Player Matchup

Baron Samedi
Baron Samedi
DRAGOFANT
Baron Samedi
Level 133
God Stats
9W - 7L
1,549 SR
Queue Stats
44W - 39L
1,568 Elo+
Party 1
Danzaburou
Danzaburou
Xiko71
Danzaburou
Level 129
God Stats
8W - 7L
1,524 SR
Queue Stats
112W - 114L
1,499 Elo+
Solo
Ymir
Ymir
egorgan
Ymir
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 38L
1,552 Elo+
Party 1
Team Averages
Level 137
1,524 SR
1,540 Elo+

VS

Team Averages
Level 128
1,369 SR
1,579 Elo+
Cthulhu
Cthulhu
Sitnik
Cthulhu
Level 157
God Stats
5W - 9L
1,366 SR
Queue Stats
217W - 219L
1,600 Elo+
Party 2
Cupid
Cupid
WojWojtas
Cupid
Level 146
God Stats
1W - 4L
1,261 SR
Queue Stats
137W - 123L
1,621 Elo+
Party 2
Merlin
Merlin
Wrathserker
Merlin
Level 80
God Stats
7W - 10L
1,482 SR
Queue Stats
73W - 68L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DRAGOFANT
Baron Samedi
18
9 / 0 / 9
12,097
1,008
14,717
14,932
7,281
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
Xiko71
Danzaburou
17
5 / 3 / 9
12,063
1,005
11,783
13,473
5,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
egorgan
Ymir
17
5 / 3 / 11
10,936
911
8,399
18,169
18,962
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sitnik
Cthulhu
14
3 / 7 / 3
9,465
789
15,797
17,959
21,184
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
WojWojtas
Cupid
16
1 / 5 / 4
10,470
873
8,226
12,542
4,851
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Merlin
14
2 / 7 / 2
8,873
739
10,109
9,531
3,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
19
Kills
6
6
Deaths
19
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DRAGOFANT
Baron Samedi
9
0
9
13.5
L
Cthulhu
Sitnik
Cthulhu
3
7
3
0.64
L
Cupid
WojWojtas
Cupid
1
5
4
0.6
L
Merlin
2
7
2
0.43
W
Danzaburou
Xiko71
Danzaburou
5
3
9
3.17
W
Ymir
egorgan
Ymir
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,899
Damage
34,132
46,574
Taken
40,032
31,323
Mitigated
29,982
18,732
Healing
6,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DRAGOFANT
Baron Samedi
14,717
909
1,971
8,126
14,932
7,281
525
9,445
4,855
42,187
0
L
Cthulhu
Sitnik
Cthulhu
15,797
558
37
1,496
17,959
21,184
0
9,200
8,684
23,803
0
L
Cupid
WojWojtas
Cupid
8,226
3,989
174
4,331
12,542
4,851
0
6,731
5,811
0
43,656
L
Merlin
10,109
451
0
0
9,531
3,947
0
7,245
2,286
26,443
280
W
Danzaburou
Xiko71
Danzaburou
11,783
5,587
0
4,886
13,473
5,080
3,330
6,160
6,917
0
54,224
W
Ymir
egorgan
Ymir
8,399
1,474
0
3,749
18,169
18,962
221
8,591
8,635
21,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,096
Gold Earned
28,808
154
Minions Killed
148
0
Camps Cleared
0
693,579
Distance Traveled
597,355
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,097
1,008
53
4
0
246,418
0
L
Cthulhu
9,465
789
17
1
0
207,432
0
L
Cupid
10,470
873
89
7
0
195,885
0
L
Merlin
8,873
739
42
4
0
194,038
1
W
Danzaburou
12,063
1,005
77
6
0
220,941
0
W
Ymir
10,936
911
24
2
0
226,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role