Player Matchup

Atlas
Atlas
 
Atlas
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
FearMyAxee
Surtr
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 67L
1,420 Elo+
Solo
Mulan
Mulan
LucienWolfswift
Mulan
Level 129
God Stats
11W - 14L
1,359 SR
Queue Stats
55W - 40L
1,394 Elo+
Solo
Medusa
Medusa
Potius
Medusa
Level 105
God Stats
62W - 74L
1,576 SR
Queue Stats
358W - 351L
1,449 Elo+
Solo
Baron Samedi
Baron Samedi
Toro98802
Baron Samedi
Level 98
God Stats
12W - 14L
1,462 SR
Queue Stats
345W - 349L
1,432 Elo+
Solo
Team Averages
Level 91
1,479 SR
1,439 Elo+

VS

Team Averages
Level 68
1,547 SR
1,377 Elo+
Apollo
Apollo
CurlyManager702
Apollo
Level 65
God Stats
1W - 1L
1,717 SR
Queue Stats
354W - 362L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
FlungPuPanda69
Cu Chulainn
Level 95
God Stats
6W - 2L
1,666 SR
Queue Stats
552W - 561L
1,444 Elo+
Solo
Ra
Ra
Norsehorse69
Ra
Level 63
God Stats
0W - 7L
1,350 SR
Queue Stats
186W - 231L
1,357 Elo+
Party 1
Thor
Thor
OxbowBridge260
Thor
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 42L
1,216 Elo+
Solo
Yemoja
Yemoja
SlapnutMagoo58
Yemoja
Level 58
God Stats
4W - 6L
1,500 SR
Queue Stats
122W - 177L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
2 / 1 / 8
5,771
641
4,203
7,448
4,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
10
2 / 2 / 0
5,425
603
4,012
8,077
4,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
5 / 2 / 2
5,989
665
4,529
8,318
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
Potius
Medusa
10
6 / 2 / 4
6,258
695
8,219
8,183
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Toro98802
Baron Samedi
12
4 / 0 / 3
6,896
766
5,222
3,893
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 5 / 0
5,166
574
4,782
7,903
2,160
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
FlungPuPanda69
Cu Chulainn
11
2 / 2 / 0
6,468
719
4,413
8,148
5,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
1 / 6 / 2
5,249
583
2,551
9,088
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 3 / 2
4,342
482
1,289
6,161
1,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 3 / 3
4,771
530
3,910
8,045
3,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
19
Kills
6
7
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
1
8
6
L
3
5
0
0.6
W
Surtr
2
2
0
1
L
Cu Chulainn
FlungPuPanda69
Cu Chulainn
2
2
0
1
W
5
2
2
3
L
1
6
2
0.33
L
0
3
2
0.33
W
Medusa
Potius
Medusa
6
2
4
4
L
0
3
3
0.5
W
Baron Samedi
Toro98802
Baron Samedi
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,185
Damage
16,945
35,919
Taken
39,345
16,017
Mitigated
15,843
13,806
Healing
8,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,203
1,201
450
1,398
7,448
4,551
167
2,021
5,403
14,883
1,997
L
4,782
2,782
0
2,172
7,903
2,160
0
1,772
6,119
0
18,448
W
Surtr
4,012
2,149
0
2,564
8,077
4,015
0
0
8,077
694
24,260
L
Cu Chulainn
FlungPuPanda69
Cu Chulainn
4,413
969
0
1,045
8,148
5,181
362
585
7,073
0
43,427
W
4,529
560
0
4,196
8,318
2,877
0
605
7,617
0
31,831
L
2,551
248
72
1,990
9,088
2,702
0
3,597
5,127
21,160
0
L
1,289
600
0
330
6,161
1,982
0
107
6,025
0
16,378
W
Medusa
Potius
Medusa
8,219
3,397
0
3,745
8,183
2,675
1,042
2,500
5,619
0
39,050
L
3,910
1,109
1,237
1,784
8,045
3,818
0
2,543
5,436
15,707
0
W
Baron Samedi
Toro98802
Baron Samedi
5,222
556
144
1,309
3,893
1,899
711
935
2,742
44,622
948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,339
Gold Earned
25,996
266
Minions Killed
201
0
Camps Cleared
0
880,663
Distance Traveled
831,772
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,771
641
27
3
0
183,019
0
L
Apollo
5,166
574
17
2
0
172,761
0
W
Surtr
5,425
603
42
5
0
182,098
0
L
Cu Chulainn
6,468
719
77
9
0
168,634
0
W
Mulan
5,989
665
62
7
0
183,660
0
L
Ra
5,249
583
51
6
0
175,610
0
L
Thor
4,342
482
32
4
0
145,337
0
W
Medusa
6,258
695
54
6
0
167,929
0
L
Yemoja
4,771
530
24
3
0
169,430
1
W
Baron Samedi
6,896
766
81
9
0
163,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role