Player Matchup

Neith
Neith
Clowndog land
Neith
Level 101
God Stats
1W - 0L
1,726 SR
Queue Stats
8W - 5L
1,554 Elo+
Party 1
Yu Huang
Yu Huang
Hapy puma
Yu Huang
Level 108
God Stats
2W - 0L
1,265 SR
Queue Stats
7W - 2L
1,619 Elo+
Party 1
Mulan
Mulan
lx reimer xl
Mulan
Level 86
God Stats
3W - 1L
1,735 SR
Queue Stats
13W - 8L
1,636 Elo+
Party 1
Team Averages
Level 98
1,575 SR
1,603 Elo+

VS

Team Averages
Level 87
1,514 SR
1,522 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Darka15
Zhong Kui
Level 111
God Stats
28W - 18L
1,390 SR
Queue Stats
182W - 175L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
mathblue 11
Sun Wukong
Level 62
God Stats
6W - 2L
1,652 SR
Queue Stats
8W - 9L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,199
900
2,367
4,984
1,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Hapy puma
Yu Huang
13
3 / 0 / 2
7,508
939
5,289
3,491
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 5
6,608
826
4,884
5,803
4,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
0 / 2 / 1
6,429
804
6,613
6,201
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Darka15
Zhong Kui
8
0 / 0 / 0
5,408
676
814
1,495
730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
mathblue 11
Sun Wukong
11
1 / 3 / 0
6,127
766
4,047
7,961
5,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
5
Kills
1
1
Deaths
5
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
1
0.25
W
2
1
3
3.5
L
Zhong Kui
Darka15
Zhong Kui
0
0
0
0
W
Yu Huang
Hapy puma
Yu Huang
3
0
2
4
W
0
0
5
2.5
L
Sun Wukong
mathblue 11
Sun Wukong
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,540
Damage
11,474
14,278
Taken
15,657
7,717
Mitigated
8,420
5,166
Healing
2,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,613
2,066
0
599
6,201
2,095
0
1,772
4,015
0
19,129
W
2,367
528
0
2,237
4,984
1,774
726
175
4,809
0
21,387
L
Zhong Kui
Darka15
Zhong Kui
814
0
0
1,365
1,495
730
0
398
1,012
6,479
1,574
W
Yu Huang
Hapy puma
Yu Huang
5,289
874
0
1,052
3,491
1,224
861
293
3,198
23,296
0
W
4,884
249
0
1,877
5,803
4,719
511
381
5,422
0
17,903
L
Sun Wukong
mathblue 11
Sun Wukong
4,047
435
0
847
7,961
5,595
0
2,575
4,951
0
14,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,315
Gold Earned
17,964
128
Minions Killed
74
0
Camps Cleared
0
449,923
Distance Traveled
345,062
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,429
804
41
5
0
134,484
3
W
Neith
7,199
900
53
7
0
150,596
0
L
Zhong Kui
5,408
676
21
3
0
63,550
0
W
Yu Huang
7,508
939
50
6
0
143,882
0
W
Mulan
6,608
826
25
3
0
155,445
0
L
Sun Wukong
6,127
766
12
2
0
147,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role