Player Matchup

Artio
Artio
CrashtheBoar
Artio
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,287 Elo+
Solo
Nu Wa
Nu Wa
EmrldBulldog
Nu Wa
Level 128
God Stats
14W - 15L
1,419 SR
Queue Stats
145W - 163L
1,453 Elo+
Solo
Artemis
Artemis
KingOfTheSkies44
Artemis
Level 61
God Stats
11W - 17L
1,279 SR
Queue Stats
244W - 267L
1,411 Elo+
Solo
Fenrir
Fenrir
MagnarMHP
Fenrir
Level 39
God Stats
1W - 2L
1,508 SR
Queue Stats
10W - 24L
1,286 Elo+
Solo
Chaac
Chaac
bee____sea
Chaac
Level 89
God Stats
2W - 6L
1,223 SR
Queue Stats
186W - 187L
1,479 Elo+
Solo
Team Averages
Level 70
1,386 SR
1,383 Elo+

VS

Team Averages
Level 69
1,345 SR
1,451 Elo+
Ra
Ra
Facu-375-
Ra
Level 104
God Stats
1W - 0L
1,435 SR
Queue Stats
49W - 66L
1,371 Elo+
Solo
Arachne
Arachne
Gross Chair
Arachne
Level 59
God Stats
28W - 15L
1,318 SR
Queue Stats
227W - 248L
1,436 Elo+
Party 1
Janus
Janus
PlayerGameSK959
Janus
Level 73
God Stats
10W - 15L
1,373 SR
Queue Stats
405W - 398L
1,519 Elo+
Party 1
Sun Wukong
Sun Wukong
S NARTO2757
Sun Wukong
Level 47
God Stats
8W - 15L
1,097 SR
Queue Stats
262W - 270L
1,423 Elo+
Party 2
Apollo
Apollo
vDyzt
Apollo
Level 62
God Stats
4W - 0L
1,500 SR
Queue Stats
207W - 192L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,430
495
2,883
13,107
11,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 5 / 6
7,742
516
9,538
9,943
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 1 / 2
7,407
494
10,429
9,604
3,756
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fenrir
MagnarMHP
Fenrir
11
5 / 5 / 0
7,152
477
4,586
10,110
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
11
0 / 3 / 0
6,558
437
5,140
11,834
4,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,051
470
3,649
8,443
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Gross Chair
Arachne
14
5 / 2 / 3
8,116
541
7,361
12,855
4,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 4 / 5
8,315
554
10,641
8,618
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
S NARTO2757
Sun Wukong
15
3 / 0 / 2
8,835
589
9,346
10,680
7,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
vDyzt
Apollo
15
2 / 0 / 0
8,733
582
5,037
12,217
4,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
11
Kills
15
16
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
L
1
5
6
0.8
W
1
5
3
0.5
W
Arachne
Gross Chair
Arachne
5
2
3
3.25
L
3
1
2
4
L
Fenrir
MagnarMHP
Fenrir
5
5
0
1
W
4
4
5
1.63
W
Sun Wukong
S NARTO2757
Sun Wukong
3
0
2
4
L
Chaac
0
3
0
0
W
Apollo
vDyzt
Apollo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,576
Damage
36,034
54,598
Taken
52,813
26,279
Mitigated
20,196
11,443
Healing
17,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,883
187
416
3,238
13,107
11,629
162
3,343
9,199
20,586
1,883
L
9,538
1,715
0
1,710
9,943
2,214
190
5,546
3,929
53,786
968
W
3,649
90
216
2,173
8,443
2,263
0
1,866
6,577
39,279
678
W
Arachne
Gross Chair
Arachne
7,361
5,821
0
3,604
12,855
4,104
0
3,771
9,084
0
52,401
L
10,429
5,291
0
2,432
9,604
3,756
0
2,174
7,310
0
52,273
L
Fenrir
MagnarMHP
Fenrir
4,586
722
0
901
10,110
3,728
325
2,091
7,895
0
34,926
W
10,641
385
0
1,340
8,618
2,450
0
4,009
4,609
65,725
1,036
W
Sun Wukong
S NARTO2757
Sun Wukong
9,346
1,285
0
3,621
10,680
7,030
317
1,339
9,341
0
56,572
L
Chaac
5,140
956
0
2,746
11,834
4,952
0
0
11,168
0
38,775
W
Apollo
vDyzt
Apollo
5,037
2,746
0
6,733
12,217
4,349
525
1,223
10,994
0
65,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,289
Gold Earned
41,050
320
Minions Killed
456
0
Camps Cleared
0
1,327,538
Distance Traveled
1,502,072
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,430
495
35
2
0
301,340
6
L
Nu Wa
7,742
516
88
6
0
244,830
0
W
Ra
7,051
470
61
4
0
287,165
0
W
Arachne
8,116
541
78
5
0
337,242
1
L
Artemis
7,407
494
81
5
0
270,553
8
L
Fenrir
7,152
477
58
4
0
292,606
0
W
Janus
8,315
554
115
8
0
300,755
3
W
Sun Wukong
8,835
589
91
6
0
292,316
0
L
Chaac
6,558
437
58
4
0
218,209
0
W
Apollo
8,733
582
111
7
0
284,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role