Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Buxudowisk
Mulan
Level 100
God Stats
23W - 15L
1,645 SR
Queue Stats
211W - 198L
1,500 Elo+
Party 1
Chronos
Chronos
Lupin-bjm
Chronos
Level 93
God Stats
4W - 0L
1,828 SR
Queue Stats
430W - 414L
1,451 Elo+
Solo
Fafnir
Fafnir
NouzenShinei
Fafnir
Level 155
God Stats
2W - 1L
1,214 SR
Queue Stats
252W - 261L
1,570 Elo+
Solo
Hercules
Hercules
Tetralergico
Hercules
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 106L
1,459 Elo+
Party 1
Team Averages
Level 112
1,538 SR
1,496 Elo+

VS

Team Averages
Level 141
1,539 SR
1,484 Elo+
Sol
Sol
ATKBLADE
Sol
Level 145
God Stats
14W - 19L
1,439 SR
Queue Stats
298W - 369L
1,499 Elo+
Solo
Chang'e
Chang'e
Gundaco
Chang'e
Level 128
God Stats
22W - 9L
1,743 SR
Queue Stats
280W - 278L
1,516 Elo+
Solo
Erlang Shen
Erlang Shen
WiIsher
Erlang Shen
Level 157
God Stats
2W - 2L
1,536 SR
Queue Stats
7W - 5L
1,586 Elo+
Solo
Janus
Janus
eduardoamn
Janus
Level 153
God Stats
7W - 11L
1,479 SR
Queue Stats
241W - 258L
1,487 Elo+
Solo
Tiamat
Tiamat
hsparanhos
Tiamat
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 127L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
1 / 1 / 3
4,094
682
2,200
2,755
720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
7
5 / 1 / 2
4,511
752
2,501
4,162
1,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chronos
Lupin-bjm
Chronos
7
0 / 2 / 1
3,796
633
1,242
4,534
1,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fafnir
8
4 / 1 / 1
4,907
818
4,029
4,802
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Tetralergico
Hercules
7
0 / 1 / 3
4,038
673
1,065
4,555
1,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
1 / 1 / 0
3,293
549
1,233
1,569
265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chang'e
Gundaco
Chang'e
7
1 / 2 / 2
3,982
664
1,979
3,325
1,580
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Erlang Shen
WiIsher
Erlang Shen
8
2 / 2 / 0
4,172
695
2,562
6,564
2,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Janus
8
2 / 1 / 1
4,325
721
2,646
2,634
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
hsparanhos
Tiamat
6
0 / 4 / 1
3,619
603
673
4,628
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
6
6
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
3
2.5
L
1
1
0
1
W
Mulan
5
1
2
6
L
Chang'e
Gundaco
Chang'e
1
2
2
1
W
Chronos
Lupin-bjm
Chronos
0
2
1
0.25
W
Fafnir
4
1
1
4.5
W
Hercules
Tetralergico
Hercules
0
1
3
1.5
L
Erlang Shen
WiIsher
Erlang Shen
2
2
0
1
L
Janus
2
1
1
2.5
L
Tiamat
hsparanhos
Tiamat
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,037
Damage
9,093
20,808
Taken
18,720
8,007
Mitigated
6,818
7,195
Healing
5,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,200
1,007
0
1,111
2,755
720
721
1,302
1,418
0
25,580
L
1,233
685
0
751
1,569
265
0
0
1,569
5,018
1,423
W
Mulan
2,501
554
0
2,280
4,162
1,418
0
875
3,273
0
14,618
L
Chang'e
Gundaco
Chang'e
1,979
335
200
1,150
3,325
1,580
0
0
3,325
12,117
0
W
Chronos
Lupin-bjm
Chronos
1,242
794
0
1,073
4,534
1,110
0
1,644
2,612
14,654
1,009
W
Fafnir
4,029
831
0
1,360
4,802
2,765
0
453
4,129
15,282
2,120
W
Hercules
Tetralergico
Hercules
1,065
548
0
1,371
4,555
1,994
0
1,569
2,986
0
10,412
L
Erlang Shen
WiIsher
Erlang Shen
2,562
1,659
0
1,486
6,564
2,544
0
1,376
5,099
0
22,041
L
Janus
2,646
160
0
365
2,634
714
0
872
1,762
19,357
19
L
Tiamat
hsparanhos
Tiamat
673
73
0
1,223
4,628
1,715
0
2,492
1,747
8,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,346
Gold Earned
19,391
150
Minions Killed
127
0
Camps Cleared
0
672,281
Distance Traveled
555,409
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,094
682
44
7
0
114,080
0
L
Sol
3,293
549
15
3
0
33,491
0
W
Mulan
4,511
752
29
5
0
166,144
0
L
Chang'e
3,982
664
13
2
0
124,323
0
W
Chronos
3,796
633
28
5
0
119,867
0
W
Fafnir
4,907
818
33
6
0
128,748
0
W
Hercules
4,038
673
16
3
0
143,442
0
L
Erlang Shen
4,172
695
34
6
0
141,358
0
L
Janus
4,325
721
43
7
0
142,560
0
L
Tiamat
3,619
603
22
4
0
113,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role