Player Matchup

Arachne
Arachne
AresWarird
Arachne
Level 121
God Stats
6W - 5L
1,568 SR
Queue Stats
84W - 88L
1,462 Elo+
Solo
Jing Wei
Jing Wei
Atdm
Jing Wei
Level 159
God Stats
4W - 4L
1,465 SR
Queue Stats
164W - 157L
1,511 Elo+
Solo
Bacchus
Bacchus
Il420BlitzlI
Bacchus
Level 100
God Stats
1W - 3L
1,330 SR
Queue Stats
198W - 187L
1,455 Elo+
Solo
Shiva
Shiva
coolbe1999
Shiva
Level 141
God Stats
12W - 13L
1,482 SR
Queue Stats
394W - 363L
1,526 Elo+
Solo
Sol
Sol
vKING LOUIEv
Sol
Level 110
God Stats
1W - 4L
1,341 SR
Queue Stats
152W - 153L
1,500 Elo+
Solo
Team Averages
Level 126
1,437 SR
1,491 Elo+

VS

Team Averages
Level 113
1,546 SR
1,488 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DadxSkillz
Ix Chel
Level 125
God Stats
101W - 70L
1,596 SR
Queue Stats
292W - 278L
1,494 Elo+
Solo
Chaac
Chaac
GoodBritinusa
Chaac
Level 156
God Stats
9W - 10L
1,506 SR
Queue Stats
46W - 45L
1,506 Elo+
Solo
Neith
Neith
JerryZheng
Neith
Level 122
God Stats
17W - 7L
1,652 SR
Queue Stats
285W - 274L
1,432 Elo+
Solo
Jormungandr
Jormungandr
piwi1255
Jormungandr
Level 118
God Stats
12W - 13L
1,475 SR
Queue Stats
177W - 164L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AresWarird
Arachne
9
0 / 2 / 0
5,076
508
689
5,766
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Atdm
Jing Wei
10
0 / 0 / 0
5,247
525
3,133
4,910
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
Il420BlitzlI
Bacchus
8
0 / 3 / 0
4,425
443
4,505
7,486
3,032
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shiva
11
1 / 0 / 0
5,945
595
3,071
5,192
5,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 8 / 0
4,780
478
2,647
7,608
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 1 / 2
5,461
546
2,724
6,394
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
DadxSkillz
Ix Chel
11
7 / 0 / 3
6,727
673
4,793
5,192
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 0
5,777
578
1,947
5,633
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Neith
10
1 / 0 / 1
5,447
545
3,031
4,723
1,498
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jormungandr
piwi1255
Jormungandr
10
1 / 0 / 5
6,006
601
5,208
8,243
5,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
12
13
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
1
2
3
L
Arachne
AresWarird
Arachne
0
2
0
0
L
Jing Wei
Atdm
Jing Wei
0
0
0
0
W
Ix Chel
DadxSkillz
Ix Chel
7
0
3
8.5
W
1
0
0
1
L
Bacchus
Il420BlitzlI
Bacchus
0
3
0
0
W
Neith
1
0
1
1.5
L
Shiva
1
0
0
1
W
Jormungandr
piwi1255
Jormungandr
1
0
5
3.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,045
Damage
17,703
30,962
Taken
30,185
12,971
Mitigated
14,561
8,889
Healing
13,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,724
881
0
2,533
6,394
2,019
0
742
5,652
0
33,520
L
Arachne
AresWarird
Arachne
689
503
0
999
5,766
1,679
0
1,004
4,730
0
34,798
L
Jing Wei
Atdm
Jing Wei
3,133
2,436
0
3,133
4,910
1,463
0
1,572
3,338
0
34,626
W
Ix Chel
DadxSkillz
Ix Chel
4,793
429
518
1,360
5,192
1,533
0
2,688
2,504
39,775
1,079
W
1,947
209
0
2,949
5,633
4,234
0
0
5,633
0
35,898
L
Bacchus
Il420BlitzlI
Bacchus
4,505
463
0
2,017
7,486
3,032
518
2,184
5,302
21,683
0
W
Neith
3,031
790
0
3,630
4,723
1,498
188
1,590
3,133
0
36,418
L
Shiva
3,071
455
0
1,704
5,192
5,027
0
551
4,641
0
34,575
W
Jormungandr
piwi1255
Jormungandr
5,208
1,345
0
2,243
8,243
5,277
66
2,028
6,215
27,809
1,207
L
2,647
765
0
1,036
7,608
1,770
23
4,263
2,953
21,723
3,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,473
Gold Earned
29,418
270
Minions Killed
323
0
Camps Cleared
0
945,523
Distance Traveled
1,031,590
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,461
546
73
7
0
229,340
0
L
Arachne
5,076
508
61
6
0
183,965
0
L
Jing Wei
5,247
525
68
7
0
180,074
0
W
Ix Chel
6,727
673
60
6
0
205,412
0
W
Chaac
5,777
578
78
8
0
203,471
0
L
Bacchus
4,425
443
31
3
0
206,504
0
W
Neith
5,447
545
73
7
0
194,569
0
L
Shiva
5,945
595
65
7
0
204,497
4
W
Jormungandr
6,006
601
39
4
0
198,798
3
L
Sol
4,780
478
45
5
0
170,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role