Player Matchup

King Arthur
King Arthur
BrianDaJuiceMan
King Arthur
Level 60
God Stats
36W - 40L
1,269 SR
Queue Stats
151W - 202L
1,373 Elo+
Party 1
Bacchus
Bacchus
Iv navyy vI
Bacchus
Level 67
God Stats
2W - 2L
1,754 SR
Queue Stats
46W - 44L
1,349 Elo+
Solo
Poseidon
Poseidon
Tactical_Wit_It
Poseidon
Level 23
God Stats
5W - 6L
1,270 SR
Queue Stats
53W - 83L
1,302 Elo+
Party 1
Apollo
Apollo
Th3kidFr3sh_
Apollo
Level 66
God Stats
42W - 35L
1,467 SR
Queue Stats
168W - 214L
1,360 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
memeprox
Ah Muzen Cab
Level 46
God Stats
4W - 0L
1,629 SR
Queue Stats
43W - 47L
1,425 Elo+
Solo
Team Averages
Level 52
1,478 SR
1,362 Elo+

VS

Team Averages
Level 79
1,432 SR
1,400 Elo+
Erlang Shen
Erlang Shen
EDUARD447
Erlang Shen
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 95L
1,300 Elo+
Solo
Artio
Artio
InfiniteAPEIROS
Artio
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,352 Elo+
Solo
Thor
Thor
LordLucan489
Thor
Level 46
God Stats
5W - 7L
1,533 SR
Queue Stats
80W - 79L
1,455 Elo+
Solo
Scylla
Scylla
Sahid182
Scylla
Level 129
God Stats
0W - 3L
1,159 SR
Queue Stats
195W - 209L
1,450 Elo+
Solo
Medusa
Medusa
marce11
Medusa
Level 99
God Stats
41W - 33L
1,466 SR
Queue Stats
92W - 87L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrianDaJuiceMan
King Arthur
17
2 / 1 / 5
10,448
550
9,375
12,752
11,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Iv navyy vI
Bacchus
15
3 / 1 / 2
9,355
492
5,998
14,052
13,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
16
4 / 1 / 3
9,820
517
10,025
7,688
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
15
6 / 3 / 2
8,994
473
7,004
10,734
4,334
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ah Muzen Cab
memeprox
Ah Muzen Cab
15
0 / 2 / 4
8,926
470
9,484
10,789
4,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
EDUARD447
Erlang Shen
13
2 / 4 / 3
8,059
424
6,001
15,954
11,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 4
8,310
437
5,327
19,849
12,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 4 / 2
8,182
431
3,145
12,410
4,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Scylla
Sahid182
Scylla
9
0 / 3 / 0
6,534
344
1,758
4,702
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
marce11
Medusa
14
2 / 3 / 3
8,641
455
10,028
11,398
3,889
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
15
Kills
6
8
Deaths
15
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BrianDaJuiceMan
King Arthur
2
1
5
4.5
L
Erlang Shen
EDUARD447
Erlang Shen
2
4
3
0.88
L
1
1
4
3
W
Bacchus
Iv navyy vI
Bacchus
3
1
2
4
L
1
4
2
0.5
L
Scylla
Sahid182
Scylla
0
3
0
0
W
Poseidon
4
1
3
5.5
W
Apollo
6
3
2
2.33
L
Medusa
marce11
Medusa
2
3
3
1.17
W
Ah Muzen Cab
memeprox
Ah Muzen Cab
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,886
Damage
26,259
56,015
Taken
64,313
35,663
Mitigated
33,761
12,137
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BrianDaJuiceMan
King Arthur
9,375
426
0
2,380
12,752
11,251
0
251
12,501
0
68,985
L
Erlang Shen
EDUARD447
Erlang Shen
6,001
2,797
0
2,956
15,954
11,923
0
1,961
13,913
0
37,244
L
5,327
227
581
9,205
19,849
12,206
201
6,984
12,633
21,940
1,738
W
Bacchus
Iv navyy vI
Bacchus
5,998
844
0
3,180
14,052
13,268
140
2,349
11,703
32,232
2,235
L
3,145
401
0
375
12,410
4,915
745
1,030
11,294
0
53,050
L
Scylla
Sahid182
Scylla
1,758
150
0
916
4,702
828
0
2,826
1,503
22,371
0
W
Poseidon
10,025
1,563
0
2,723
7,688
2,681
1,394
2,062
5,626
56,809
2,926
W
Apollo
7,004
4,461
0
983
10,734
4,334
0
565
10,169
0
61,939
L
Medusa
marce11
Medusa
10,028
3,747
0
1,435
11,398
3,889
1,123
2,299
9,045
76
71,539
W
Ah Muzen Cab
memeprox
Ah Muzen Cab
9,484
4,025
0
2,871
10,789
4,129
511
727
10,062
0
69,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,543
Gold Earned
39,726
457
Minions Killed
351
0
Camps Cleared
0
1,868,309
Distance Traveled
1,520,802
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,448
550
120
6
0
356,278
0
L
Erlang Shen
8,059
424
49
3
0
297,577
0
L
Artio
8,310
437
44
2
0
368,282
4
W
Bacchus
9,355
492
44
2
0
375,390
0
L
Thor
8,182
431
89
5
0
395,775
0
L
Scylla
6,534
344
49
3
0
151,289
5
W
Poseidon
9,820
517
120
6
0
384,724
0
W
Apollo
8,994
473
77
4
0
418,073
0
L
Medusa
8,641
455
120
6
0
307,879
0
W
Ah Muzen Cab
8,926
470
96
5
0
333,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role