Player Matchup

Geb
Geb
Platinum II
 
Geb
Platinum II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Achilles
Achilles
Gold II
TheBloodyDRACULA
Achilles
Gold II
Level 137
God Stats
9W - 2L
1,652 SR
Queue Stats
105W - 92L
1,618 MMR
Party 1
Apollo
Apollo
Platinum V
Tĩll
Apollo
Platinum V
Level 87
God Stats
14W - 6L
1,739 SR
Queue Stats
101W - 93L
1,657 MMR
Party 2
Ratatoskr
Ratatoskr
Platinum IV
nickishottie
Ratatoskr
Platinum IV
Level 61
God Stats
10W - 6L
1,837 SR
Queue Stats
58W - 41L
1,979 MMR
Party 1
Chang'e
Chang'e
Platinum III
walkarHD
Chang'e
Platinum III
Level 145
God Stats
1W - 1L
1,911 SR
Queue Stats
77W - 67L
1,878 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,728 SR
1,726 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,497 SR
1,795 MMR
Fenrir
Fenrir
Platinum I
BishopOfCheddar
Fenrir
Platinum I
Level 124
God Stats
0W - 1L
1,320 SR
Queue Stats
83W - 82L
1,935 MMR
Solo
Ix Chel
Ix Chel
Platinum II
CheerryD
Ix Chel
Platinum II
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 126L
1,802 MMR
Solo
Sobek
Sobek
Platinum II
Hennkey
Sobek
Platinum II
Level 86
God Stats
6W - 10L
1,497 SR
Queue Stats
234W - 229L
1,736 MMR
Party 3
Anhur
Anhur
Platinum IV
NiqqleBack
Anhur
Platinum IV
Level 148
God Stats
3W - 5L
1,568 SR
Queue Stats
207W - 200L
1,769 MMR
Party 3
Nut
Nut
Platinum III
sparky2O
Nut
Platinum III
Level 147
God Stats
6W - 6L
1,601 SR
Queue Stats
90W - 74L
1,731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 1 / 1
3,644
729
1,558
4,191
1,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
2 / 1 / 1
3,784
757
2,711
5,522
3,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Tĩll
Apollo
6
1 / 2 / 0
3,404
681
2,884
2,562
609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ratatoskr
nickishottie
Ratatoskr
7
0 / 1 / 4
3,807
761
1,583
4,142
1,281
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
walkarHD
Chang'e
8
4 / 0 / 1
4,799
960
3,365
2,537
603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
TsukuyomiKing ArthurAo KuangSkadiKuzenbo

VS

Bans
LokiMedusaSerqetCabrakanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,349
670
1,477
4,830
1,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
CheerryD
Ix Chel
4
0 / 2 / 0
3,027
605
99
1,778
373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Hennkey
Sobek
7
2 / 0 / 0
4,070
814
1,203
5,080
2,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Anhur
7
1 / 1 / 2
3,684
737
2,644
2,590
606
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
2 / 2 / 0
4,182
836
3,412
5,157
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
5
5
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
1
0.5
L
0
2
0
0
L
Ix Chel
CheerryD
Ix Chel
0
2
0
0
L
Sobek
Hennkey
Sobek
2
0
0
2
L
Anhur
1
1
2
2
W
2
1
1
2.5
W
Apollo
Tĩll
Apollo
1
2
0
0.5
W
Ratatoskr
nickishottie
Ratatoskr
0
1
4
2
L
2
2
0
1
W
Chang'e
walkarHD
Chang'e
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,101
Damage
8,835
18,954
Taken
19,435
7,309
Mitigated
5,768
5,391
Healing
8,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,558
185
0
1,238
4,191
1,442
0
714
3,477
7,034
0
L
1,477
275
0
1,902
4,830
1,307
0
1,275
3,428
0
13,161
L
Ix Chel
CheerryD
Ix Chel
99
38
150
407
1,778
373
0
906
744
7,320
296
L
Sobek
Hennkey
Sobek
1,203
126
0
2,607
5,080
2,350
0
744
4,336
7,711
0
L
Anhur
2,644
1,394
0
1,190
2,590
606
0
814
1,776
0
22,242
W
2,711
469
0
1,771
5,522
3,374
0
0
5,522
0
12,307
W
Apollo
Tĩll
Apollo
2,884
1,837
0
460
2,562
609
0
489
2,073
0
18,376
W
Ratatoskr
nickishottie
Ratatoskr
1,583
423
0
244
4,142
1,281
0
0
4,142
0
22,347
L
3,412
2,187
0
2,390
5,157
1,132
0
866
3,861
0
20,204
W
Chang'e
walkarHD
Chang'e
3,365
512
240
1,438
2,537
603
0
99
2,438
22,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,438
Gold Earned
18,312
155
Minions Killed
137
0
Camps Cleared
0
632,206
Distance Traveled
511,978
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,644
729
6
1
0
120,436
0
L
Fenrir
3,349
670
29
6
0
128,248
1
L
Ix Chel
3,027
605
19
4
0
59,205
0
L
Sobek
4,070
814
11
2
0
122,391
0
L
Anhur
3,684
737
38
8
0
100,241
0
W
Achilles
3,784
757
23
5
0
116,560
0
W
Apollo
3,404
681
33
7
0
115,178
0
W
Ratatoskr
3,807
761
46
9
0
151,502
0
L
Nut
4,182
836
40
8
0
101,893
0
W
Chang'e
4,799
960
47
9
0
128,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role