Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
JDCobraz
Hera
Level 156
God Stats
1W - 2L
1,502 SR
Queue Stats
217W - 227L
1,589 Elo+
Solo
Bakasura
Bakasura
NobleEmu
Bakasura
Level 164
God Stats
0W - 1L
1,560 SR
Queue Stats
55W - 61L
1,472 Elo+
Party 1
Fenrir
Fenrir
beeeweee
Fenrir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,606 Elo+
Party 1
Freya
Freya
streay
Freya
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 118L
1,519 Elo+
Solo
Team Averages
Level 140
1,512 SR
1,537 Elo+

VS

Team Averages
Level 157
1,516 SR
1,529 Elo+
Merlin
Merlin
Cdog277
Merlin
Level 159
God Stats
5W - 3L
1,420 SR
Queue Stats
370W - 423L
1,492 Elo+
Solo
Fafnir
Fafnir
DazzTrex
Fafnir
Level 160
God Stats
2W - 0L
1,515 SR
Queue Stats
37W - 34L
1,506 Elo+
Solo
Scylla
Scylla
THEWOKER6940
Scylla
Level 129
God Stats
4W - 1L
1,823 SR
Queue Stats
573W - 581L
1,514 Elo+
Solo
Persephone
Persephone
ZidKina
Persephone
Level 202
God Stats
1W - 3L
1,282 SR
Queue Stats
145W - 120L
1,604 Elo+
Solo
Cthulhu
Cthulhu
grimkxdo
Cthulhu
Level 134
God Stats
4W - 2L
1,539 SR
Queue Stats
248W - 266L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 5 / 1
7,360
669
5,226
13,118
17,717
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
12
0 / 8 / 3
7,149
650
9,913
9,578
6,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
NobleEmu
Bakasura
15
6 / 5 / 0
9,049
823
8,310
15,900
15,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
beeeweee
Fenrir
13
0 / 4 / 3
6,966
633
3,658
9,132
9,488
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Freya
streay
Freya
14
0 / 7 / 4
7,452
677
5,024
12,584
4,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cdog277
Merlin
17
9 / 1 / 16
10,557
960
12,729
7,915
3,562
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fafnir
DazzTrex
Fafnir
15
3 / 4 / 21
9,575
870
6,366
12,773
16,355
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
18
6 / 0 / 16
10,752
977
8,247
8,590
3,876
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Persephone
ZidKina
Persephone
16
6 / 1 / 17
10,341
940
15,576
8,324
3,505
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cthulhu
grimkxdo
Cthulhu
14
5 / 3 / 15
9,197
836
8,684
11,247
10,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
114
6
Kills
29
29
Deaths
9
11
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
5
1
0.1
W
Merlin
Cdog277
Merlin
9
1
16
17
W
Fafnir
DazzTrex
Fafnir
3
4
21
3.38
L
Hera
0
8
3
0.19
L
Bakasura
NobleEmu
Bakasura
6
5
0
1.2
W
Scylla
6
0
16
14
W
Persephone
ZidKina
Persephone
6
1
17
14.5
L
Fenrir
beeeweee
Fenrir
0
4
3
0.38
W
Cthulhu
grimkxdo
Cthulhu
5
3
15
4.17
L
Freya
streay
Freya
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,131
Damage
51,602
60,312
Taken
48,849
53,713
Mitigated
38,069
16,789
Healing
13,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,226
1,598
1,343
3,823
13,118
17,717
0
10,099
2,832
9,247
0
W
Merlin
Cdog277
Merlin
12,729
1,302
210
1,129
7,915
3,562
2,033
2,901
4,614
29,027
617
W
Fafnir
DazzTrex
Fafnir
6,366
1,726
809
2,938
12,773
16,355
303
3,515
8,028
13,540
2,356
L
Hera
9,913
2,384
780
396
9,578
6,173
0
8,163
1,265
20,964
613
L
Bakasura
NobleEmu
Bakasura
8,310
4,983
689
6,117
15,900
15,360
0
12,329
3,199
0
7,800
W
Scylla
8,247
581
0
1,073
8,590
3,876
1,392
4,174
4,018
23,152
1,122
W
Persephone
ZidKina
Persephone
15,576
765
194
2,761
8,324
3,505
1,589
3,926
4,237
32,708
2,134
L
Fenrir
beeeweee
Fenrir
3,658
206
0
761
9,132
9,488
0
7,075
1,529
0
8,271
W
Cthulhu
grimkxdo
Cthulhu
8,684
47
2,095
2,611
11,247
10,771
76
4,210
6,036
16,398
224
L
Freya
streay
Freya
5,024
1,599
525
2,355
12,584
4,975
0
10,335
1,947
12,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,976
Gold Earned
50,422
84
Minions Killed
145
0
Camps Cleared
0
891,957
Distance Traveled
1,056,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,360
669
5
0
0
178,919
0
W
Merlin
10,557
960
29
3
0
218,022
0
W
Fafnir
9,575
870
12
1
0
200,147
0
L
Hera
7,149
650
27
2
0
164,578
0
L
Bakasura
9,049
823
21
2
0
193,004
0
W
Scylla
10,752
977
37
3
0
250,780
0
W
Persephone
10,341
940
40
4
0
195,994
0
L
Fenrir
6,966
633
7
1
0
211,948
0
W
Cthulhu
9,197
836
27
2
0
191,558
0
L
Freya
7,452
677
24
2
0
143,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role