Player Matchup

Janus
Janus
AeonTwist
Janus
Level 88
God Stats
15W - 12L
1,488 SR
Queue Stats
280W - 278L
1,441 Elo+
Solo
Bakasura
Bakasura
BigNeck13
Bakasura
Level 46
God Stats
6W - 3L
1,544 SR
Queue Stats
122W - 128L
1,421 Elo+
Solo
Cernunnos
Cernunnos
Dead_Lucky65
Cernunnos
Level 109
God Stats
8W - 9L
1,263 SR
Queue Stats
1,081W - 1,121L
1,494 Elo+
Solo
Nu Wa
Nu Wa
Mimi_Venenosa
Nu Wa
Level 109
God Stats
213W - 170L
1,546 SR
Queue Stats
336W - 335L
1,452 Elo+
Solo
Bacchus
Bacchus
Tizzy Actual
Bacchus
Level 127
God Stats
5W - 3L
1,651 SR
Queue Stats
244W - 250L
1,455 Elo+
Solo
Team Averages
Level 96
1,498 SR
1,452 Elo+

VS

Team Averages
Level 73
1,546 SR
1,338 Elo+
Hera
Hera
 
Hera
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AbstractAbra
Horus
Level 68
God Stats
40W - 40L
1,447 SR
Queue Stats
466W - 450L
1,378 Elo+
Solo
Cthulhu
Cthulhu
Cody1259
Cthulhu
Level 36
God Stats
0W - 1L
1,724 SR
Queue Stats
4W - 5L
1,139 Elo+
Party 1
Anhur
Anhur
MegaBubba08
Anhur
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
WOOOOOAAAHHHH
Mercury
Level 159
God Stats
0W - 1L
1,557 SR
Queue Stats
5W - 6L
1,174 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AeonTwist
Janus
15
1 / 3 / 7
9,483
1,054
12,956
5,819
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
BigNeck13
Bakasura
14
6 / 1 / 2
9,844
1,094
6,818
6,123
3,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
Dead_Lucky65
Cernunnos
15
2 / 0 / 8
9,597
1,066
8,181
8,943
2,362
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
0 / 1 / 8
8,470
941
4,027
1,418
312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Tizzy Actual
Bacchus
16
3 / 0 / 9
9,782
1,087
8,092
9,224
9,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Team 1 Tickets

296

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
3 / 2 / 0
9,446
1,050
7,707
5,772
1,753
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
1 / 2 / 1
8,270
919
5,035
9,841
7,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
Cody1259
Cthulhu
15
0 / 4 / 3
8,911
990
7,214
16,073
15,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 1 / 2
8,330
926
3,707
4,981
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
14
1 / 3 / 4
8,837
982
5,610
10,739
3,415
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
12
Kills
5
5
Deaths
12
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
2
0
1.5
L
1
2
1
0.75
W
Janus
AeonTwist
Janus
1
3
7
1.5
W
Bakasura
BigNeck13
Bakasura
6
1
2
7
L
Cthulhu
Cody1259
Cthulhu
0
4
3
0.38
W
Cernunnos
Dead_Lucky65
Cernunnos
2
0
8
6
L
0
1
2
1
W
0
1
8
4
W
Bacchus
Tizzy Actual
Bacchus
3
0
9
7.5
L
Mercury
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,074
Damage
29,273
31,527
Taken
47,406
17,830
Mitigated
29,172
5,948
Healing
3,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
7,707
1,723
0
98
5,772
1,753
0
2,464
2,933
33,666
1,065
L
5,035
1,414
174
2,211
9,841
7,499
0
4,140
5,124
0
7,740
W
Janus
AeonTwist
Janus
12,956
327
135
263
5,819
1,689
0
1,811
3,811
35,925
1,343
W
Bakasura
BigNeck13
Bakasura
6,818
3,676
0
710
6,123
3,714
0
1,842
4,010
0
13,553
L
Cthulhu
Cody1259
Cthulhu
7,214
307
0
608
16,073
15,119
0
6,912
7,840
31,403
660
W
Cernunnos
Dead_Lucky65
Cernunnos
8,181
4,137
83
3,107
8,943
2,362
0
5,069
3,715
0
23,433
L
3,707
1,492
0
123
4,981
1,386
0
2,210
2,228
0
8,296
W
4,027
1,820
0
0
1,418
312
0
485
933
12,434
265
W
Bacchus
Tizzy Actual
Bacchus
8,092
1,234
0
1,650
9,224
9,753
0
4,338
4,315
15,200
693
L
Mercury
5,610
1,707
0
198
10,739
3,415
0
5,587
4,587
0
18,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,176
Gold Earned
43,794
173
Minions Killed
161
7
Camps Cleared
7
760,420
Distance Traveled
806,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,446
1,050
54
6
4
153,477
0
L
Horus
8,270
919
7
1
1
132,960
0
W
Janus
9,483
1,054
75
8
3
149,664
0
W
Bakasura
9,844
1,094
32
4
3
154,700
0
L
Cthulhu
8,911
990
72
8
0
166,247
0
W
Cernunnos
9,597
1,066
35
4
0
167,075
0
L
Anhur
8,330
926
9
1
1
160,140
0
W
Nu Wa
8,470
941
16
2
1
98,563
0
W
Bacchus
9,782
1,087
15
2
0
190,418
0
L
Mercury
8,837
982
19
2
1
193,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role