Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Gunnyg77
Nu Wa
Level 161
God Stats
12W - 5L
1,685 SR
Queue Stats
171W - 161L
1,494 Elo+
Solo
Ullr
Ullr
Plexly
Ullr
Level 108
God Stats
11W - 7L
1,589 SR
Queue Stats
155W - 144L
1,568 Elo+
Party 3
Hun Batz
Hun Batz
mythymoop
Hun Batz
Level 158
God Stats
1W - 1L
1,327 SR
Queue Stats
297W - 259L
1,568 Elo+
Party 3
Pele
Pele
xXD4RKxL0RD69Xx
Pele
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 12L
1,656 Elo+
Party 2
Team Averages
Level 144
1,520 SR
1,557 Elo+

VS

Team Averages
Level 136
1,445 SR
1,527 Elo+
Chang'e
Chang'e
Legal Assassins
Chang'e
Level 168
God Stats
3W - 8L
1,466 SR
Queue Stats
137W - 184L
1,554 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MADACRA
Kumbhakarna
Level 89
God Stats
19W - 14L
1,486 SR
Queue Stats
230W - 210L
1,555 Elo+
Solo
Sun Wukong
Sun Wukong
OtterPopping
Sun Wukong
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 47L
1,459 Elo+
Party 1
Bakasura
Bakasura
Shmovin
Bakasura
Level 159
God Stats
0W - 3L
1,229 SR
Queue Stats
89W - 93L
1,578 Elo+
Solo
Medusa
Medusa
TheCapsGuy
Medusa
Level 152
God Stats
25W - 24L
1,543 SR
Queue Stats
148W - 224L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 0 / 6
7,769
598
9,259
15,618
10,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Gunnyg77
Nu Wa
13
0 / 2 / 4
6,879
529
6,237
6,146
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Plexly
Ullr
14
3 / 1 / 2
7,910
608
5,655
4,851
1,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
mythymoop
Hun Batz
14
4 / 1 / 3
7,249
558
4,868
9,432
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 0 / 2
9,288
714
10,207
9,258
5,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,443
496
6,296
8,584
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
MADACRA
Kumbhakarna
9
0 / 5 / 2
5,795
446
4,968
14,938
9,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
OtterPopping
Sun Wukong
11
0 / 4 / 0
6,368
490
3,009
9,216
5,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
Shmovin
Bakasura
12
2 / 2 / 0
6,636
510
8,111
11,411
4,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
TheCapsGuy
Medusa
13
1 / 4 / 0
7,124
548
4,543
8,185
2,312
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
18
Kills
4
4
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
0
6
7
W
Nu Wa
Gunnyg77
Nu Wa
0
2
4
1
L
1
3
1
0.5
L
Kumbhakarna
MADACRA
Kumbhakarna
0
5
2
0.2
L
Sun Wukong
OtterPopping
Sun Wukong
0
4
0
0
W
Ullr
Plexly
Ullr
3
1
2
4
L
Bakasura
Shmovin
Bakasura
2
2
0
1
L
Medusa
TheCapsGuy
Medusa
1
4
0
0.25
W
Hun Batz
mythymoop
Hun Batz
4
1
3
5.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,226
Damage
26,927
45,305
Taken
52,334
22,458
Mitigated
23,290
13,371
Healing
13,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,259
1,334
2,264
4,321
15,618
10,060
0
4,788
9,565
27,625
0
W
Nu Wa
Gunnyg77
Nu Wa
6,237
1,144
0
1,250
6,146
1,447
0
2,732
2,616
49,328
836
L
6,296
46
514
2,234
8,584
2,293
0
4,229
4,150
40,852
0
L
Kumbhakarna
MADACRA
Kumbhakarna
4,968
1,219
0
1,026
14,938
9,259
0
5,695
9,057
22,002
0
L
Sun Wukong
OtterPopping
Sun Wukong
3,009
683
0
1,924
9,216
5,062
0
726
8,366
0
39,881
W
Ullr
Plexly
Ullr
5,655
1,454
0
464
4,851
1,844
725
321
4,530
0
58,092
L
Bakasura
Shmovin
Bakasura
8,111
4,732
0
5,166
11,411
4,364
0
2,852
8,365
0
46,186
L
Medusa
TheCapsGuy
Medusa
4,543
1,576
0
2,258
8,185
2,312
0
1,358
6,743
0
52,624
W
Hun Batz
mythymoop
Hun Batz
4,868
510
0
738
9,432
3,349
0
1,708
7,336
0
69,039
W
10,207
2,960
0
4,334
9,258
5,758
0
886
7,966
661
69,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,095
Gold Earned
32,366
490
Minions Killed
408
0
Camps Cleared
0
1,311,075
Distance Traveled
1,323,621
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,769
598
42
3
0
253,895
1
W
Nu Wa
6,879
529
97
7
0
234,369
2
L
Chang'e
6,443
496
93
7
0
251,695
2
L
Kumbhakarna
5,795
446
44
3
0
259,341
1
L
Sun Wukong
6,368
490
79
6
0
246,678
0
W
Ullr
7,910
608
108
8
0
242,598
3
L
Bakasura
6,636
510
94
7
0
326,287
0
L
Medusa
7,124
548
98
8
0
239,620
2
W
Hun Batz
7,249
558
108
8
0
323,119
0
W
Pele
9,288
714
135
10
0
257,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role