Player Matchup

Athena
Athena
Gold V
 
Athena
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold V
FFFAlejandroFFF
Charybdis
Gold V
Level 64
God Stats
8W - 7L
1,694 SR
Queue Stats
58W - 69L
1,333 MMR
Solo
Kali
Kali
Gold V
Kurso9
Kali
Gold V
Level 143
God Stats
5W - 1L
1,842 SR
Queue Stats
21W - 25L
1,340 MMR
Solo
Jormungandr
Jormungandr
Gold IV
ShomA1985
Jormungandr
Gold IV
Level 174
God Stats
142W - 96L
1,541 SR
Queue Stats
838W - 839L
1,306 MMR
Solo
Janus
Janus
Gold V
TOX1C_KOUL1S
Janus
Gold V
Level 119
God Stats
3W - 2L
1,166 SR
Queue Stats
40W - 52L
1,311 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,549 SR
1,358 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,542 SR
1,403 MMR
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
 
Geb
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Silver V
AppleDeadman
Chang'e
Silver V
Level 155
God Stats
2W - 3L
1,490 SR
Queue Stats
8W - 13L
1,340 MMR
Solo
Chaac
Chaac
Silver II
Bendi35
Chaac
Silver II
Level 58
God Stats
4W - 6L
1,472 SR
Queue Stats
18W - 24L
1,343 MMR
Party 1
He Bo
He Bo
Gold IV
JamezDM
He Bo
Gold IV
Level 130
God Stats
1W - 1L
1,750 SR
Queue Stats
229W - 229L
1,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 1 / 3
5,810
528
2,322
7,967
4,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
FFFAlejandroFFF
Charybdis
10
0 / 2 / 0
5,211
474
2,168
5,859
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
Kurso9
Kali
12
6 / 0 / 3
6,896
627
5,107
9,536
3,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
ShomA1985
Jormungandr
12
5 / 2 / 4
7,560
687
9,296
11,896
5,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 1 / 1
5,951
541
3,529
5,153
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AgniFreyaXbalanque

VS

Bans
ThorSun WukongAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 0 / 2
6,589
599
5,970
3,959
1,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Mace

Mace

+10
Physical Power

Geb
 
Geb
8
2 / 2 / 1
5,508
501
4,059
6,968
5,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
AppleDeadman
Chang'e
10
0 / 4 / 0
5,557
505
4,261
7,125
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Bendi35
Chaac
10
0 / 5 / 1
5,656
514
4,526
9,931
4,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
JamezDM
He Bo
12
3 / 2 / 0
6,274
570
4,273
5,424
1,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
13
Kills
6
6
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
1
3
1.5
L
Medusa
 
Medusa
1
0
2
2
L
Geb
 
Geb
2
2
1
1.25
L
Chang'e
AppleDeadman
Chang'e
0
4
0
0
L
Chaac
Bendi35
Chaac
0
5
1
0.1
W
Charybdis
FFFAlejandroFFF
Charybdis
0
2
0
0
L
He Bo
JamezDM
He Bo
3
2
0
1.5
W
Kali
Kurso9
Kali
6
0
3
7.5
W
Jormungandr
ShomA1985
Jormungandr
5
2
4
3.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,422
Damage
23,089
40,411
Taken
33,407
15,989
Mitigated
14,546
13,847
Healing
10,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,322
679
0
1,344
7,967
4,657
0
2,835
5,024
18,843
0
L
Medusa
 
Medusa
5,970
1,881
0
1,181
3,959
1,127
930
822
3,137
0
55,066
L
Geb
 
Geb
4,059
626
0
1,170
6,968
5,316
0
2,572
4,258
16,591
0
L
Chang'e
AppleDeadman
Chang'e
4,261
217
560
2,150
7,125
1,877
0
3,856
3,071
33,975
996
L
Chaac
Bendi35
Chaac
4,526
915
0
2,508
9,931
4,782
0
6,125
3,806
0
32,140
W
Charybdis
FFFAlejandroFFF
Charybdis
2,168
1,077
0
1,276
5,859
1,474
0
572
5,287
0
33,386
L
He Bo
JamezDM
He Bo
4,273
161
0
2,831
5,424
1,444
0
1,384
4,000
45,839
964
W
Kali
Kurso9
Kali
5,107
2,302
0
6,592
9,536
3,362
74
1,885
7,563
0
43,940
W
Jormungandr
ShomA1985
Jormungandr
9,296
2,799
0
4,155
11,896
5,221
32
2,800
9,016
47,217
689
W
3,529
214
0
480
5,153
1,275
0
3,764
1,117
38,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,428
Gold Earned
29,584
335
Minions Killed
332
0
Camps Cleared
0
1,141,572
Distance Traveled
1,130,745
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,810
528
25
2
0
227,396
1
L
Medusa
6,589
599
96
9
0
226,939
3
L
Geb
5,508
501
22
2
0
248,626
1
L
Chang'e
5,557
505
65
6
0
195,060
1
L
Chaac
5,656
514
69
6
0
221,794
0
W
Charybdis
5,211
474
75
7
0
202,714
2
L
He Bo
6,274
570
80
7
0
238,326
1
W
Kali
6,896
627
67
6
0
261,624
0
W
Jormungandr
7,560
687
85
8
0
219,404
0
W
Janus
5,951
541
83
8
0
230,434
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role