Player Matchup

Arachne
Arachne
Akoushin
Arachne
Level 68
God Stats
4W - 6L
1,629 SR
Queue Stats
118W - 82L
1,614 Elo+
Party 1
Charon
Charon
EmperorCyclone
Charon
Level 128
God Stats
17W - 3L
1,857 SR
Queue Stats
158W - 78L
1,685 Elo+
Party 1
Danzaburou
Danzaburou
ItzVonix
Danzaburou
Level 159
God Stats
1W - 0L
1,689 SR
Queue Stats
14W - 9L
1,543 Elo+
Party 1
Odin
Odin
blisterboy22
Odin
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 14L
1,740 Elo+
Party 1
Hera
Hera
x2 S1cK FoR Ux
Hera
Level 133
God Stats
2W - 1L
1,351 SR
Queue Stats
12W - 14L
1,444 Elo+
Solo
Team Averages
Level 111
1,605 SR
1,605 Elo+

VS

Team Averages
Level 103
1,631 SR
1,526 Elo+
Vamana
Vamana
BGreezyMayne23
Vamana
Level 78
God Stats
25W - 17L
1,560 SR
Queue Stats
239W - 239L
1,562 Elo+
Solo
Ares
Ares
Chimichurri2112
Ares
Level 156
God Stats
0W - 1L
1,629 SR
Queue Stats
23W - 29L
1,528 Elo+
Solo
Ix Chel
Ix Chel
Geech7TheKilla
Ix Chel
Level 140
God Stats
20W - 21L
1,601 SR
Queue Stats
196W - 219L
1,529 Elo+
Solo
Medusa
Medusa
LOMBRIGO
Medusa
Level 32
God Stats
14W - 10L
1,717 SR
Queue Stats
280W - 310L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
Stealthy_Minqua
Baron Samedi
Level 108
God Stats
36W - 24L
1,647 SR
Queue Stats
731W - 787L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Akoushin
Arachne
12
4 / 1 / 3
7,767
1,295
4,721
3,953
1,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
2 / 0 / 9
8,256
1,376
4,860
4,452
3,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ItzVonix
Danzaburou
13
3 / 0 / 7
8,062
1,344
6,253
2,052
645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

12
0 / 3 / 7
6,649
1,108
5,044
7,008
5,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 1 / 7
7,393
1,232
6,692
2,314
799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Team 1 Tickets

370

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,166
1,194
3,818
11,416
7,151
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 0 / 1
6,229
1,038
1,170
2,057
1,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 4 / 2
7,301
1,217
3,713
7,857
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
LOMBRIGO
Medusa
12
1 / 2 / 3
6,820
1,137
2,829
5,015
1,683
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Baron Samedi
Stealthy_Minqua
Baron Samedi
11
0 / 1 / 4
6,726
1,121
3,320
2,807
1,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
11
Kills
5
5
Deaths
11
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
Akoushin
Arachne
4
1
3
5.5
L
1
4
4
0.75
L
0
0
1
0.5
W
2
0
9
6.5
L
3
4
2
1
W
Danzaburou
ItzVonix
Danzaburou
3
0
7
6.5
L
Medusa
LOMBRIGO
Medusa
1
2
3
1.25
L
Baron Samedi
Stealthy_Minqua
Baron Samedi
0
1
4
2
W
0
3
7
1.17
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,570
Damage
14,850
19,779
Taken
29,152
12,356
Mitigated
13,604
3,399
Healing
3,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Akoushin
Arachne
4,721
2,876
0
1,429
3,953
1,867
0
1,548
2,405
0
13,590
L
3,818
1,678
0
790
11,416
7,151
0
4,060
7,356
0
19,269
L
1,170
74
0
333
2,057
1,112
0
780
1,277
2,645
0
W
4,860
193
0
1,125
4,452
3,765
0
1,651
2,801
13,822
0
L
3,713
275
438
103
7,857
2,328
0
3,206
4,651
15,496
0
W
Danzaburou
ItzVonix
Danzaburou
6,253
2,560
0
274
2,052
645
0
872
1,180
0
24,492
L
Medusa
LOMBRIGO
Medusa
2,829
637
0
0
5,015
1,683
0
1,990
3,025
0
12,267
L
Baron Samedi
Stealthy_Minqua
Baron Samedi
3,320
39
754
798
2,807
1,330
0
1,516
1,291
11,993
359
W
5,044
1,076
0
0
7,008
5,280
0
3,113
3,895
0
12,018
W
6,692
1,189
0
571
2,314
799
0
869
1,445
16,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,127
Gold Earned
34,242
122
Minions Killed
116
8
Camps Cleared
4
671,112
Distance Traveled
549,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,767
1,295
19
3
3
150,539
0
L
Vamana
7,166
1,194
34
6
1
134,629
0
L
Ares
6,229
1,038
5
1
1
55,667
0
W
Charon
8,256
1,376
7
1
1
152,565
0
L
Ix Chel
7,301
1,217
35
6
2
112,564
0
W
Danzaburou
8,062
1,344
56
9
1
120,110
0
L
Medusa
6,820
1,137
23
4
0
137,547
0
L
Baron Samedi
6,726
1,121
19
3
0
109,306
0
W
Odin
6,649
1,108
16
3
2
127,691
0
W
Hera
7,393
1,232
24
4
1
120,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role