Player Matchup

Danzaburou
Danzaburou
EMFxSHINOBI
Danzaburou
Level 92
God Stats
15W - 13L
1,544 SR
Queue Stats
319W - 291L
1,502 Elo+
Solo
Pele
Pele
EuraDeplporable
Pele
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 87L
1,510 Elo+
Party 1
Geb
Geb
SirTaylor36
Geb
Level 107
God Stats
9W - 4L
1,687 SR
Queue Stats
300W - 284L
1,526 Elo+
Solo
Cliodhna
Cliodhna
treyzx
Cliodhna
Level 158
God Stats
2W - 0L
1,785 SR
Queue Stats
243W - 219L
1,505 Elo+
Party 1
Zhong Kui
Zhong Kui
vKING LOUIEv
Zhong Kui
Level 110
God Stats
6W - 3L
1,583 SR
Queue Stats
152W - 153L
1,499 Elo+
Solo
Team Averages
Level 111
1,620 SR
1,508 Elo+

VS

Team Averages
Level 83
1,463 SR
1,554 Elo+
Thor
Thor
 
Thor
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
BasedSparta
Vulcan
Level 129
God Stats
1W - 3L
1,317 SR
Queue Stats
147W - 119L
1,613 Elo+
Solo
Xing Tian
Xing Tian
BlG_RABBU
Xing Tian
Level 40
God Stats
1W - 1L
1,716 SR
Queue Stats
11W - 9L
1,571 Elo+
Party 2
Cthulhu
Cthulhu
StronG-007pty
Cthulhu
Level 102
God Stats
18W - 26L
1,525 SR
Queue Stats
905W - 916L
1,535 Elo+
Solo
Anhur
Anhur
ben-dover0409
Anhur
Level 59
God Stats
4W - 6L
1,257 SR
Queue Stats
153W - 151L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EMFxSHINOBI
Danzaburou
12
5 / 2 / 2
6,886
626
7,844
6,351
1,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 2 / 5
6,183
562
5,747
9,198
2,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 6
6,062
551
5,007
6,888
2,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cliodhna
treyzx
Cliodhna
11
3 / 3 / 1
6,778
616
4,199
8,857
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
vKING LOUIEv
Zhong Kui
11
1 / 3 / 1
6,270
570
3,250
8,931
4,978
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 2 / 2
5,677
516
2,116
7,946
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
12
3 / 1 / 0
6,598
600
8,244
5,580
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
BlG_RABBU
Xing Tian
8
0 / 3 / 1
5,030
457
3,262
10,819
7,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
11
5 / 2 / 0
6,380
580
6,433
9,742
7,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
0 / 5 / 1
5,397
491
3,057
6,724
1,871
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
13
Kills
10
10
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
2
2
1.5
L
Vulcan
3
1
0
3
L
Xing Tian
BlG_RABBU
Xing Tian
0
3
1
0.17
W
Danzaburou
EMFxSHINOBI
Danzaburou
5
2
2
3
W
3
2
5
2.75
W
1
0
6
4
L
Cthulhu
5
2
0
2.5
L
0
5
1
0.1
W
Cliodhna
treyzx
Cliodhna
3
3
1
1.17
W
Zhong Kui
vKING LOUIEv
Zhong Kui
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,047
Damage
23,112
40,225
Taken
40,811
14,632
Mitigated
21,318
17,288
Healing
10,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,116
523
0
4,532
7,946
2,397
0
1,055
6,891
0
35,092
L
Vulcan
8,244
423
0
1,180
5,580
1,949
0
2,597
2,983
54,930
0
L
Xing Tian
BlG_RABBU
Xing Tian
3,262
280
0
1,371
10,819
7,293
0
2,766
8,053
15,087
0
W
Danzaburou
EMFxSHINOBI
Danzaburou
7,844
1,986
0
1,669
6,351
1,685
1,447
1,564
4,787
0
43,723
W
5,747
2,014
0
5,199
9,198
2,594
0
2,976
6,222
0
39,321
W
5,007
355
1,824
2,520
6,888
2,612
162
2,260
4,628
16,557
0
L
Cthulhu
6,433
255
0
1,933
9,742
7,808
0
219
9,523
29,330
2,259
L
3,057
1,026
0
1,216
6,724
1,871
0
1,408
5,316
0
40,310
W
Cliodhna
treyzx
Cliodhna
4,199
92
0
2,506
8,857
2,763
0
4,702
4,155
0
33,599
W
Zhong Kui
vKING LOUIEv
Zhong Kui
3,250
114
0
3,570
8,931
4,978
0
5,977
2,954
34,576
1,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,179
Gold Earned
29,082
292
Minions Killed
310
0
Camps Cleared
0
1,106,494
Distance Traveled
1,085,805
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,677
516
65
6
0
243,363
0
L
Vulcan
6,598
600
86
8
0
223,693
3
L
Xing Tian
5,030
457
28
3
0
209,485
2
W
Danzaburou
6,886
626
79
7
0
209,004
0
W
Pele
6,183
562
68
6
0
252,815
0
W
Geb
6,062
551
8
1
0
231,232
1
L
Cthulhu
6,380
580
50
5
0
203,821
2
L
Anhur
5,397
491
81
7
0
205,443
0
W
Cliodhna
6,778
616
69
6
0
200,308
0
W
Zhong Kui
6,270
570
68
6
0
213,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role