Player Matchup

Ravana
Ravana
FlackoFitz-
Ravana
Level 158
God Stats
6W - 9L
1,461 SR
Queue Stats
811W - 831L
1,507 Elo+
Solo
Ra
Ra
M1k3Th3Man
Ra
Level 129
God Stats
4W - 3L
1,675 SR
Queue Stats
24W - 22L
1,569 Elo+
Party 2
Bacchus
Bacchus
Mclovin3103
Bacchus
Level 155
God Stats
2W - 4L
1,850 SR
Queue Stats
419W - 386L
1,519 Elo+
Solo
Ne Zha
Ne Zha
Zerosuitbae
Ne Zha
Level 156
God Stats
1W - 1L
1,650 SR
Queue Stats
10W - 9L
1,561 Elo+
Solo
Hou Yi
Hou Yi
peestainx
Hou Yi
Level 127
God Stats
11W - 9L
1,582 SR
Queue Stats
92W - 95L
1,548 Elo+
Party 2
Team Averages
Level 145
1,643 SR
1,541 Elo+

VS

Team Averages
Level 134
1,547 SR
1,540 Elo+
Chaac
Chaac
Exell
Chaac
Level 146
God Stats
146W - 133L
1,596 SR
Queue Stats
327W - 307L
1,544 Elo+
Solo
Ra
Ra
Grizz9220
Ra
Level 153
God Stats
2W - 2L
1,291 SR
Queue Stats
118W - 109L
1,581 Elo+
Solo
Medusa
Medusa
Jack777666
Medusa
Level 63
God Stats
2W - 0L
1,747 SR
Queue Stats
26W - 19L
1,521 Elo+
Party 1
Ne Zha
Ne Zha
XxMcNabb49xX
Ne Zha
Level 161
God Stats
3W - 0L
1,590 SR
Queue Stats
102W - 87L
1,587 Elo+
Party 1
Sylvanus
Sylvanus
ministeri0
Sylvanus
Level 147
God Stats
4W - 5L
1,513 SR
Queue Stats
107W - 114L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
9
2 / 4 / 0
5,250
525
5,223
11,646
6,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
0 / 2 / 0
4,927
493
1,716
4,021
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Mclovin3103
Bacchus
8
0 / 2 / 1
4,936
494
3,091
9,439
7,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
9
0 / 5 / 0
4,894
489
2,985
8,628
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hou Yi
peestainx
Hou Yi
9
1 / 3 / 0
5,107
511
2,498
4,424
1,246
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Exell
Chaac
13
7 / 0 / 4
7,319
732
7,550
5,616
2,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 0 / 4
6,477
648
2,883
4,348
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Jack777666
Medusa
11
2 / 1 / 1
5,843
584
4,176
3,825
1,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
11
3 / 0 / 4
6,436
644
4,754
6,429
3,803
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sylvanus
ministeri0
Sylvanus
11
3 / 2 / 4
6,853
685
7,045
9,185
5,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
16
16
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
Exell
Chaac
7
0
4
9
L
Ravana
2
4
0
0.5
W
1
0
4
3
W
Medusa
Jack777666
Medusa
2
1
1
2.5
L
0
2
0
0
L
Bacchus
Mclovin3103
Bacchus
0
2
1
0.25
W
Ne Zha
3
0
4
5
L
Ne Zha
0
5
0
0
W
Sylvanus
ministeri0
Sylvanus
3
2
4
2.5
L
Hou Yi
peestainx
Hou Yi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,513
Damage
26,408
38,158
Taken
29,403
18,207
Mitigated
14,387
12,259
Healing
10,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Exell
Chaac
7,550
2,149
0
1,290
5,616
2,565
0
804
4,812
0
53,812
L
Ravana
5,223
2,015
0
4,013
11,646
6,060
0
4,887
6,759
0
31,819
W
2,883
574
810
1,816
4,348
1,435
169
1,453
2,895
44,675
0
W
Medusa
Jack777666
Medusa
4,176
1,226
0
322
3,825
1,229
276
1,049
2,776
0
39,078
L
1,716
120
156
1,124
4,021
985
0
220
3,741
28,223
0
L
Bacchus
Mclovin3103
Bacchus
3,091
284
0
3,037
9,439
7,187
0
1,793
7,514
17,165
0
W
Ne Zha
4,754
1,023
0
1,579
6,429
3,803
0
1,308
5,121
0
27,474
L
Ne Zha
2,985
278
0
2,614
8,628
2,729
0
1,892
6,682
0
33,638
W
Sylvanus
ministeri0
Sylvanus
7,045
2,421
348
4,280
9,185
5,355
295
193
8,992
31,943
10,936
L
Hou Yi
peestainx
Hou Yi
2,498
1,680
0
1,315
4,424
1,246
0
0
4,424
0
28,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,114
Gold Earned
32,928
272
Minions Killed
353
0
Camps Cleared
0
1,032,242
Distance Traveled
1,005,487
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,319
732
97
10
0
233,496
5
L
Ravana
5,250
525
49
5
0
200,293
0
W
Ra
6,477
648
85
9
0
208,280
1
W
Medusa
5,843
584
59
6
0
202,725
0
L
Ra
4,927
493
66
7
0
210,964
2
L
Bacchus
4,936
494
24
2
0
216,349
1
W
Ne Zha
6,436
644
37
4
0
209,464
0
L
Ne Zha
4,894
489
65
7
0
212,363
0
W
Sylvanus
6,853
685
75
8
0
151,522
0
L
Hou Yi
5,107
511
68
7
0
192,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role