Player Matchup

Ix Chel
Ix Chel
VzSGolhm
Ix Chel
Level 147
God Stats
7W - 3L
1,704 SR
Queue Stats
154W - 162L
1,474 Elo+
Party 2
Hou Yi
Hou Yi
Willric4
Hou Yi
Level 67
God Stats
0W - 2L
1,183 SR
Queue Stats
174W - 163L
1,469 Elo+
Party 2
Bacchus
Bacchus
ch4rl3igh
Bacchus
Level 84
God Stats
12W - 9L
1,627 SR
Queue Stats
21W - 15L
1,639 Elo+
Party 2
Team Averages
Level 99
1,504 SR
1,527 Elo+

VS

Team Averages
Level 115
1,483 SR
1,515 Elo+
Janus
Janus
Heffesoos
Janus
Level 69
God Stats
2W - 6L
1,336 SR
Queue Stats
46W - 38L
1,509 Elo+
Party 1
Cthulhu
Cthulhu
PiloPu
Cthulhu
Level 148
God Stats
1W - 0L
1,726 SR
Queue Stats
128W - 60L
1,588 Elo+
Party 1
Charybdis
Charybdis
iSatanik
Charybdis
Level 128
God Stats
10W - 4L
1,387 SR
Queue Stats
48W - 23L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
VzSGolhm
Ix Chel
15
4 / 6 / 1
9,720
810
5,921
11,763
3,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Willric4
Hou Yi
15
1 / 3 / 2
9,511
793
6,091
12,705
4,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
ch4rl3igh
Bacchus
16
1 / 0 / 4
9,058
755
6,499
11,806
14,109
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Heffesoos
Janus
17
2 / 1 / 5
10,663
889
6,844
5,588
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
PiloPu
Cthulhu
15
2 / 3 / 5
9,919
827
14,085
13,312
14,089
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
iSatanik
Charybdis
17
5 / 2 / 2
11,093
924
11,478
10,388
3,694
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
6
Kills
9
9
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
Heffesoos
Janus
2
1
5
4.5
W
Cthulhu
PiloPu
Cthulhu
2
3
5
1.5
L
Ix Chel
VzSGolhm
Ix Chel
4
6
1
0.75
L
Hou Yi
Willric4
Hou Yi
1
3
2
0.67
L
Bacchus
ch4rl3igh
Bacchus
1
0
4
3
W
Charybdis
iSatanik
Charybdis
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,511
Damage
32,407
36,274
Taken
29,288
22,392
Mitigated
19,961
7,487
Healing
3,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Heffesoos
Janus
6,844
150
0
0
5,588
2,178
1,556
2,365
3,207
40,455
0
W
Cthulhu
PiloPu
Cthulhu
14,085
354
399
906
13,312
14,089
354
4,514
8,790
29,548
909
L
Ix Chel
VzSGolhm
Ix Chel
5,921
678
2,477
2,111
11,763
3,964
0
6,385
4,994
32,290
514
L
Hou Yi
Willric4
Hou Yi
6,091
1,309
0
624
12,705
4,319
156
6,512
5,669
0
35,783
L
Bacchus
ch4rl3igh
Bacchus
6,499
285
0
2,275
11,806
14,109
0
6,223
5,176
12,537
0
W
Charybdis
iSatanik
Charybdis
11,478
5,721
0
2,287
10,388
3,694
1,935
5,419
4,961
0
49,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,289
Gold Earned
31,675
124
Minions Killed
176
0
Camps Cleared
0
659,667
Distance Traveled
750,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,663
889
77
6
0
250,343
0
W
Cthulhu
9,919
827
26
2
0
260,410
0
L
Ix Chel
9,720
810
45
4
0
198,615
0
L
Hou Yi
9,511
793
69
6
0
222,419
0
L
Bacchus
9,058
755
10
1
0
238,633
0
W
Charybdis
11,093
924
73
6
0
239,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role