Player Matchup

Scylla
Scylla
 
Scylla
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CajuNxRagezZ
Hun Batz
Level 126
God Stats
4W - 1L
1,717 SR
Queue Stats
109W - 100L
1,545 Elo+
Party 2
Chaac
Chaac
ConKeefTador
Chaac
Level 184
God Stats
2W - 0L
1,837 SR
Queue Stats
268W - 277L
1,496 Elo+
Party 3
Anhur
Anhur
WardsEndRacism
Anhur
Level 8
God Stats
1W - 2L
1,283 SR
Queue Stats
10W - 4L
1,259 Elo+
Party 2
Sylvanus
Sylvanus
xMLG RedBar
Sylvanus
Level 144
God Stats
7W - 7L
1,635 SR
Queue Stats
75W - 85L
1,510 Elo+
Party 3
Team Averages
Level 113
1,595 SR
1,462 Elo+

VS

Team Averages
Level 85
1,667 SR
1,472 Elo+
Fenrir
Fenrir
Apaw66
Fenrir
Level 29
God Stats
3W - 2L
1,861 SR
Queue Stats
56W - 47L
1,571 Elo+
Party 1
Yu Huang
Yu Huang
DGThunder
Yu Huang
Level 52
God Stats
1W - 3L
1,479 SR
Queue Stats
51W - 48L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
MrChunKukDo
Sun Wukong
Level 156
God Stats
2W - 3L
1,456 SR
Queue Stats
390W - 380L
1,394 Elo+
Party 4
Cerberus
Cerberus
burkeowicz
Cerberus
Level 144
God Stats
27W - 11L
1,663 SR
Queue Stats
383W - 391L
1,424 Elo+
Party 4
Izanami
Izanami
sandmaam
Izanami
Level 42
God Stats
1W - 1L
1,875 SR
Queue Stats
20W - 28L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
6 / 0 / 1
6,779
678
5,433
3,691
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
CajuNxRagezZ
Hun Batz
10
2 / 3 / 7
5,882
588
5,425
7,897
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 0 / 3
7,228
723
8,553
8,271
5,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
2 / 1 / 7
6,309
631
4,388
6,546
3,681
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
xMLG RedBar
Sylvanus
12
4 / 0 / 2
6,755
676
4,585
4,854
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Apaw66
Fenrir
10
1 / 3 / 3
5,513
551
2,814
8,799
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
DGThunder
Yu Huang
10
2 / 3 / 0
5,437
544
4,815
5,811
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
MrChunKukDo
Sun Wukong
8
1 / 5 / 1
5,276
528
3,562
10,326
4,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
burkeowicz
Cerberus
8
0 / 5 / 1
4,994
499
3,539
10,244
5,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Izanami
sandmaam
Izanami
10
0 / 3 / 0
5,512
551
2,078
4,104
948
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
4
4
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
0
1
6.5
L
Fenrir
Apaw66
Fenrir
1
3
3
0.83
W
Hun Batz
CajuNxRagezZ
Hun Batz
2
3
7
1.83
W
5
0
3
6.5
L
Yu Huang
DGThunder
Yu Huang
2
3
0
0.67
L
Sun Wukong
MrChunKukDo
Sun Wukong
1
5
1
0.3
W
2
1
7
5.5
L
Cerberus
burkeowicz
Cerberus
0
5
1
0.1
L
Izanami
sandmaam
Izanami
0
3
0
0
W
Sylvanus
xMLG RedBar
Sylvanus
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,384
Damage
16,808
31,259
Taken
39,284
14,050
Mitigated
15,431
11,896
Healing
9,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,433
774
0
737
3,691
1,059
0
2,003
1,688
36,619
1,278
L
Fenrir
Apaw66
Fenrir
2,814
673
0
1,045
8,799
3,002
0
2,135
6,515
0
37,114
W
Hun Batz
CajuNxRagezZ
Hun Batz
5,425
1,310
0
2,493
7,897
1,912
0
1,582
6,315
0
32,046
W
8,553
1,363
0
3,053
8,271
5,304
0
1,191
7,080
0
43,329
L
Yu Huang
DGThunder
Yu Huang
4,815
546
0
1,620
5,811
1,518
0
2,539
3,116
28,989
0
L
Sun Wukong
MrChunKukDo
Sun Wukong
3,562
762
0
3,146
10,326
4,329
0
55
10,271
0
25,197
W
4,388
1,908
0
1,954
6,546
3,681
66
2,713
3,833
0
15,055
L
Cerberus
burkeowicz
Cerberus
3,539
690
0
2,399
10,244
5,634
0
3,595
6,461
13,919
57
L
Izanami
sandmaam
Izanami
2,078
1,574
0
798
4,104
948
0
856
3,248
0
40,903
W
Sylvanus
xMLG RedBar
Sylvanus
4,585
1,063
472
3,187
4,854
2,094
308
852
4,002
39,304
13,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,953
Gold Earned
26,732
321
Minions Killed
276
0
Camps Cleared
0
1,086,818
Distance Traveled
1,068,457
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,779
678
83
8
0
226,278
1
L
Fenrir
5,513
551
73
7
0
229,457
0
W
Hun Batz
5,882
588
47
5
0
234,129
0
W
Chaac
7,228
723
76
8
0
200,196
2
L
Yu Huang
5,437
544
55
6
0
210,622
0
L
Sun Wukong
5,276
528
41
4
0
231,582
0
W
Anhur
6,309
631
27
3
0
218,471
3
L
Cerberus
4,994
499
25
3
0
200,391
4
L
Izanami
5,512
551
82
8
0
196,405
0
W
Sylvanus
6,755
676
88
9
0
207,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role