Player Matchup

Freya
Freya
 
Freya
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DivineMallow
Neith
Level 101
God Stats
6W - 4L
1,602 SR
Queue Stats
303W - 311L
1,501 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nutm3g25
Morgan Le Fay
Level 138
God Stats
5W - 4L
1,457 SR
Queue Stats
185W - 172L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
dl Natsu lb
Cthulhu
Level 100
God Stats
4W - 2L
1,665 SR
Queue Stats
14W - 7L
1,564 Elo+
Solo
Surtr
Surtr
ryan003012
Surtr
Level 17
God Stats
10W - 18L
1,167 SR
Queue Stats
44W - 45L
1,286 Elo+
Party 2
Team Averages
Level 97
1,478 SR
1,465 Elo+

VS

Team Averages
Level 90
1,562 SR
1,488 Elo+
Chaac
Chaac
AustinDropSh0ts
Chaac
Level 65
God Stats
4W - 0L
1,354 SR
Queue Stats
121W - 130L
1,501 Elo+
Party 1
Lancelot
Lancelot
Betteraxe123
Lancelot
Level 118
God Stats
2W - 0L
1,529 SR
Queue Stats
61W - 59L
1,493 Elo+
Solo
Jing Wei
Jing Wei
COLA02
Jing Wei
Level 89
God Stats
14W - 2L
1,804 SR
Queue Stats
102W - 85L
1,528 Elo+
Party 1
Janus
Janus
TheTostitosPower
Janus
Level 94
God Stats
14W - 24L
1,399 SR
Queue Stats
177W - 182L
1,490 Elo+
Solo
Ah Puch
Ah Puch
uu MAD Brah
Ah Puch
Level 85
God Stats
1W - 0L
1,724 SR
Queue Stats
8W - 10L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
5 / 1 / 1
6,541
595
5,384
7,730
2,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 2 / 0
5,213
474
2,052
7,145
2,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Nutm3g25
Morgan Le Fay
12
0 / 3 / 3
6,318
574
3,566
4,840
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
dl Natsu lb
Cthulhu
10
0 / 3 / 1
5,742
522
3,199
10,449
6,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
9
1 / 5 / 0
5,365
488
3,943
9,979
4,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 1
7,105
646
7,007
9,431
5,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Lancelot
Betteraxe123
Lancelot
12
6 / 1 / 3
6,981
635
7,690
8,126
3,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
COLA02
Jing Wei
10
1 / 1 / 4
5,533
503
4,529
5,722
1,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 3 / 3
6,625
602
4,896
6,097
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
uu MAD Brah
Ah Puch
10
0 / 0 / 5
6,081
553
4,956
3,256
1,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
14
14
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
5
1
1
5.5
W
4
2
1
2.25
W
Lancelot
Betteraxe123
Lancelot
6
1
3
7.5
W
Jing Wei
COLA02
Jing Wei
1
1
4
3
L
1
2
0
0.5
L
Morgan Le Fay
Nutm3g25
Morgan Le Fay
0
3
3
0.5
W
3
3
3
1.5
L
Cthulhu
dl Natsu lb
Cthulhu
0
3
1
0.17
L
Surtr
1
5
0
0.2
W
Ah Puch
uu MAD Brah
Ah Puch
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,144
Damage
29,078
40,143
Taken
32,632
16,440
Mitigated
13,603
12,986
Healing
7,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
5,384
1,786
0
3,780
7,730
2,730
0
1,183
6,377
39,231
0
W
7,007
1,087
0
1,710
9,431
5,341
0
1,777
7,256
0
47,796
W
Lancelot
Betteraxe123
Lancelot
7,690
1,984
0
875
8,126
3,470
0
2,843
5,121
0
44,673
W
Jing Wei
COLA02
Jing Wei
4,529
2,952
0
2,086
5,722
1,734
673
2,036
3,686
0
30,911
L
2,052
700
0
1,477
7,145
2,026
192
1,867
5,219
0
36,129
L
Morgan Le Fay
Nutm3g25
Morgan Le Fay
3,566
497
0
896
4,840
1,337
0
2,193
2,415
42,596
1,987
W
4,896
169
0
1,260
6,097
1,811
0
4,100
1,659
40,234
509
L
Cthulhu
dl Natsu lb
Cthulhu
3,199
96
1,527
3,224
10,449
6,005
108
3,899
6,426
26,438
0
L
Surtr
3,943
1,285
0
2,082
9,979
4,342
0
0
9,979
497
26,319
W
Ah Puch
uu MAD Brah
Ah Puch
4,956
71
0
1,592
3,256
1,247
0
1,125
2,131
27,736
248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,179
Gold Earned
32,325
327
Minions Killed
322
0
Camps Cleared
0
1,055,787
Distance Traveled
1,186,677
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,541
595
58
5
0
239,419
0
W
Chaac
7,105
646
80
7
0
230,280
0
W
Lancelot
6,981
635
68
6
0
273,253
0
W
Jing Wei
5,533
503
55
5
0
231,129
0
L
Neith
5,213
474
76
7
0
210,156
0
L
Morgan Le Fay
6,318
574
106
10
0
203,599
0
W
Janus
6,625
602
80
7
0
238,686
0
L
Cthulhu
5,742
522
48
4
0
205,999
0
L
Surtr
5,365
488
39
4
0
196,614
0
W
Ah Puch
6,081
553
39
4
0
213,329
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role