Player Matchup

Persephone
Persephone
Silver II
 
Persephone
Silver II
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Kbranno
Kumbhakarna
Gold V
Level 143
God Stats
7W - 7L
1,538 SR
Queue Stats
191W - 201L
1,317 MMR
Solo
Ravana
Ravana
Gold V
TOX1C_KOUL1S
Ravana
Gold V
Level 119
God Stats
5W - 2L
1,739 SR
Queue Stats
40W - 52L
1,311 MMR
Solo
Ishtar
Ishtar
Gold IV
namechanged8451
Ishtar
Gold IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,315 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,555 SR
1,389 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,554 SR
1,356 MMR
Serqet
Serqet
Gold IV
 
Serqet
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
Heldenflausch
Artemis
Gold IV
Level 169
God Stats
48W - 37L
1,608 SR
Queue Stats
364W - 366L
1,355 MMR
Solo
Jormungandr
Jormungandr
Silver I
Tsyon2751999
Jormungandr
Silver I
Level 143
God Stats
4W - 5L
1,435 SR
Queue Stats
71W - 83L
1,220 MMR
Party 1
Nike
Nike
Gold V
YNS_Ozone
Nike
Gold V
Level 69
God Stats
3W - 0L
1,732 SR
Queue Stats
122W - 126L
1,217 MMR
Solo
Hera
Hera
Gold II
lovebeingTOXIC
Hera
Gold II
Level 97
God Stats
2W - 4L
1,496 SR
Queue Stats
90W - 90L
1,490 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
3 / 2 / 0
9,096
650
5,570
5,792
1,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tyr
 
Tyr
13
0 / 1 / 1
6,864
490
5,170
14,802
8,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Kbranno
Kumbhakarna
14
7 / 0 / 3
8,612
615
8,082
11,063
8,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
13
2 / 6 / 4
6,653
475
5,718
9,125
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
1 / 3 / 4
6,169
441
7,479
8,623
2,418
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ThanatosAgniKaliGanesha

VS

Bans
BacchusHachimanAo KuangArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
1 / 1 / 5
7,185
513
4,152
8,889
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
12
4 / 5 / 0
7,049
504
9,712
12,436
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Tsyon2751999
Jormungandr
15
2 / 1 / 2
8,917
637
10,894
9,945
8,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nike
13
2 / 4 / 2
6,829
488
6,194
14,058
8,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 2 / 0
7,735
553
2,973
5,754
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
13
Kills
12
12
Deaths
13
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
3
2
0
1.5
L
Tyr
 
Tyr
0
1
1
0.5
W
Serqet
 
Serqet
1
1
5
3.5
W
Artemis
4
5
0
0.8
L
Kumbhakarna
Kbranno
Kumbhakarna
7
0
3
8.5
L
Ravana
2
6
4
0.67
W
Jormungandr
Tsyon2751999
Jormungandr
2
1
2
3
W
Nike
2
4
2
0.75
W
3
2
0
1.5
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,019
Damage
33,925
49,405
Taken
51,082
24,335
Mitigated
25,852
15,876
Healing
7,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
5,570
73
0
1,194
5,792
1,593
0
2,122
3,041
66,165
0
L
Tyr
 
Tyr
5,170
918
0
7,430
14,802
8,407
0
7,899
6,027
0
48,432
W
Serqet
 
Serqet
4,152
804
0
990
8,889
3,489
0
1,543
7,266
0
53,044
W
Artemis
9,712
5,129
0
2,492
12,436
4,175
0
3,963
8,473
0
47,159
L
Kumbhakarna
Kbranno
Kumbhakarna
8,082
1,196
0
2,374
11,063
8,865
0
445
10,224
33,233
2,638
L
Ravana
5,718
1,280
0
1,900
9,125
3,052
0
1,812
6,992
0
45,376
W
Jormungandr
Tsyon2751999
Jormungandr
10,894
3,562
0
1,520
9,945
8,061
225
1,198
8,645
60,902
999
W
Nike
6,194
1,077
0
1,919
14,058
8,131
0
3,019
11,039
0
42,218
W
2,973
524
0
500
5,754
1,996
0
3,185
2,341
49,322
900
L
7,479
4,019
0
2,978
8,623
2,418
12
0
8,623
0
37,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,394
Gold Earned
37,715
412
Minions Killed
482
0
Camps Cleared
0
1,454,719
Distance Traveled
1,366,955
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,096
650
135
10
0
316,510
8
L
Tyr
6,864
490
90
6
0
287,648
0
W
Serqet
7,185
513
87
6
0
331,389
0
W
Artemis
7,049
504
72
5
0
246,319
2
L
Kumbhakarna
8,612
615
62
4
0
317,071
5
L
Ravana
6,653
475
73
5
0
319,360
2
W
Jormungandr
8,917
637
117
8
0
292,416
0
W
Nike
6,829
488
74
5
0
271,407
0
W
Hera
7,735
553
132
9
0
225,424
0
L
Ishtar
6,169
441
52
4
0
214,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role