Player Matchup

Surtr
Surtr
 
Surtr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Daddy69GoD
Danzaburou
Level 148
God Stats
4W - 4L
1,231 SR
Queue Stats
202W - 210L
1,489 Elo+
Solo
Thor
Thor
IronAlex1994
Thor
Level 26
God Stats
2W - 0L
1,717 SR
Queue Stats
60W - 46L
1,523 Elo+
Solo
Ra
Ra
Piwo_boy
Ra
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 47L
1,731 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
frecherfehu
Morgan Le Fay
Level 140
God Stats
24W - 15L
1,556 SR
Queue Stats
816W - 823L
1,460 Elo+
Solo
Team Averages
Level 109
1,501 SR
1,541 Elo+

VS

Team Averages
Level 156
1,447 SR
1,518 Elo+
Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DFram007
Ishtar
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 75L
1,509 Elo+
Solo
Horus
Horus
XPapaBärX
Horus
Level 145
God Stats
0W - 2L
1,360 SR
Queue Stats
55W - 50L
1,512 Elo+
Party 1
Sun Wukong
Sun Wukong
Xayer
Sun Wukong
Level 155
God Stats
1W - 1L
1,588 SR
Queue Stats
55W - 47L
1,520 Elo+
Party 1
Sol
Sol
Zheimer
Sol
Level 222
God Stats
1W - 3L
1,289 SR
Queue Stats
504W - 492L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
5 / 1 / 15
9,449
945
11,402
19,830
17,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
Daddy69GoD
Danzaburou
17
7 / 2 / 15
10,230
1,023
17,501
12,808
5,601
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
2 / 2 / 17
9,499
950
12,598
14,238
10,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 2 / 13
9,258
926
3,205
11,043
5,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Morgan Le Fay
frecherfehu
Morgan Le Fay
16
9 / 1 / 13
10,056
1,006
14,139
8,634
4,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 6 / 2
7,940
794
10,273
11,575
4,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ishtar
DFram007
Ishtar
14
0 / 6 / 3
7,640
764
6,424
11,264
4,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
13
0 / 5 / 3
7,599
760
6,023
17,847
14,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sun Wukong
Xayer
Sun Wukong
13
1 / 6 / 4
7,168
717
10,594
12,309
12,074
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
13
2 / 4 / 4
7,242
724
17,561
9,142
3,000
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
23
27
Kills
7
8
Deaths
27
73
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
1
15
12.5
L
Medusa
 
Medusa
4
6
2
0.83
L
Ishtar
DFram007
Ishtar
0
6
3
0.25
W
Danzaburou
Daddy69GoD
Danzaburou
7
2
15
7.25
W
2
2
17
5.25
W
4
2
13
5.25
L
Horus
0
5
3
0.3
L
Sun Wukong
Xayer
Sun Wukong
1
6
4
0.5
L
Sol
2
4
4
1
W
Morgan Le Fay
frecherfehu
Morgan Le Fay
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,845
Damage
50,875
66,553
Taken
62,137
43,550
Mitigated
38,728
37,624
Healing
19,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
11,402
3,543
1,463
6,061
19,830
17,749
390
5,326
14,504
651
16,518
L
Medusa
 
Medusa
10,273
3,170
821
1,554
11,575
4,751
0
4,509
6,827
0
25,023
L
Ishtar
DFram007
Ishtar
6,424
2,995
224
1,052
11,264
4,676
0
2,080
9,029
0
18,656
W
Danzaburou
Daddy69GoD
Danzaburou
17,501
5,365
441
3,797
12,808
5,601
3,617
5,241
7,567
0
39,935
W
12,598
967
820
1,667
14,238
10,437
222
2,375
11,863
0
16,203
W
3,205
351
14,384
6,493
11,043
5,338
1,668
2,809
8,234
13,916
0
L
Horus
6,023
1,917
2,846
6,209
17,847
14,227
0
4,738
12,668
0
11,401
L
Sun Wukong
Xayer
Sun Wukong
10,594
1,243
845
2,177
12,309
12,074
0
3,509
8,503
0
17,383
L
Sol
17,561
2,315
164
3,286
9,142
3,000
0
2,718
6,424
27,921
365
W
Morgan Le Fay
frecherfehu
Morgan Le Fay
14,139
824
291
2,207
8,634
4,425
841
1,775
6,859
25,760
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,492
Gold Earned
37,589
128
Minions Killed
128
0
Camps Cleared
0
1,023,341
Distance Traveled
947,375
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,449
945
15
2
0
221,465
0
L
Medusa
7,940
794
45
5
0
179,978
1
L
Ishtar
7,640
764
38
4
0
182,783
0
W
Danzaburou
10,230
1,023
61
6
0
197,616
0
W
Thor
9,499
950
6
1
0
208,856
0
W
Ra
9,258
926
24
2
0
194,708
0
L
Horus
7,599
760
11
1
0
197,058
0
L
Sun Wukong
7,168
717
12
1
0
188,144
0
L
Sol
7,242
724
22
2
0
199,412
0
W
Morgan Le Fay
10,056
1,006
22
2
0
200,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role