Player Matchup

Mercury
Mercury
 
Mercury
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Millenials
Ravana
Level 63
God Stats
2W - 0L
1,825 SR
Queue Stats
17W - 20L
1,666 Elo+
Solo
Osiris
Osiris
SlumDoggBilly
Osiris
Level 136
God Stats
2W - 0L
1,783 SR
Queue Stats
10W - 14L
1,467 Elo+
Party 1
Cernunnos
Cernunnos
byias
Cernunnos
Level 116
God Stats
8W - 2L
1,893 SR
Queue Stats
163W - 143L
1,534 Elo+
Solo
Poseidon
Poseidon
polkapine
Poseidon
Level 122
God Stats
3W - 1L
1,654 SR
Queue Stats
90W - 58L
1,676 Elo+
Solo
Team Averages
Level 127
1,731 SR
1,569 Elo+

VS

Team Averages
Level 104
1,530 SR
1,542 Elo+
Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Farpet33
Mulan
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
446W - 435L
1,571 Elo+
Solo
Cthulhu
Cthulhu
ImPrynceTV
Cthulhu
Level 134
God Stats
17W - 11L
1,728 SR
Queue Stats
207W - 197L
1,576 Elo+
Solo
Da Ji
Da Ji
skippa17
Da Ji
Level 88
God Stats
1W - 5L
1,421 SR
Queue Stats
430W - 404L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
8 / 0 / 4
6,886
689
4,848
6,424
2,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
Millenials
Ravana
10
3 / 0 / 7
6,336
634
4,251
3,443
1,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 2 / 1
6,103
610
6,914
10,344
8,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
byias
Cernunnos
11
1 / 1 / 4
6,052
605
5,653
6,752
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
polkapine
Poseidon
12
6 / 1 / 5
6,689
669
6,996
5,011
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 3 / 0
5,543
554
6,229
8,378
1,910
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
 
Eset
9
0 / 5 / 0
5,283
528
2,181
5,435
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Farpet33
Mulan
9
2 / 4 / 0
5,399
540
6,272
10,491
4,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
ImPrynceTV
Cthulhu
6
0 / 3 / 1
4,388
439
3,425
7,207
3,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
skippa17
Da Ji
9
1 / 6 / 0
5,271
527
2,753
8,223
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
21
Kills
4
4
Deaths
21
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
0
4
10
L
Rama
 
Rama
1
3
0
0.33
L
Eset
 
Eset
0
5
0
0
L
Mulan
Farpet33
Mulan
2
4
0
0.5
L
Cthulhu
ImPrynceTV
Cthulhu
0
3
1
0.17
W
Ravana
Millenials
Ravana
3
0
7
6.5
W
3
2
1
1.75
W
Cernunnos
byias
Cernunnos
1
1
4
3
W
Poseidon
polkapine
Poseidon
6
1
5
8.5
L
Da Ji
skippa17
Da Ji
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,662
Damage
20,860
31,974
Taken
39,734
16,128
Mitigated
14,371
9,659
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,848
2,954
0
500
6,424
2,244
0
1,103
5,269
0
47,361
L
Rama
 
Rama
6,229
4,785
0
3,345
8,378
1,910
0
0
8,378
0
37,225
L
Eset
 
Eset
2,181
391
138
700
5,435
1,347
0
1,555
3,678
28,563
0
L
Mulan
Farpet33
Mulan
6,272
1,181
0
1,831
10,491
4,800
0
0
10,491
0
33,448
L
Cthulhu
ImPrynceTV
Cthulhu
3,425
370
233
1,199
7,207
3,861
0
2,688
4,340
9,708
296
W
Ravana
Millenials
Ravana
4,251
1,095
0
1,602
3,443
1,865
0
1,592
1,843
0
20,796
W
6,914
2,889
0
3,191
10,344
8,739
0
194
10,150
0
35,292
W
Cernunnos
byias
Cernunnos
5,653
3,370
0
3,120
6,752
1,940
0
244
6,508
0
42,710
W
Poseidon
polkapine
Poseidon
6,996
2,135
0
1,246
5,011
1,340
0
2,120
2,721
43,340
0
L
Da Ji
skippa17
Da Ji
2,753
378
0
2,197
8,223
2,453
0
2,170
5,851
0
24,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,066
Gold Earned
25,884
329
Minions Killed
258
0
Camps Cleared
0
1,085,407
Distance Traveled
964,004
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,886
689
84
8
0
254,090
0
L
Rama
5,543
554
73
7
0
190,584
2
L
Eset
5,283
528
76
8
0
180,050
4
L
Mulan
5,399
540
48
5
0
175,356
1
L
Cthulhu
4,388
439
16
2
0
212,866
4
W
Ravana
6,336
634
33
3
0
219,553
0
W
Osiris
6,103
610
57
6
0
187,094
0
W
Cernunnos
6,052
605
70
7
0
199,582
0
W
Poseidon
6,689
669
85
9
0
225,088
0
L
Da Ji
5,271
527
45
5
0
205,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role