Player Matchup

Yu Huang
Yu Huang
Gold I
DeathFrmAslugz
Yu Huang
Gold I
Level 147
God Stats
0W - 2L
1,776 SR
Queue Stats
107W - 139L
1,657 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
TalkYoShhh
Erlang Shen
Silver II
Level 122
God Stats
5W - 9L
1,478 SR
Queue Stats
122W - 166L
1,094 MMR
Party 1
Chaac
Chaac
Gold IV
iP2Win
Chaac
Gold IV
Level 136
God Stats
15W - 9L
1,618 SR
Queue Stats
28W - 27L
1,462 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,624 SR
1,404 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,612 SR
1,751 MMR
Janus
Janus
Platinum IV
Adxenim
Janus
Platinum IV
Level 94
God Stats
2W - 0L
1,762 SR
Queue Stats
55W - 52L
1,861 MMR
Party 2
Mercury
Mercury
Gold IV
AlamedaZlim
Mercury
Gold IV
Level 100
God Stats
2W - 0L
1,806 SR
Queue Stats
10W - 2L
1,904 MMR
Party 2
Cthulhu
Cthulhu
Silver III
DenissX
Cthulhu
Silver III
Level 122
God Stats
1W - 1L
1,268 SR
Queue Stats
7W - 12L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
13
0 / 7 / 1
9,101
650
6,241
11,243
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
TalkYoShhh
Erlang Shen
14
0 / 7 / 1
8,908
636
8,124
16,522
11,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
iP2Win
Chaac
16
1 / 5 / 0
10,232
731
10,255
20,605
19,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesMulanNe ZhaCharon

VS

Bans
MedusaVulcanKuzenboYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Adxenim
Janus
19
4 / 0 / 8
11,981
856
12,268
6,750
3,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
AlamedaZlim
Mercury
18
5 / 0 / 11
12,162
869
15,509
14,800
7,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
DenissX
Cthulhu
19
10 / 1 / 9
12,844
917
16,296
15,446
17,597
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
19
19
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
Adxenim
Janus
4
0
8
8
W
Mercury
AlamedaZlim
Mercury
5
0
11
10.5
L
Yu Huang
0
7
1
0.07
W
Cthulhu
DenissX
Cthulhu
10
1
9
14.5
L
Erlang Shen
TalkYoShhh
Erlang Shen
0
7
1
0.07
L
Chaac
iP2Win
Chaac
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,620
Damage
44,073
48,370
Taken
36,996
34,450
Mitigated
28,222
6,561
Healing
11,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Adxenim
Janus
12,268
111
0
4,466
6,750
3,143
1,330
1,342
5,408
55,522
0
W
Mercury
AlamedaZlim
Mercury
15,509
9,903
0
4,657
14,800
7,482
1,869
1,868
12,932
0
62,428
L
Yu Huang
6,241
395
0
500
11,243
3,398
0
7,377
3,520
28,577
0
W
Cthulhu
DenissX
Cthulhu
16,296
1,424
181
2,150
15,446
17,597
289
3,342
12,104
35,556
2,121
L
Erlang Shen
TalkYoShhh
Erlang Shen
8,124
4,842
0
2,910
16,522
11,374
0
10,126
5,923
0
17,339
L
Chaac
iP2Win
Chaac
10,255
977
0
3,151
20,605
19,678
0
8,220
11,974
0
43,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,241
Gold Earned
36,987
151
Minions Killed
192
0
Camps Cleared
0
633,837
Distance Traveled
901,738
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,981
856
79
6
0
285,480
0
W
Mercury
12,162
869
64
5
0
344,088
0
L
Yu Huang
9,101
650
53
4
0
186,080
0
W
Cthulhu
12,844
917
49
4
0
272,170
0
L
Erlang Shen
8,908
636
24
2
0
216,172
1
L
Chaac
10,232
731
74
5
0
231,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role