Player Matchup

Ra
Ra
Flakston
Ra
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 21L
1,534 Elo+
Party 1
Horus
Horus
ShuckPulls
Horus
Level 128
God Stats
3W - 0L
1,784 SR
Queue Stats
33W - 36L
1,509 Elo+
Party 1
Lancelot
Lancelot
TherapyPC
Lancelot
Level 96
God Stats
1W - 1L
1,722 SR
Queue Stats
82W - 65L
1,539 Elo+
Solo
Janus
Janus
l Fire Fist Ace
Janus
Level 170
God Stats
6W - 6L
1,458 SR
Queue Stats
298W - 353L
1,515 Elo+
Solo
Medusa
Medusa
pelmy
Medusa
Level 105
God Stats
24W - 11L
1,667 SR
Queue Stats
323W - 305L
1,537 Elo+
Solo
Team Averages
Level 126
1,626 SR
1,527 Elo+

VS

Team Averages
Level 117
1,499 SR
1,528 Elo+
Thor
Thor
AbsolutehZero
Thor
Level 154
God Stats
9W - 4L
1,789 SR
Queue Stats
459W - 438L
1,477 Elo+
Solo
Zeus
Zeus
Aviceraete
Zeus
Level 125
God Stats
8W - 9L
1,574 SR
Queue Stats
199W - 164L
1,608 Elo+
Solo
Hercules
Hercules
DSporter128
Hercules
Level 118
God Stats
0W - 3L
1,307 SR
Queue Stats
79W - 79L
1,524 Elo+
Solo
Terra
Terra
Spazdude99
Terra
Level 154
God Stats
4W - 9L
1,322 SR
Queue Stats
106W - 103L
1,536 Elo+
Solo
Rama
Rama
ThereNoNameHere
Rama
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 0
4,668
778
2,046
4,221
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
8
2 / 1 / 4
4,943
824
3,186
5,392
3,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
TherapyPC
Lancelot
8
1 / 2 / 1
4,326
721
2,045
5,421
3,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 3 / 1
4,189
698
1,303
3,883
969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
pelmy
Medusa
8
2 / 1 / 1
4,602
767
2,464
3,144
858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,709
452
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
2 / 3 / 1
4,395
733
3,908
4,304
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
DSporter128
Hercules
8
2 / 2 / 0
4,508
751
2,706
4,674
3,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
8
2 / 1 / 1
4,488
748
2,641
5,538
2,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
1 / 3 / 1
4,038
673
2,124
3,978
836
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
9
Kills
7
7
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
2
3
1
0.83
L
Hercules
DSporter128
Hercules
2
2
0
1
W
3
0
0
3
W
Horus
2
1
4
4
L
Terra
2
1
1
2.5
W
Lancelot
TherapyPC
Lancelot
1
2
1
0.75
L
1
3
1
0.5
W
1
3
1
0.5
W
Medusa
pelmy
Medusa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,044
Damage
11,379
22,061
Taken
18,494
9,596
Mitigated
6,827
6,619
Healing
5,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
3,908
1,084
0
588
4,304
868
0
2,146
1,857
24,435
0
L
Hercules
DSporter128
Hercules
2,706
572
0
1,272
4,674
3,082
0
255
4,419
0
18,795
W
2,046
175
72
1,460
4,221
1,271
0
1,212
3,009
23,917
0
W
Horus
3,186
1,252
344
2,251
5,392
3,063
0
1,926
3,466
0
10,809
L
Terra
2,641
622
954
1,783
5,538
2,041
0
814
4,636
12,562
29
W
Lancelot
TherapyPC
Lancelot
2,045
413
0
1,250
5,421
3,435
0
0
5,093
726
21,143
L
2,124
1,915
0
975
3,978
836
0
0
3,978
0
17,866
W
1,303
0
0
420
3,883
969
0
2,536
1,347
22,939
0
W
Medusa
pelmy
Medusa
2,464
1,628
0
822
3,144
858
0
875
2,269
0
32,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,728
Gold Earned
20,138
211
Minions Killed
153
0
Camps Cleared
0
706,172
Distance Traveled
518,803
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
2,709
452
0
0
0
0
0
L
Zeus
4,395
733
57
10
0
126,053
0
L
Hercules
4,508
751
43
7
0
121,323
0
W
Ra
4,668
778
61
10
0
149,490
0
W
Horus
4,943
824
14
2
0
148,914
0
L
Terra
4,488
748
18
3
0
138,692
4
W
Lancelot
4,326
721
34
6
0
132,446
0
L
Rama
4,038
673
35
6
0
132,735
0
W
Janus
4,189
698
39
7
0
150,948
0
W
Medusa
4,602
767
63
11
0
124,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role