulhu
Level 86
God Stats
4W - 2L
1,799 SR
Queue Stats
87W - 87L
1,509 Elo+
Party 2
Raijin
Raijin
ScoobyXIIXI
Raijin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,502 Elo+
Solo
Cernunnos
Cernunnos
SkieShauphen
Cernunnos
Level 147
God Stats
1W - 2L
1,357 SR
Queue Stats
88W - 77L
1,499 Elo+
Solo
Fenrir
Fenrir
treyzx
Fenrir
Level 158
God Stats
4W - 6L
1,561 SR
Queue Stats
201W - 189L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Daityy
Poseidon
14
5 / 2 / 9
8,759
584
11,871
10,440
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 7
8,759
584
5,987
9,625
4,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Osiris
Lotion345
Osiris
13
4 / 4 / 1
8,577
572
9,325
15,174
13,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 1 / 2
9,254
617
8,333
12,631
3,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hou Yi
scrule
Hou Yi
16
9 / 1 / 4
9,754
650
10,756
10,739
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
8,062
537
7,902
10,521
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 5 / 2
6,820
455
8,589
17,812
12,438
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Raijin
14
2 / 4 / 2
8,135
542
6,271
12,192
4,383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
SkieShauphen
Cernunnos
13
0 / 3 / 1
7,569
505
7,286
9,441
2,891
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Fenrir
treyzx
Fenrir
13
1 / 7 / 1
7,273
485
3,605
14,562
5,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
24
Kills
8
8
Deaths
24
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Daityy
Poseidon
5
2
9
4.75
L
3
5
1
0.7
L
2
5
2
0.6
W
2
0
7
5.5
W
Osiris
Lotion345
Osiris
4
4
1
1.13
L
Raijin
2
4
2
0.75
L
Cernunnos
SkieShauphen
Cernunnos
0
3
1
0.17
W
4
1
2
5
W
Hou Yi
scrule
Hou Yi
9
1
4
11
L
Fenrir
treyzx
Fenrir
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,272
Damage
33,653
58,609
Taken
64,528
27,696
Mitigated
28,187
23,832
Healing
20,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Daityy
Poseidon
11,871
1,408
0
2,906
10,440
2,834
741
4,012
6,386
65,546
0
L
7,902
589
548
2,870
10,521
3,419
0
2,889
7,632
56,778
594
L
8,589
663
332
3,585
17,812
12,438
0
6,487
11,325
33,793
0
W
5,987
1,937
204
3,271
9,625
4,409
574
4,087
5,432
837
25,063
W
Osiris
Lotion345
Osiris
9,325
2,696
0
3,550
15,174
13,506
426
8,293
6,881
0
43,036
L
Raijin
6,271
944
0
5,217
12,192
4,383
270
1,741
10,451
53,262
700
L
Cernunnos
SkieShauphen
Cernunnos
7,286
2,902
0
2,944
9,441
2,891
0
6,090
3,351
0
57,154
W
8,333
4,470
154
8,683
12,631
3,655
1,057
1,919
10,712
73,267
3,529
W
Hou Yi
scrule
Hou Yi
10,756
4,802
0
5,064
10,739
3,292
360
4,504
6,180
0
71,815
L
Fenrir
treyzx
Fenrir
3,605
277
0
4,533
14,562
5,056
0
3,419
11,143
0
53,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,103
Gold Earned
37,859
422
Minions Killed
472
0
Camps Cleared
0
1,541,850
Distance Traveled
1,433,793
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,759
584
90
6
0
350,822
0
L
Ra
8,062
537
109
7
0
321,087
4
L
Cthulhu
6,820
455
56
4
0
310,292
6
W
Surtr
8,759
584
34
2
0
342,061
0
W
Osiris
8,577
572
65
4
0
276,645
0
L
Raijin
8,135
542
90
6
0
255,289
3
L
Cernunnos
7,569
505
118
8
0
259,443
5
W
Sol
9,254
617
127
8
0
283,324
5
W
Hou Yi
9,754
650
106
7
0
288,998
8
L
Fenrir
7,273
485
99
7
0
287,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role