Player Matchup

Sol
Sol
CBETOI
Sol
Level 130
God Stats
5W - 4L
1,500 SR
Queue Stats
113W - 140L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
ImTooHighToFight
Cthulhu
Level 117
God Stats
8W - 10L
1,305 SR
Queue Stats
247W - 268L
1,489 Elo+
Party 2
Xing Tian
Xing Tian
Rozbiynyk
Xing Tian
Level 128
God Stats
8W - 4L
1,498 SR
Queue Stats
179W - 206L
1,459 Elo+
Party 2
Zeus
Zeus
ToxicPeacemaker
Zeus
Level 141
God Stats
6W - 4L
1,227 SR
Queue Stats
245W - 259L
1,492 Elo+
Party 2
Thor
Thor
Zombiesphynx495
Thor
Level 121
God Stats
3W - 2L
1,629 SR
Queue Stats
208W - 196L
1,524 Elo+
Solo
Team Averages
Level 127
1,432 SR
1,480 Elo+

VS

Team Averages
Level 123
1,361 SR
1,550 Elo+
Neith
Neith
BloodFist101
Neith
Level 133
God Stats
2W - 4L
1,416 SR
Queue Stats
152W - 145L
1,547 Elo+
Party 1
Ra
Ra
COAKL
Ra
Level 146
God Stats
0W - 1L
1,125 SR
Queue Stats
85W - 79L
1,516 Elo+
Party 1
Set
Set
HowLongsAnAsian
Set
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 39L
1,540 Elo+
Party 3
Baron Samedi
Baron Samedi
NawYeDidnaePal
Baron Samedi
Level 141
God Stats
1W - 2L
1,294 SR
Queue Stats
98W - 86L
1,490 Elo+
Party 3
Osiris
Osiris
jibo1001
Osiris
Level 89
God Stats
2W - 2L
1,468 SR
Queue Stats
36W - 16L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
CBETOI
Sol
9
1 / 0 / 0
5,164
646
2,267
3,096
745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 0 / 1
5,506
688
3,932
7,392
3,543
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xing Tian
Rozbiynyk
Xing Tian
9
1 / 0 / 1
4,528
566
1,261
5,141
2,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
3 / 1 / 0
5,825
728
3,569
2,769
787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 3
4,766
596
1,772
7,510
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,016
627
2,885
3,511
1,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ra
7
0 / 4 / 0
4,357
545
2,851
5,424
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 1 / 0
4,932
617
2,210
5,576
2,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
NawYeDidnaePal
Baron Samedi
10
1 / 2 / 2
5,178
647
2,773
4,442
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Osiris
jibo1001
Osiris
2
0 / 0 / 0
3,338
417
235
1,136
384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Sol
CBETOI
Sol
1
0
0
1
L
Ra
0
4
0
0
L
2
1
0
2
W
2
0
1
2.5
L
Baron Samedi
NawYeDidnaePal
Baron Samedi
1
2
2
1
W
Xing Tian
Rozbiynyk
Xing Tian
1
0
1
1.5
W
3
1
0
3
W
0
2
3
0.75
L
Osiris
jibo1001
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,801
Damage
10,954
25,908
Taken
20,089
9,807
Mitigated
7,218
10,423
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,885
1,229
0
1,836
3,511
1,189
0
1,767
1,744
0
39,576
W
Sol
CBETOI
Sol
2,267
1,142
0
2,085
3,096
745
0
222
2,874
40,395
0
L
Ra
2,851
135
309
1,104
5,424
1,733
0
4,247
1,177
22,516
1,834
L
2,210
1,008
0
1,378
5,576
2,059
0
2,033
3,543
0
23,245
W
3,932
571
0
2,887
7,392
3,543
0
1,754
5,576
32,221
0
L
Baron Samedi
NawYeDidnaePal
Baron Samedi
2,773
310
0
1,503
4,442
1,853
0
2,387
2,055
28,905
0
W
Xing Tian
Rozbiynyk
Xing Tian
1,261
142
0
1,393
5,141
2,522
0
563
4,578
16,406
448
W
3,569
38
0
540
2,769
787
0
911
1,858
36,440
693
W
1,772
83
0
3,518
7,510
2,210
0
1,862
5,648
0
27,553
L
Osiris
jibo1001
Osiris
235
65
0
482
1,136
384
0
523
613
0
4,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,789
Gold Earned
22,821
315
Minions Killed
239
0
Camps Cleared
0
794,554
Distance Traveled
714,915
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,016
627
76
10
0
163,338
0
W
Sol
5,164
646
89
11
0
145,216
0
L
Ra
4,357
545
45
6
0
167,353
2
L
Set
4,932
617
46
6
0
184,795
0
W
Cthulhu
5,506
688
69
9
0
155,344
0
L
Baron Samedi
5,178
647
62
8
0
168,081
0
W
Xing Tian
4,528
566
26
3
0
175,402
4
W
Zeus
5,825
728
73
9
0
151,782
0
W
Thor
4,766
596
58
7
0
166,810
0
L
Osiris
3,338
417
10
1
0
31,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role