Player Matchup

Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Death-Masta3
Cthulhu
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
430W - 447L
1,476 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheLastArcane
Ah Muzen Cab
Level 154
God Stats
3W - 2L
1,557 SR
Queue Stats
236W - 272L
1,554 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xSirenSoulx
Morgan Le Fay
Level 142
God Stats
3W - 3L
1,571 SR
Queue Stats
296W - 301L
1,488 Elo+
Solo
Team Averages
Level 146
1,525 SR
1,504 Elo+

VS

Team Averages
Level 134
1,398 SR
1,502 Elo+
Vulcan
Vulcan
FreshAnts25-_-
Vulcan
Level 148
God Stats
1W - 0L
1,272 SR
Queue Stats
44W - 46L
1,463 Elo+
Solo
Charon
Charon
Leo-Naya-5
Charon
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,495 Elo+
Solo
Xbalanque
Xbalanque
Lucky1Charms
Xbalanque
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 41L
1,505 Elo+
Solo
Bake Kujira
Bake Kujira
Ostarava
Bake Kujira
Level 71
God Stats
4W - 3L
1,216 SR
Queue Stats
214W - 222L
1,484 Elo+
Solo
Jormungandr
Jormungandr
thekillingfew
Jormungandr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 52L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 5 / 5
8,074
807
9,433
8,171
3,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
14
4 / 7 / 3
7,993
799
5,104
10,963
11,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cthulhu
Death-Masta3
Cthulhu
14
3 / 4 / 5
8,749
875
9,245
12,429
12,715
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
TheLastArcane
Ah Muzen Cab
15
3 / 2 / 5
8,487
849
9,490
8,517
3,419
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morgan Le Fay
xSirenSoulx
Morgan Le Fay
13
0 / 4 / 3
7,308
731
4,768
7,341
2,545
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 11
8,921
892
7,301
5,347
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
Leo-Naya-5
Charon
15
1 / 2 / 14
8,839
884
5,210
8,411
8,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
Lucky1Charms
Xbalanque
15
8 / 2 / 10
9,098
910
17,586
9,695
4,046
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bake Kujira
Ostarava
Bake Kujira
16
8 / 3 / 10
9,228
923
7,760
10,864
12,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
thekillingfew
Jormungandr
15
1 / 4 / 14
8,661
866
6,499
11,730
8,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
13
Kills
22
22
Deaths
13
21
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
5
1.1
L
Fenrir
 
Fenrir
4
7
3
0.79
L
Cthulhu
Death-Masta3
Cthulhu
3
4
5
1.38
W
4
2
11
4.75
W
Charon
Leo-Naya-5
Charon
1
2
14
4
W
Xbalanque
Lucky1Charms
Xbalanque
8
2
10
6.5
W
Bake Kujira
Ostarava
Bake Kujira
8
3
10
4.33
L
Ah Muzen Cab
TheLastArcane
Ah Muzen Cab
3
2
5
2.75
W
Jormungandr
thekillingfew
Jormungandr
1
4
14
2
L
Morgan Le Fay
xSirenSoulx
Morgan Le Fay
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,040
Damage
44,356
47,421
Taken
46,047
32,886
Mitigated
36,467
8,306
Healing
17,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,433
98
124
1,915
8,171
3,111
0
4,160
3,861
19,974
0
L
Fenrir
 
Fenrir
5,104
931
548
1,213
10,963
11,096
0
5,604
4,787
149
7,955
L
Cthulhu
Death-Masta3
Cthulhu
9,245
324
504
1,157
12,429
12,715
0
5,743
6,373
18,884
0
W
7,301
291
1,051
771
5,347
2,209
636
2,474
2,873
15,141
0
W
Charon
Leo-Naya-5
Charon
5,210
573
1,358
2,424
8,411
8,654
0
4,588
3,823
14,738
0
W
Xbalanque
Lucky1Charms
Xbalanque
17,586
9,465
1,912
3,833
9,695
4,046
1,108
5,381
4,314
0
28,257
W
Bake Kujira
Ostarava
Bake Kujira
7,760
2,431
1,162
1,682
10,864
12,920
30
4,870
5,994
9,575
394
L
Ah Muzen Cab
TheLastArcane
Ah Muzen Cab
9,490
1,918
291
1,305
8,517
3,419
0
5,162
3,102
0
23,394
W
Jormungandr
thekillingfew
Jormungandr
6,499
1,557
1,073
1,937
11,730
8,638
0
5,988
5,742
21,695
1,172
L
Morgan Le Fay
xSirenSoulx
Morgan Le Fay
4,768
740
239
1,010
7,341
2,545
0
3,733
3,464
13,963
569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,611
Gold Earned
44,747
109
Minions Killed
137
0
Camps Cleared
0
918,010
Distance Traveled
942,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,074
807
24
2
0
187,857
0
L
Fenrir
7,993
799
4
0
0
179,244
0
L
Cthulhu
8,749
875
21
2
0
178,353
0
W
Vulcan
8,921
892
29
3
0
204,221
0
W
Charon
8,839
884
15
2
0
177,099
0
W
Xbalanque
9,098
910
32
3
0
190,556
0
W
Bake Kujira
9,228
923
13
1
0
189,212
0
L
Ah Muzen Cab
8,487
849
33
3
0
211,576
0
W
Jormungandr
8,661
866
48
5
0
181,703
0
L
Morgan Le Fay
7,308
731
27
3
0
160,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role