Player Matchup

Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Bronze III
 
Da Ji
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Bronze III
 
Horus
Bronze III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Gold II
Lareldar
Izanami
Gold II
Level 79
God Stats
2W - 8L
1,133 SR
Queue Stats
161W - 161L
1,538 MMR
Solo
Janus
Janus
Gold III
Luis SoloQ
Janus
Gold III
Level 149
God Stats
0W - 2L
1,299 SR
Queue Stats
35W - 31L
1,536 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,386 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,528 SR
1,516 MMR
Ymir
Ymir
Gold III
ALEXVALL11
Ymir
Gold III
Level 129
God Stats
4W - 1L
1,712 SR
Queue Stats
97W - 97L
1,511 MMR
Solo
Neith
Neith
Gold V
DivineGainzz
Neith
Gold V
Level 128
God Stats
1W - 3L
1,510 SR
Queue Stats
20W - 18L
1,511 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
IllianTear
Erlang Shen
Gold III
Level 123
God Stats
4W - 4L
1,572 SR
Queue Stats
180W - 176L
1,529 MMR
Solo
Camazotz
Camazotz
Bronze III
Ju Ju 4PF
Camazotz
Bronze III
Level 56
God Stats
1W - 0L
1,559 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum V
chrifofer
Raijin
Platinum V
Level 158
God Stats
2W - 1L
1,286 SR
Queue Stats
101W - 96L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 0 / 1
6,503
723
6,639
3,488
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
 
Da Ji
11
4 / 2 / 3
5,754
639
4,071
6,167
2,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
 
Horus
10
2 / 0 / 3
5,639
627
2,640
6,456
4,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Lareldar
Izanami
7
0 / 1 / 2
4,437
493
2,528
3,645
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
11
2 / 0 / 2
6,095
677
2,211
3,757
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
NemesisLokiSurtrKing Arthur

VS

Bans
CthulhuZhong KuiThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,991
555
1,843
6,963
3,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
4,930
548
4,497
5,497
1,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Erlang Shen
IllianTear
Erlang Shen
10
1 / 3 / 0
5,144
572
2,400
10,257
5,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Camazotz
Ju Ju 4PF
Camazotz
8
0 / 2 / 0
4,399
489
232
5,768
1,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
chrifofer
Raijin
11
1 / 1 / 0
5,630
626
2,956
5,057
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
10
Kills
3
3
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
0
1
2.5
L
Da Ji
 
Da Ji
4
2
3
2.75
L
Horus
 
Horus
2
0
3
3.5
W
0
2
1
0.25
W
1
2
0
0.5
W
Erlang Shen
IllianTear
Erlang Shen
1
3
0
0.33
W
Camazotz
Ju Ju 4PF
Camazotz
0
2
0
0
L
Izanami
Lareldar
Izanami
0
1
2
1
L
Janus
2
0
2
3
W
Raijin
chrifofer
Raijin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,089
Damage
11,928
23,513
Taken
33,542
10,071
Mitigated
13,678
6,721
Healing
11,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,639
2,451
0
1,021
3,488
942
0
0
3,488
41,653
1,109
L
Da Ji
 
Da Ji
4,071
1,266
0
944
6,167
2,478
0
277
5,846
0
43,855
L
Horus
 
Horus
2,640
1,018
240
2,256
6,456
4,624
0
1,605
4,769
0
16,068
W
1,843
341
0
1,571
6,963
3,947
0
525
6,354
14,194
550
W
4,497
910
0
1,962
5,497
1,427
0
902
4,511
0
39,762
W
Erlang Shen
IllianTear
Erlang Shen
2,400
1,351
0
4,158
10,257
5,594
0
4,326
5,653
0
36,958
W
Camazotz
Ju Ju 4PF
Camazotz
232
51
0
2,927
5,768
1,395
0
650
4,995
0
20,481
L
Izanami
Lareldar
Izanami
2,528
1,713
0
1,328
3,645
1,051
0
607
3,038
0
22,792
L
Janus
2,211
189
0
932
3,757
976
0
1,926
1,573
40,071
621
W
Raijin
chrifofer
Raijin
2,956
0
0
1,000
5,057
1,315
0
1,475
3,487
39,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,428
Gold Earned
25,094
295
Minions Killed
288
0
Camps Cleared
0
913,033
Distance Traveled
947,205
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,503
723
81
9
0
181,258
0
L
Da Ji
5,754
639
71
8
0
213,926
2
L
Horus
5,639
627
19
2
0
200,755
0
W
Ymir
4,991
555
27
3
0
208,343
4
W
Neith
4,930
548
59
7
0
165,219
0
W
Erlang Shen
5,144
572
60
7
0
188,157
0
W
Camazotz
4,399
489
41
5
0
195,321
0
L
Izanami
4,437
493
45
5
0
110,416
0
L
Janus
6,095
677
79
9
0
206,678
4
W
Raijin
5,630
626
101
11
0
190,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role