Player Matchup

Fenrir
Fenrir
Thommes_033
Fenrir
Level 157
God Stats
31W - 20L
1,555 SR
Queue Stats
208W - 200L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
Viones
Cthulhu
Level 79
God Stats
13W - 8L
1,607 SR
Queue Stats
236W - 224L
1,606 Elo+
Solo
Danzaburou
Danzaburou
Yilixzer
Danzaburou
Level 147
God Stats
10W - 8L
1,623 SR
Queue Stats
603W - 593L
1,569 Elo+
Party 1
Team Averages
Level 128
1,595 SR
1,580 Elo+

VS

Team Averages
Level 127
1,633 SR
1,603 Elo+
Ne Zha
Ne Zha
Hellried
Ne Zha
Level 157
God Stats
19W - 13L
1,764 SR
Queue Stats
311W - 251L
1,655 Elo+
Party 2
Poseidon
Poseidon
JorgeRM02
Poseidon
Level 119
God Stats
15W - 9L
1,610 SR
Queue Stats
263W - 272L
1,540 Elo+
Solo
Sobek
Sobek
friendlymosquito
Sobek
Level 106
God Stats
1W - 2L
1,524 SR
Queue Stats
115W - 86L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 2 / 11
10,561
880
10,711
16,043
13,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Viones
Cthulhu
18
7 / 0 / 6
11,572
964
10,469
15,110
17,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
Yilixzer
Danzaburou
18
5 / 2 / 9
11,654
971
10,728
12,358
4,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hellried
Ne Zha
13
2 / 7 / 0
8,924
744
9,464
12,208
5,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Poseidon
JorgeRM02
Poseidon
17
1 / 4 / 3
9,908
826
12,405
10,206
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

16
1 / 5 / 2
9,251
771
5,828
14,555
15,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
16
Kills
4
4
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Hellried
Ne Zha
2
7
0
0.29
L
Poseidon
JorgeRM02
Poseidon
1
4
3
0.63
W
Fenrir
4
2
11
4.75
W
Cthulhu
Viones
Cthulhu
7
0
6
10
W
Danzaburou
Yilixzer
Danzaburou
5
2
9
4.75
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,908
Damage
27,697
43,511
Taken
36,969
35,287
Mitigated
24,161
13,590
Healing
8,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Hellried
Ne Zha
9,464
1,776
0
2,366
12,208
5,419
0
3,104
8,273
0
28,573
L
Poseidon
JorgeRM02
Poseidon
12,405
2,756
0
2,910
10,206
3,559
688
2,850
6,926
47,136
647
W
Fenrir
10,711
2,653
0
3,482
16,043
13,475
479
6,068
9,654
0
26,662
W
Cthulhu
Viones
Cthulhu
10,469
656
597
4,264
15,110
17,163
197
7,068
7,655
37,158
787
W
Danzaburou
Yilixzer
Danzaburou
10,728
2,936
0
5,247
12,358
4,649
3,216
4,256
7,914
0
55,388
L
5,828
632
0
3,199
14,555
15,183
279
3,336
10,619
14,147
633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,787
Gold Earned
28,083
169
Minions Killed
141
0
Camps Cleared
0
689,483
Distance Traveled
644,440
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,924
744
41
3
0
224,303
0
L
Poseidon
9,908
826
76
6
0
208,283
3
W
Fenrir
10,561
880
24
2
0
250,132
3
W
Cthulhu
11,572
964
60
5
0
241,968
2
W
Danzaburou
11,654
971
85
7
0
197,383
1
L
Sobek
9,251
771
24
2
0
211,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role