Player Matchup

Anubis
Anubis
 
Anubis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
IQGreatness
Cernunnos
Level 127
God Stats
1W - 3L
1,405 SR
Queue Stats
224W - 202L
1,550 Elo+
Party 2
Sun Wukong
Sun Wukong
Sethyyy
Sun Wukong
Level 78
God Stats
12W - 8L
1,610 SR
Queue Stats
247W - 203L
1,592 Elo+
Solo
Maui
Maui
XelemQc
Maui
Level 89
God Stats
3W - 7L
1,381 SR
Queue Stats
74W - 73L
1,471 Elo+
Solo
Susano
Susano
francot5909s
Susano
Level 60
God Stats
1W - 4L
1,449 SR
Queue Stats
58W - 56L
1,442 Elo+
Solo
Team Averages
Level 85
1,469 SR
1,511 Elo+

VS

Team Averages
Level 82
1,501 SR
1,537 Elo+
Charon
Charon
AsraGames
Charon
Level 80
God Stats
12W - 8L
1,604 SR
Queue Stats
114W - 113L
1,534 Elo+
Solo
Cupid
Cupid
BigBootyLowry
Cupid
Level 69
God Stats
4W - 4L
1,575 SR
Queue Stats
64W - 66L
1,520 Elo+
Party 1
Skadi
Skadi
Ricebean
Skadi
Level 37
God Stats
2W - 1L
1,328 SR
Queue Stats
68W - 62L
1,527 Elo+
Party 1
Chronos
Chronos
SlimzUS
Chronos
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 98L
1,514 Elo+
Party 1
Hades
Hades
smackimus85
Hades
Level 118
God Stats
12W - 7L
1,500 SR
Queue Stats
284W - 276L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 3 / 0
5,140
514
2,246
5,954
2,375
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cernunnos
IQGreatness
Cernunnos
8
1 / 3 / 1
4,957
496
4,249
6,037
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Sethyyy
Sun Wukong
12
1 / 0 / 0
6,122
612
3,767
7,311
3,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
XelemQc
Maui
10
2 / 2 / 1
6,210
621
2,017
7,832
4,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Susano
7
0 / 6 / 2
4,365
437
2,438
6,529
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AsraGames
Charon
10
0 / 2 / 5
6,049
605
3,138
7,119
4,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 0 / 1
6,770
677
7,423
3,369
1,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Skadi
Ricebean
Skadi
11
5 / 1 / 2
6,197
620
4,363
6,250
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chronos
SlimzUS
Chronos
13
2 / 0 / 3
6,932
693
2,778
4,257
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,385
539
1,332
4,733
2,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
12
14
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
0
0
W
Charon
AsraGames
Charon
0
2
5
1.25
W
5
0
1
5.5
L
Cernunnos
IQGreatness
Cernunnos
1
3
1
0.5
W
Skadi
Ricebean
Skadi
5
1
2
6
L
Sun Wukong
Sethyyy
Sun Wukong
1
0
0
1
W
Chronos
SlimzUS
Chronos
2
0
3
3.5
L
Maui
XelemQc
Maui
2
2
1
1.25
L
Susano
0
6
2
0.17
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,717
Damage
19,034
33,663
Taken
25,728
13,917
Mitigated
10,906
10,403
Healing
9,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,246
115
0
2,554
5,954
2,375
0
1,886
3,802
33,115
0
W
Charon
AsraGames
Charon
3,138
554
0
924
7,119
4,274
168
1,221
5,898
15,529
0
W
7,423
4,514
0
2,368
3,369
1,208
0
384
2,985
0
56,090
L
Cernunnos
IQGreatness
Cernunnos
4,249
2,287
0
1,817
6,037
2,098
0
921
5,116
0
36,330
W
Skadi
Ricebean
Skadi
4,363
2,352
0
3,339
6,250
1,765
0
914
5,336
0
41,014
L
Sun Wukong
Sethyyy
Sun Wukong
3,767
733
0
2,533
7,311
3,397
0
1,322
5,989
585
44,663
W
Chronos
SlimzUS
Chronos
2,778
569
0
498
4,257
1,084
220
1,744
2,513
51,137
377
L
Maui
XelemQc
Maui
2,017
582
179
2,109
7,832
4,458
0
2,166
5,666
13,712
0
L
Susano
2,438
1,010
0
1,211
6,529
1,589
0
515
5,934
0
15,923
W
1,332
234
0
2,039
4,733
2,575
0
132
4,601
31,308
91

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
31,333
273
Minions Killed
369
0
Camps Cleared
0
906,387
Distance Traveled
1,005,296
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,140
514
69
7
0
131,522
0
W
Charon
6,049
605
23
2
0
190,750
1
W
Cupid
6,770
677
105
11
0
182,525
0
L
Cernunnos
4,957
496
66
7
0
171,763
0
W
Skadi
6,197
620
69
7
0
222,704
0
L
Sun Wukong
6,122
612
84
8
0
221,528
2
W
Chronos
6,932
693
104
10
0
213,335
0
L
Maui
6,210
621
29
3
0
206,390
1
L
Susano
4,365
437
25
3
0
175,184
0
W
Hades
5,385
539
68
7
0
195,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role