Player Matchup

Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum II
 
Loki
Platinum II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum I
TheSimurgh5
Hel
Platinum I
Level 167
God Stats
100W - 81L
1,634 SR
Queue Stats
175W - 171L
1,952 MMR
Solo
Terra
Terra
Platinum IV
Tõgers
Terra
Platinum IV
Level 151
God Stats
76W - 74L
1,543 SR
Queue Stats
439W - 429L
1,705 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
steelsneak
Cu Chulainn
Platinum IV
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 125L
1,771 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,535 SR
1,686 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,616 SR
1,799 MMR
Ix Chel
Ix Chel
Platinum II
LKEddoe
Ix Chel
Platinum II
Level 176
God Stats
6W - 8L
1,580 SR
Queue Stats
213W - 193L
1,932 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Ludo00
Kuzenbo
Platinum IV
Level 149
God Stats
4W - 4L
1,572 SR
Queue Stats
81W - 75L
1,735 MMR
Solo
Fenrir
Fenrir
Platinum V
Sorrown
Fenrir
Platinum V
Level 146
God Stats
6W - 3L
1,538 SR
Queue Stats
191W - 189L
1,798 MMR
Solo
Charybdis
Charybdis
Platinum II
Tchingow
Charybdis
Platinum II
Level 194
God Stats
2W - 4L
1,547 SR
Queue Stats
154W - 133L
1,857 MMR
Solo
Cerberus
Cerberus
Gold II
VICEN988
Cerberus
Gold II
Level 128
God Stats
2W - 1L
1,844 SR
Queue Stats
35W - 33L
1,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
6 / 2 / 5
8,861
633
10,085
7,428
2,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
 
Loki
14
8 / 2 / 10
8,313
594
7,439
10,058
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
13 / 3 / 6
9,812
701
13,495
10,893
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Terra
Tõgers
Terra
12
0 / 3 / 13
7,278
520
7,271
12,808
11,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
steelsneak
Cu Chulainn
15
2 / 2 / 11
8,977
641
10,236
14,964
9,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Chang'eAo KuangAthenaSusano

VS

Bans
ThanatosNemesisMedusaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
LKEddoe
Ix Chel
12
2 / 10 / 2
7,225
516
8,279
13,166
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
Ludo00
Kuzenbo
12
0 / 6 / 3
6,350
454
6,548
12,859
13,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Sorrown
Fenrir
13
4 / 4 / 5
7,202
514
7,066
10,163
5,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
Tchingow
Charybdis
13
5 / 5 / 2
8,303
593
8,379
11,528
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
VICEN988
Cerberus
9
1 / 4 / 6
6,453
461
5,118
14,511
8,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
30
29
Kills
12
12
Deaths
29
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
2
5
4.25
W
Loki
 
Loki
8
2
10
6.5
L
Ix Chel
LKEddoe
Ix Chel
2
10
2
0.3
L
Kuzenbo
Ludo00
Kuzenbo
0
6
3
0.25
L
Fenrir
Sorrown
Fenrir
4
4
5
1.63
L
Charybdis
Tchingow
Charybdis
5
5
2
1.2
W
13
3
6
5.33
W
Terra
Tõgers
Terra
0
3
13
2.17
L
Cerberus
VICEN988
Cerberus
1
4
6
1
W
Cu Chulainn
steelsneak
Cu Chulainn
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,526
Damage
35,390
56,151
Taken
62,227
30,528
Mitigated
34,023
16,370
Healing
13,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,085
2,725
0
708
7,428
2,193
735
1,162
6,257
0
60,751
W
Loki
 
Loki
7,439
1,918
0
3,520
10,058
3,310
0
3,214
6,715
0
42,736
L
Ix Chel
LKEddoe
Ix Chel
8,279
1,005
542
1,520
13,166
3,385
0
7,629
5,062
48,825
67
L
Kuzenbo
Ludo00
Kuzenbo
6,548
1,282
0
3,212
12,859
13,073
0
1,313
11,508
31,125
0
L
Fenrir
Sorrown
Fenrir
7,066
1,447
0
541
10,163
5,459
0
1,164
8,969
0
58,768
L
Charybdis
Tchingow
Charybdis
8,379
4,278
0
4,838
11,528
3,620
0
3,641
7,851
0
58,794
W
13,495
380
3,490
5,996
10,893
4,283
0
6,105
4,779
67,488
0
W
Terra
Tõgers
Terra
7,271
1,182
296
1,227
12,808
11,031
0
3,517
9,275
28,638
554
L
Cerberus
VICEN988
Cerberus
5,118
388
0
3,108
14,511
8,486
0
6,161
8,114
18,853
359
W
Cu Chulainn
steelsneak
Cu Chulainn
10,236
1,698
0
1,133
14,964
9,711
38
5,216
9,174
296
62,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,241
Gold Earned
35,533
426
Minions Killed
346
0
Camps Cleared
0
1,518,337
Distance Traveled
1,376,857
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,861
633
82
6
0
288,019
3
W
Loki
8,313
594
62
4
0
354,615
0
L
Ix Chel
7,225
516
85
6
0
253,124
1
L
Kuzenbo
6,350
454
55
4
0
264,654
0
L
Fenrir
7,202
514
84
6
0
316,862
2
L
Charybdis
8,303
593
103
7
0
253,833
1
W
Hel
9,812
701
117
8
0
302,627
3
W
Terra
7,278
520
52
4
0
319,594
7
L
Cerberus
6,453
461
19
1
0
288,384
8
W
Cu Chulainn
8,977
641
113
8
0
253,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role