Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Kalderon57
Sol
Level 178
God Stats
4W - 4L
1,443 SR
Queue Stats
91W - 62L
1,533 Elo+
Solo
Raijin
Raijin
TooLegit2quitx6
Raijin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 111L
1,578 Elo+
Party 1
Nike
Nike
ToxicTrollSup
Nike
Level 54
God Stats
5W - 5L
1,591 SR
Queue Stats
104W - 115L
1,433 Elo+
Solo
Cu Chulainn
Cu Chulainn
jagTurtle71
Cu Chulainn
Level 120
God Stats
7W - 5L
1,521 SR
Queue Stats
81W - 76L
1,566 Elo+
Party 1
Team Averages
Level 118
1,511 SR
1,522 Elo+

VS

Team Averages
Level 114
1,582 SR
1,492 Elo+
Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Kiking5
Neith
Level 131
God Stats
50W - 51L
1,465 SR
Queue Stats
108W - 100L
1,425 Elo+
Solo
Nu Wa
Nu Wa
Righteous117
Nu Wa
Level 89
God Stats
17W - 10L
1,588 SR
Queue Stats
307W - 278L
1,509 Elo+
Solo
Ymir
Ymir
Zokito
Ymir
Level 82
God Stats
16W - 11L
1,662 SR
Queue Stats
417W - 366L
1,598 Elo+
Solo
Susano
Susano
maujanavmaujanav
Susano
Level 109
God Stats
4W - 1L
1,696 SR
Queue Stats
39W - 46L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 5 / 1
5,664
566
2,551
10,734
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
3 / 2 / 0
5,721
572
6,026
7,541
2,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 4 / 0
5,120
512
3,513
5,787
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 4 / 1
5,247
525
3,754
8,756
4,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
jagTurtle71
Cu Chulainn
10
0 / 1 / 0
6,117
612
4,077
8,041
4,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 0 / 1
5,860
586
5,600
8,244
7,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Kiking5
Neith
10
1 / 2 / 4
5,458
546
4,748
4,815
1,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
3 / 2 / 3
6,001
600
5,343
4,849
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
Zokito
Ymir
10
4 / 0 / 5
6,246
625
4,259
7,477
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 2 / 5
6,021
602
4,413
8,317
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
6
Kills
15
16
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
1
0.5
W
Chaac
 
Chaac
2
0
1
2.5
L
3
2
0
1.5
W
Neith
Kiking5
Neith
1
2
4
1.5
W
3
2
3
2.25
L
0
4
0
0
L
1
4
1
0.38
W
Ymir
Zokito
Ymir
4
0
5
6.5
L
Cu Chulainn
jagTurtle71
Cu Chulainn
0
1
0
0
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,921
Damage
24,363
40,859
Taken
33,702
16,135
Mitigated
17,068
16,788
Healing
11,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,551
338
0
7,474
10,734
3,032
0
1,054
9,608
0
36,893
W
Chaac
 
Chaac
5,600
1,083
0
3,158
8,244
7,045
0
716
7,486
0
38,774
L
6,026
1,897
140
3,861
7,541
2,525
0
1,562
5,907
40,014
1,348
W
Neith
Kiking5
Neith
4,748
1,188
0
906
4,815
1,240
0
1,991
2,655
0
38,114
W
5,343
1,124
0
709
4,849
1,405
0
1,731
3,118
34,641
0
L
3,513
262
0
1,412
5,787
1,274
0
4,016
1,547
32,699
941
L
3,754
87
0
1,994
8,756
4,794
0
1,616
7,035
0
13,016
W
Ymir
Zokito
Ymir
4,259
902
0
3,125
7,477
4,935
0
2,708
4,500
21,013
1,605
L
Cu Chulainn
jagTurtle71
Cu Chulainn
4,077
1,164
0
1,907
8,041
4,510
0
481
7,488
257
46,491
W
4,413
417
0
4,029
8,317
2,443
0
1,766
6,517
0
33,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,869
Gold Earned
29,586
316
Minions Killed
305
0
Camps Cleared
0
946,075
Distance Traveled
1,048,619
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,664
566
68
7
0
187,645
0
W
Chaac
5,860
586
64
6
0
216,691
0
L
Sol
5,721
572
75
8
0
188,364
0
W
Neith
5,458
546
74
7
0
189,952
1
W
Nu Wa
6,001
600
72
7
0
196,590
4
L
Raijin
5,120
512
59
6
0
192,774
0
L
Nike
5,247
525
21
2
0
214,541
2
W
Ymir
6,246
625
42
4
0
212,221
0
L
Cu Chulainn
6,117
612
93
9
0
162,751
0
W
Susano
6,021
602
53
5
0
233,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role