Player Matchup

Shiva
Shiva
Homer-Lars
Shiva
Level 84
God Stats
25W - 14L
1,666 SR
Queue Stats
427W - 409L
1,473 Elo+
Party 1
Anubis
Anubis
Mad_Max_77
Anubis
Level 146
God Stats
17W - 15L
1,444 SR
Queue Stats
291W - 265L
1,482 Elo+
Party 1
King Arthur
King Arthur
UL_mussi_99
King Arthur
Level 148
God Stats
31W - 25L
1,564 SR
Queue Stats
273W - 261L
1,519 Elo+
Solo
Sol
Sol
mariexfv
Sol
Level 126
God Stats
10W - 13L
1,475 SR
Queue Stats
192W - 204L
1,471 Elo+
Party 1
Thanatos
Thanatos
xFlowerdance
Thanatos
Level 158
God Stats
5W - 5L
1,457 SR
Queue Stats
238W - 240L
1,513 Elo+
Party 1
Team Averages
Level 132
1,521 SR
1,492 Elo+

VS

Team Averages
Level 74
1,414 SR
1,458 Elo+
Atlas
Atlas
Ikfirus
Atlas
Level 106
God Stats
0W - 2L
1,291 SR
Queue Stats
19W - 15L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Snakepotion
Danzaburou
Level 26
God Stats
2W - 1L
1,694 SR
Queue Stats
6W - 11L
1,431 Elo+
Party 2
Discordia
Discordia
Trueponkle
Discordia
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 35L
1,454 Elo+
Party 2
Odin
Odin
bidou95ow
Odin
Level 109
God Stats
5W - 6L
1,285 SR
Queue Stats
125W - 119L
1,488 Elo+
Solo
Serqet
Serqet
omega9933
Serqet
Level 23
God Stats
0W - 3L
1,301 SR
Queue Stats
18W - 23L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
4 / 0 / 10
8,645
618
6,977
12,460
10,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anubis
Mad_Max_77
Anubis
13
2 / 2 / 3
8,055
575
4,965
7,055
3,091
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
UL_mussi_99
King Arthur
16
2 / 0 / 0
9,660
690
5,821
8,198
6,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
8 / 1 / 5
8,507
608
10,867
7,589
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
xFlowerdance
Thanatos
13
3 / 4 / 5
7,601
543
4,683
10,937
4,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ikfirus
Atlas
10
0 / 4 / 1
6,121
437
3,309
12,280
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Snakepotion
Danzaburou
10
0 / 4 / 1
5,805
415
3,546
6,020
1,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
Trueponkle
Discordia
13
3 / 5 / 3
7,722
552
8,434
7,639
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Odin
13
1 / 0 / 0
7,696
550
5,203
10,896
6,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Serqet
omega9933
Serqet
12
3 / 6 / 3
7,010
501
4,858
12,045
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
19
Kills
7
7
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Shiva
4
0
10
9
L
Atlas
Ikfirus
Atlas
0
4
1
0.13
W
Anubis
Mad_Max_77
Anubis
2
2
3
1.75
L
Danzaburou
Snakepotion
Danzaburou
0
4
1
0.13
L
Discordia
Trueponkle
Discordia
3
5
3
0.9
W
King Arthur
UL_mussi_99
King Arthur
2
0
0
2
L
Odin
1
0
0
1
W
8
1
5
10.5
L
Serqet
omega9933
Serqet
3
6
3
0.75
W
Thanatos
xFlowerdance
Thanatos
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,313
Damage
25,350
46,239
Taken
48,880
25,928
Mitigated
22,061
20,177
Healing
8,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
6,977
690
811
3,315
12,460
10,114
714
3,044
9,002
0
24,185
L
Atlas
Ikfirus
Atlas
3,309
1,061
280
2,111
12,280
7,175
0
5,695
6,585
14,490
793
W
Anubis
Mad_Max_77
Anubis
4,965
145
0
3,754
7,055
3,091
667
3,886
3,124
51,343
1,263
L
Danzaburou
Snakepotion
Danzaburou
3,546
1,412
0
927
6,020
1,604
0
2,607
3,413
0
29,236
L
Discordia
Trueponkle
Discordia
8,434
313
0
878
7,639
1,939
0
3,403
4,236
42,685
554
W
King Arthur
UL_mussi_99
King Arthur
5,821
251
0
1,902
8,198
6,205
0
0
7,548
0
77,452
L
Odin
5,203
590
0
4,130
10,896
6,667
0
1,399
9,497
610
59,169
W
10,867
4,215
0
3,547
7,589
2,348
3,478
1,496
6,093
60,956
0
L
Serqet
omega9933
Serqet
4,858
1,088
0
0
12,045
4,676
0
2,718
9,327
0
43,774
W
Thanatos
xFlowerdance
Thanatos
4,683
1,075
0
6,848
10,937
4,170
0
3,219
7,407
0
52,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,468
Gold Earned
34,354
461
Minions Killed
342
0
Camps Cleared
0
1,392,539
Distance Traveled
1,440,474
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,645
618
33
2
0
320,634
5
L
Atlas
6,121
437
3
0
0
296,169
4
W
Anubis
8,055
575
105
8
0
260,034
6
L
Danzaburou
5,805
415
64
5
0
268,194
0
L
Discordia
7,722
552
73
5
0
262,847
0
W
King Arthur
9,660
690
144
10
0
250,745
0
L
Odin
7,696
550
122
9
0
296,882
1
W
Sol
8,507
608
101
7
0
248,902
6
L
Serqet
7,010
501
80
6
0
316,382
0
W
Thanatos
7,601
543
78
6
0
312,224
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role