Player Matchup

Amaterasu
Amaterasu
Bronze III
JimWantsKills
Amaterasu
Bronze III
Level 108
God Stats
1W - 1L
1,318 SR
Queue Stats
1W - 4L
1,454 MMR
Solo
Hachiman
Hachiman
Platinum V
Starscream0007
Hachiman
Platinum V
Level 167
God Stats
11W - 8L
1,621 SR
Queue Stats
240W - 230L
1,647 MMR
Solo
Cerberus
Cerberus
Bronze III
Wholemaple6917
Cerberus
Bronze III
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Agni
Agni
Gold II
psssssh
Agni
Gold II
Level 88
God Stats
6W - 10L
1,544 SR
Queue Stats
190W - 185L
1,684 MMR
Solo
Lancelot
Lancelot
Gold III
xStYLiNxOnxEmx
Lancelot
Gold III
Level 178
God Stats
51W - 54L
1,521 SR
Queue Stats
660W - 673L
1,563 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,501 SR
1,570 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,409 SR
1,573 MMR
Ravana
Ravana
Gold I
 
Ravana
Gold I
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
AnsaRuiz
Medusa
Gold III
Level 173
God Stats
5W - 8L
1,505 SR
Queue Stats
255W - 271L
1,511 MMR
Solo
Scylla
Scylla
Gold II
BigZeus75
Scylla
Gold II
Level 129
God Stats
0W - 4L
1,212 SR
Queue Stats
405W - 408L
1,666 MMR
Solo
Xing Tian
Xing Tian
Gold II
Bsnowie
Xing Tian
Gold II
Level 73
God Stats
99W - 94L
1,550 SR
Queue Stats
290W - 286L
1,462 MMR
Solo
King Arthur
King Arthur
Platinum V
oThÂnnyTrÂnny
King Arthur
Platinum V
Level 80
God Stats
0W - 2L
1,280 SR
Queue Stats
72W - 61L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JimWantsKills
Amaterasu
14
1 / 5 / 5
8,291
592
7,446
17,444
13,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hachiman
14
0 / 2 / 3
8,319
594
4,076
7,466
2,413
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
12
3 / 1 / 6
8,271
591
5,362
10,368
7,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
psssssh
Agni
16
3 / 1 / 4
9,553
682
8,721
4,652
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
17
11 / 3 / 2
10,018
716
10,853
9,622
5,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AnubisAresTyr

VS

Bans
Chang'eKaliAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
4 / 6 / 2
7,385
528
5,492
10,116
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
AnsaRuiz
Medusa
14
2 / 2 / 1
7,986
570
4,187
7,133
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
BigZeus75
Scylla
13
0 / 4 / 2
7,060
504
880
7,318
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Bsnowie
Xing Tian
11
0 / 2 / 3
6,793
485
3,982
10,683
6,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
oThÂnnyTrÂnny
King Arthur
14
5 / 4 / 0
8,784
627
11,741
16,494
11,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
18
Kills
11
12
Deaths
18
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
6
2
0.83
L
Medusa
AnsaRuiz
Medusa
2
2
1
1.25
L
Scylla
BigZeus75
Scylla
0
4
2
0.25
L
Xing Tian
Bsnowie
Xing Tian
0
2
3
0.75
W
Amaterasu
JimWantsKills
Amaterasu
1
5
5
0.7
W
Hachiman
0
2
3
0.75
W
Cerberus
3
1
6
6
L
King Arthur
oThÂnnyTrÂnny
King Arthur
5
4
0
1.25
W
Agni
psssssh
Agni
3
1
4
5
W
Lancelot
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,458
Damage
26,282
49,552
Taken
51,744
30,289
Mitigated
26,054
17,705
Healing
10,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,492
2,169
0
2,595
10,116
3,625
0
2,265
7,641
0
59,562
L
Medusa
AnsaRuiz
Medusa
4,187
1,675
0
1,810
7,133
2,135
0
1,614
5,519
0
61,217
L
Scylla
BigZeus75
Scylla
880
170
0
1,000
7,318
1,689
0
4,513
2,507
41,587
0
L
Xing Tian
Bsnowie
Xing Tian
3,982
282
0
1,934
10,683
6,902
0
4,584
5,921
23,191
360
W
Amaterasu
JimWantsKills
Amaterasu
7,446
4,138
0
6,979
17,444
13,939
476
0
17,444
0
45,745
W
Hachiman
4,076
2,828
0
4,288
7,466
2,413
178
740
6,726
0
68,452
W
Cerberus
5,362
261
0
3,823
10,368
7,105
0
2,938
7,430
24,387
2,029
L
King Arthur
oThÂnnyTrÂnny
King Arthur
11,741
2,920
0
3,572
16,494
11,703
0
577
15,917
0
68,336
W
Agni
psssssh
Agni
8,721
579
0
871
4,652
1,496
410
1,535
3,021
68,428
536
W
Lancelot
10,853
1,837
0
1,744
9,622
5,336
0
220
9,362
0
69,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,452
Gold Earned
38,008
475
Minions Killed
458
0
Camps Cleared
0
1,555,450
Distance Traveled
1,415,005
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,385
528
91
7
0
296,342
0
L
Medusa
7,986
570
119
9
0
296,552
5
L
Scylla
7,060
504
101
7
0
273,198
3
L
Xing Tian
6,793
485
28
2
0
313,926
2
W
Amaterasu
8,291
592
80
6
0
271,953
0
W
Hachiman
8,319
594
121
9
0
271,875
4
W
Cerberus
8,271
591
40
3
0
295,415
4
L
King Arthur
8,784
627
119
9
0
234,987
2
W
Agni
9,553
682
138
10
0
324,002
6
W
Lancelot
10,018
716
96
7
0
392,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role