Player Matchup

Mulan
Mulan
JusTbLue_Ok
Mulan
Level 63
God Stats
28W - 27L
1,530 SR
Queue Stats
230W - 219L
1,464 Elo+
Solo
Zhong Kui
Zhong Kui
MainBigDBO
Zhong Kui
Level 83
God Stats
0W - 7L
1,179 SR
Queue Stats
54W - 46L
1,470 Elo+
Solo
Jing Wei
Jing Wei
MintWindows
Jing Wei
Level 63
God Stats
3W - 2L
1,767 SR
Queue Stats
119W - 114L
1,495 Elo+
Party 1
Janus
Janus
adamsupersaiyan3
Janus
Level 59
God Stats
1W - 1L
1,510 SR
Queue Stats
118W - 108L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
x_Anomaly723_x
Cthulhu
Level 96
God Stats
1W - 5L
1,479 SR
Queue Stats
171W - 151L
1,514 Elo+
Party 1
Team Averages
Level 73
1,493 SR
1,491 Elo+

VS

Team Averages
Level 103
1,544 SR
1,507 Elo+
Hun Batz
Hun Batz
L0STxxW4RRI0R
Hun Batz
Level 118
God Stats
2W - 0L
1,478 SR
Queue Stats
13W - 15L
1,476 Elo+
Party 2
Izanami
Izanami
OBEYGOD1
Izanami
Level 87
God Stats
132W - 122L
1,525 SR
Queue Stats
202W - 193L
1,519 Elo+
Solo
Ares
Ares
Supahotfire2152
Ares
Level 68
God Stats
13W - 7L
1,621 SR
Queue Stats
221W - 186L
1,457 Elo+
Solo
Cu Chulainn
Cu Chulainn
T3Lee
Cu Chulainn
Level 119
God Stats
4W - 1L
1,595 SR
Queue Stats
51W - 47L
1,518 Elo+
Party 2
Kukulkan
Kukulkan
boatsofoat
Kukulkan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 5 / 0
5,860
451
4,783
8,080
3,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
MainBigDBO
Zhong Kui
12
2 / 1 / 3
6,425
494
7,864
9,213
6,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
MintWindows
Jing Wei
12
0 / 2 / 3
6,049
465
4,810
6,375
1,764
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 3 / 2
7,626
587
4,010
6,210
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 4
6,402
492
7,102
11,209
8,380
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
L0STxxW4RRI0R
Hun Batz
15
5 / 1 / 0
8,290
638
6,448
10,791
3,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
OBEYGOD1
Izanami
14
2 / 2 / 3
8,115
624
5,319
8,164
3,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 3 / 4
7,044
542
5,070
10,554
8,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
T3Lee
Cu Chulainn
13
3 / 3 / 2
8,407
647
8,598
13,576
8,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Kukulkan
boatsofoat
Kukulkan
12
2 / 1 / 0
7,550
581
2,150
3,696
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
10
Kills
13
13
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Hun Batz
L0STxxW4RRI0R
Hun Batz
5
1
0
5
L
Zhong Kui
MainBigDBO
Zhong Kui
2
1
3
3.5
L
Jing Wei
MintWindows
Jing Wei
0
2
3
0.75
W
Izanami
OBEYGOD1
Izanami
2
2
3
1.75
W
1
3
4
1
W
Cu Chulainn
T3Lee
Cu Chulainn
3
3
2
1.33
L
4
3
2
1.67
W
Kukulkan
boatsofoat
Kukulkan
2
1
0
2
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,569
Damage
27,585
41,087
Taken
46,781
21,628
Mitigated
24,598
10,119
Healing
13,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,783
1,114
0
1,005
8,080
3,235
0
491
7,589
0
22,696
W
Hun Batz
L0STxxW4RRI0R
Hun Batz
6,448
1,062
0
6,362
10,791
3,995
0
4,119
6,580
0
71,428
L
Zhong Kui
MainBigDBO
Zhong Kui
7,864
1,428
0
3,243
9,213
6,316
0
342
8,871
46,563
9,300
L
Jing Wei
MintWindows
Jing Wei
4,810
4,186
0
1,993
6,375
1,764
0
1,552
4,823
0
40,482
W
Izanami
OBEYGOD1
Izanami
5,319
3,755
0
2,365
8,164
3,129
809
3,610
4,554
0
61,976
W
5,070
327
0
1,710
10,554
8,151
0
4,592
5,844
10,519
0
W
Cu Chulainn
T3Lee
Cu Chulainn
8,598
1,252
0
2,270
13,576
8,129
378
3,429
10,147
0
54,205
L
4,010
626
0
832
6,210
1,933
0
2,225
3,985
43,530
0
W
Kukulkan
boatsofoat
Kukulkan
2,150
102
0
484
3,696
1,194
305
2,562
1,010
42,849
644
L
7,102
944
179
2,867
11,209
8,380
0
2,548
8,661
30,164
1,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,362
Gold Earned
39,406
344
Minions Killed
427
0
Camps Cleared
0
1,236,465
Distance Traveled
1,251,159
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,860
451
45
3
0
158,399
0
W
Hun Batz
8,290
638
126
10
0
303,159
0
L
Zhong Kui
6,425
494
89
7
0
279,019
0
L
Jing Wei
6,049
465
71
5
0
258,044
0
W
Izanami
8,115
624
116
9
0
231,006
0
W
Ares
7,044
542
12
1
0
265,126
6
W
Cu Chulainn
8,407
647
90
7
0
241,634
1
L
Janus
7,626
587
92
7
0
274,019
6
W
Kukulkan
7,550
581
83
6
0
210,234
0
L
Cthulhu
6,402
492
47
4
0
266,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role