Player Matchup

Achilles
Achilles
GodsArk
Achilles
Level 108
God Stats
10W - 14L
1,471 SR
Queue Stats
67W - 69L
1,390 Elo+
Party 2
Ratatoskr
Ratatoskr
Ifr444s
Ratatoskr
Level 36
God Stats
1W - 2L
1,431 SR
Queue Stats
132W - 114L
1,495 Elo+
Solo
Yemoja
Yemoja
JJV622
Yemoja
Level 80
God Stats
7W - 10L
1,289 SR
Queue Stats
52W - 50L
1,394 Elo+
Party 2
Cthulhu
Cthulhu
V0K4P
Cthulhu
Level 85
God Stats
19W - 15L
1,678 SR
Queue Stats
429W - 427L
1,553 Elo+
Solo
Chaac
Chaac
goldyartss
Chaac
Level 102
God Stats
60W - 67L
1,511 SR
Queue Stats
413W - 396L
1,497 Elo+
Solo
Team Averages
Level 82
1,476 SR
1,466 Elo+

VS

Team Averages
Level 99
1,593 SR
1,459 Elo+
Poseidon
Poseidon
FatherGilgamesh
Poseidon
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 69L
1,426 Elo+
Party 1
Anubis
Anubis
GenjutsuNin
Anubis
Level 32
God Stats
4W - 3L
1,600 SR
Queue Stats
11W - 14L
1,470 Elo+
Solo
Atlas
Atlas
drakeborne
Atlas
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 58L
1,446 Elo+
Party 1
Arachne
Arachne
xGrimetime
Arachne
Level 120
God Stats
4W - 2L
1,867 SR
Queue Stats
140W - 123L
1,515 Elo+
Solo
Charybdis
Charybdis
zzStopSignzz
Charybdis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 73L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GodsArk
Achilles
12
2 / 5 / 0
7,454
532
4,486
13,631
8,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ratatoskr
Ifr444s
Ratatoskr
14
4 / 4 / 2
7,805
558
5,232
11,314
4,028
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Yemoja
JJV622
Yemoja
12
0 / 4 / 3
6,427
459
6,008
9,240
3,022
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
V0K4P
Cthulhu
12
2 / 3 / 4
7,290
521
7,333
14,324
9,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
13
2 / 3 / 2
7,222
516
7,592
12,579
6,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
15
4 / 3 / 3
8,778
627
8,503
8,070
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
13
6 / 2 / 3
8,978
641
8,268
7,104
2,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
12
0 / 3 / 7
7,401
529
5,635
12,519
10,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
xGrimetime
Arachne
15
8 / 0 / 3
8,759
626
12,026
10,890
4,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
zzStopSignzz
Charybdis
13
1 / 2 / 2
7,492
535
4,307
9,215
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
10
Kills
19
19
Deaths
10
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Poseidon
4
3
3
1.83
W
Anubis
6
2
3
3.75
L
Achilles
GodsArk
Achilles
2
5
0
0.4
L
Ratatoskr
Ifr444s
Ratatoskr
4
4
2
1.25
L
Yemoja
JJV622
Yemoja
0
4
3
0.38
L
Cthulhu
V0K4P
Cthulhu
2
3
4
1.33
W
Atlas
0
3
7
1.17
L
Chaac
2
3
2
1
W
Arachne
xGrimetime
Arachne
8
0
3
9.5
W
Charybdis
zzStopSignzz
Charybdis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,651
Damage
38,739
61,088
Taken
47,798
31,729
Mitigated
23,537
13,655
Healing
17,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
8,503
1,596
0
750
8,070
3,059
192
4,394
3,676
72,039
818
W
Anubis
8,268
909
0
3,408
7,104
2,806
651
610
5,953
51,412
1,013
L
Achilles
GodsArk
Achilles
4,486
525
0
2,882
13,631
8,335
0
5,151
8,480
0
40,977
L
Ratatoskr
Ifr444s
Ratatoskr
5,232
650
0
2,427
11,314
4,028
0
2,234
9,020
0
48,396
L
Yemoja
JJV622
Yemoja
6,008
495
631
1,187
9,240
3,022
0
5,854
2,874
39,401
994
L
Cthulhu
V0K4P
Cthulhu
7,333
831
124
3,533
14,324
9,633
0
6,984
7,122
27,265
0
W
Atlas
5,635
1,742
0
2,098
12,519
10,219
72
6,132
6,387
18,640
490
L
Chaac
7,592
1,479
0
2,871
12,579
6,711
0
894
11,685
0
53,956
W
Arachne
xGrimetime
Arachne
12,026
8,386
0
5,759
10,890
4,639
0
1,709
9,114
0
60,815
W
Charybdis
zzStopSignzz
Charybdis
4,307
2,175
0
5,023
9,215
2,814
938
700
8,515
0
52,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,198
Gold Earned
41,408
363
Minions Killed
433
0
Camps Cleared
0
1,362,509
Distance Traveled
1,335,919
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,778
627
140
10
0
286,171
0
W
Anubis
8,978
641
85
6
0
213,641
4
L
Achilles
7,454
532
74
5
0
240,094
5
L
Ratatoskr
7,805
558
81
6
0
326,417
0
L
Yemoja
6,427
459
81
6
0
247,405
0
L
Cthulhu
7,290
521
39
3
0
294,475
8
W
Atlas
7,401
529
32
2
0
263,535
0
L
Chaac
7,222
516
88
6
0
254,118
0
W
Arachne
8,759
626
91
7
0
327,907
0
W
Charybdis
7,492
535
85
6
0
244,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role