Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
CallMeTwoShot
Serqet
Level 115
God Stats
37W - 28L
1,433 SR
Queue Stats
794W - 750L
1,541 Elo+
Party 2
Atlas
Atlas
Fast Fred Teeps
Atlas
Level 128
God Stats
1W - 1L
1,564 SR
Queue Stats
143W - 155L
1,549 Elo+
Party 3
Scylla
Scylla
Stokul
Scylla
Level 152
God Stats
22W - 17L
1,635 SR
Queue Stats
380W - 366L
1,485 Elo+
Party 2
Apollo
Apollo
penguingoboom
Apollo
Level 129
God Stats
0W - 5L
1,182 SR
Queue Stats
111W - 108L
1,585 Elo+
Party 3
Team Averages
Level 137
1,463 SR
1,532 Elo+

VS

Team Averages
Level 112
1,555 SR
1,504 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chiron
Chiron
Generalryan
Chiron
Level 15
God Stats
1W - 1L
1,539 SR
Queue Stats
9W - 12L
1,426 Elo+
Party 1
Sylvanus
Sylvanus
StealthSаi
Sylvanus
Level 49
God Stats
1W - 1L
1,674 SR
Queue Stats
43W - 49L
1,551 Elo+
Party 4
Pele
Pele
Swacher
Pele
Level 146
God Stats
12W - 8L
1,346 SR
Queue Stats
168W - 168L
1,525 Elo+
Solo
Hercules
Hercules
exjorge
Hercules
Level 128
God Stats
12W - 6L
1,715 SR
Queue Stats
135W - 129L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 5 / 1
7,025
502
9,352
10,223
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 2 / 1
7,006
500
4,738
11,583
3,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 1 / 1
5,748
411
5,030
12,614
4,507
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Stokul
Scylla
14
2 / 1 / 0
8,169
584
5,308
5,810
1,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 4 / 1
7,281
520
4,212
9,202
2,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 2 / 5
8,038
574
8,957
6,845
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
13
3 / 3 / 0
7,697
550
6,715
8,573
2,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
StealthSаi
Sylvanus
12
2 / 0 / 5
7,513
537
5,299
9,953
7,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
Swacher
Pele
14
3 / 1 / 4
7,776
555
5,577
11,157
2,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
exjorge
Hercules
13
4 / 2 / 1
7,591
542
6,913
12,381
8,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
8
Kills
13
13
Deaths
8
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
5
1
0.3
W
Nu Wa
 
Nu Wa
1
2
5
1.75
L
2
2
1
1.25
L
1
1
1
1.5
W
Chiron
3
3
0
1
W
Sylvanus
StealthSаi
Sylvanus
2
0
5
4.5
L
Scylla
Stokul
Scylla
2
1
0
2
W
Pele
Swacher
Pele
3
1
4
5
W
Hercules
exjorge
Hercules
4
2
1
2.25
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,640
Damage
33,461
49,432
Taken
48,909
14,540
Mitigated
23,575
17,885
Healing
24,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,352
2,926
0
3,029
10,223
2,513
30
820
8,968
35,910
1,437
W
Nu Wa
 
Nu Wa
8,957
2,318
0
1,187
6,845
1,704
513
3,763
2,632
60,466
0
L
4,738
664
0
6,402
11,583
3,446
0
2,040
9,355
0
56,563
L
5,030
1,631
0
3,565
12,614
4,507
33
4,706
7,693
23,690
0
W
Chiron
6,715
2,504
485
1,344
8,573
2,574
274
2,471
5,980
0
48,797
W
Sylvanus
StealthSаi
Sylvanus
5,299
1,580
3,566
4,208
9,953
7,700
0
4,137
5,494
18,888
1,715
L
Scylla
Stokul
Scylla
5,308
750
0
2,064
5,810
1,204
0
3,335
2,314
74,533
1,197
W
Pele
Swacher
Pele
5,577
1,023
0
7,058
11,157
2,976
0
2,485
7,968
0
67,845
W
Hercules
exjorge
Hercules
6,913
2,747
0
6,202
12,381
8,621
0
5,187
6,384
0
49,650
L
4,212
1,469
0
2,825
9,202
2,870
910
2,674
6,412
0
45,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,229
Gold Earned
38,615
441
Minions Killed
429
0
Camps Cleared
0
1,465,506
Distance Traveled
1,433,010
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,025
502
75
5
0
250,935
0
W
Nu Wa
8,038
574
122
9
0
281,236
3
L
Serqet
7,006
500
102
7
0
351,684
0
L
Atlas
5,748
411
18
1
0
282,507
0
W
Chiron
7,697
550
88
6
0
284,924
0
W
Sylvanus
7,513
537
30
2
0
286,463
5
L
Scylla
8,169
584
152
11
0
284,192
4
W
Pele
7,776
555
114
8
0
319,376
0
W
Hercules
7,591
542
75
5
0
261,011
3
L
Apollo
7,281
520
94
7
0
296,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role