Player Matchup

Vamana
Vamana
Athiel
Vamana
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 118L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Blitzerboi502
Morgan Le Fay
Level 194
God Stats
22W - 19L
1,512 SR
Queue Stats
962W - 995L
1,546 Elo+
Solo
Terra
Terra
DemiPhoenix7
Terra
Level 158
God Stats
4W - 2L
1,600 SR
Queue Stats
416W - 452L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
Fellnar
Zhong Kui
Level 99
God Stats
2W - 1L
1,675 SR
Queue Stats
192W - 211L
1,491 Elo+
Party 2
Shiva
Shiva
LadyBurtie
Shiva
Level 65
God Stats
9W - 5L
1,481 SR
Queue Stats
122W - 128L
1,475 Elo+
Party 2
Team Averages
Level 125
1,554 SR
1,503 Elo+

VS

Team Averages
Level 76
1,686 SR
1,520 Elo+
Cernunnos
Cernunnos
FusionIndy
Cernunnos
Level 62
God Stats
4W - 5L
1,873 SR
Queue Stats
109W - 111L
1,512 Elo+
Solo
Tiamat
Tiamat
Relаxing
Tiamat
Level 88
God Stats
3W - 2L
1,602 SR
Queue Stats
391W - 411L
1,609 Elo+
Party 1
Ix Chel
Ix Chel
Shrined
Ix Chel
Level 28
God Stats
1W - 1L
1,726 SR
Queue Stats
32W - 32L
1,501 Elo+
Party 1
Athena
Athena
TitoKayakSOB
Athena
Level 140
God Stats
2W - 2L
1,727 SR
Queue Stats
121W - 130L
1,477 Elo+
Solo
Atlas
Atlas
solrac0206
Atlas
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Athiel
Vamana
13
2 / 4 / 9
8,052
805
7,590
13,660
15,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Blitzerboi502
Morgan Le Fay
15
1 / 2 / 15
8,925
893
16,426
10,359
5,109
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 1 / 10
8,802
880
3,700
16,671
13,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zhong Kui
Fellnar
Zhong Kui
17
9 / 2 / 10
10,483
1,048
15,067
12,373
13,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Shiva
14
5 / 4 / 7
8,463
846
5,272
12,377
14,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FusionIndy
Cernunnos
15
4 / 2 / 2
8,519
852
13,907
9,579
4,673
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
Relаxing
Tiamat
16
5 / 5 / 6
8,710
871
11,203
9,240
7,125
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
Shrined
Ix Chel
11
1 / 4 / 5
6,830
683
6,525
6,679
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Athena
14
1 / 5 / 7
8,229
823
5,874
16,740
15,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Atlas
9
0 / 5 / 3
6,315
632
1,744
8,404
4,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
34
21
Kills
11
13
Deaths
21
51
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Vamana
Athiel
Vamana
2
4
9
1.63
W
Morgan Le Fay
Blitzerboi502
Morgan Le Fay
1
2
15
4.25
W
4
1
10
9
W
Zhong Kui
Fellnar
Zhong Kui
9
2
10
7
L
Cernunnos
FusionIndy
Cernunnos
4
2
2
2.5
W
Shiva
5
4
7
2.13
L
Tiamat
Relаxing
Tiamat
5
5
6
1.6
L
Ix Chel
Shrined
Ix Chel
1
4
5
0.88
L
Athena
1
5
7
0.9
L
Atlas
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,055
Damage
39,253
65,440
Taken
50,642
62,195
Mitigated
33,612
34,720
Healing
11,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Athiel
Vamana
7,590
2,418
938
1,075
13,660
15,583
283
4,858
8,618
0
12,463
W
Morgan Le Fay
Blitzerboi502
Morgan Le Fay
16,426
1,141
1,025
3,327
10,359
5,109
2,289
3,644
6,663
38,005
594
W
3,700
452
12,152
10,722
16,671
13,995
621
6,711
9,663
9,691
0
W
Zhong Kui
Fellnar
Zhong Kui
15,067
2,465
1,006
1,633
12,373
13,271
1,421
5,331
6,808
24,789
809
L
Cernunnos
FusionIndy
Cernunnos
13,907
4,346
373
4,193
9,579
4,673
0
6,618
2,534
0
30,219
W
Shiva
5,272
792
1,398
1,444
12,377
14,237
128
3,727
8,402
0
13,067
L
Tiamat
Relаxing
Tiamat
11,203
578
234
728
9,240
7,125
0
6,512
2,522
22,926
0
L
Ix Chel
Shrined
Ix Chel
6,525
265
916
1,315
6,679
1,869
0
5,394
1,209
10,611
0
L
Athena
5,874
733
1,758
1,903
16,740
15,877
0
10,163
6,108
10,793
0
L
Atlas
1,744
570
102
252
8,404
4,068
0
5,870
2,302
1,850
60

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,725
Gold Earned
38,603
123
Minions Killed
88
0
Camps Cleared
0
981,064
Distance Traveled
785,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,052
805
13
1
0
223,786
0
W
Morgan Le Fay
8,925
893
51
5
0
222,973
0
W
Terra
8,802
880
11
1
0
179,289
0
W
Zhong Kui
10,483
1,048
27
3
0
171,417
0
L
Cernunnos
8,519
852
31
3
0
179,456
0
W
Shiva
8,463
846
21
2
0
183,599
0
L
Tiamat
8,710
871
27
3
0
191,989
0
L
Ix Chel
6,830
683
16
2
0
154,941
0
L
Athena
8,229
823
13
1
0
159,671
0
L
Atlas
6,315
632
1
0
0
99,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role