Player Matchup

Danzaburou
Danzaburou
CoolioFoolio
Danzaburou
Level 158
God Stats
2W - 1L
1,736 SR
Queue Stats
265W - 217L
1,555 Elo+
Party 3
Chaac
Chaac
GoodBritinusa
Chaac
Level 156
God Stats
9W - 10L
1,473 SR
Queue Stats
47W - 45L
1,495 Elo+
Solo
Cthulhu
Cthulhu
Puerto_Fuego
Cthulhu
Level 67
God Stats
41W - 30L
1,596 SR
Queue Stats
316W - 325L
1,493 Elo+
Party 3
Hun Batz
Hun Batz
Rydogg29
Hun Batz
Level 128
God Stats
22W - 23L
1,537 SR
Queue Stats
197W - 199L
1,524 Elo+
Solo
Anubis
Anubis
beast0986
Anubis
Level 125
God Stats
17W - 8L
1,661 SR
Queue Stats
340W - 331L
1,557 Elo+
Solo
Team Averages
Level 127
1,601 SR
1,525 Elo+

VS

Team Averages
Level 69
1,616 SR
1,503 Elo+
Thor
Thor
Aimsnipe
Thor
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 47L
1,477 Elo+
Party 1
Hou Yi
Hou Yi
Bulllrock
Hou Yi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 196L
1,512 Elo+
Party 2
King Arthur
King Arthur
Juany_Pablo
King Arthur
Level 64
God Stats
0W - 1L
1,740 SR
Queue Stats
118W - 117L
1,470 Elo+
Solo
Scylla
Scylla
Shaaei
Scylla
Level 126
God Stats
1W - 2L
1,609 SR
Queue Stats
72W - 45L
1,533 Elo+
Party 1
Horus
Horus
TodoTheHobo
Horus
Level 43
God Stats
0W - 1L
1,732 SR
Queue Stats
136W - 104L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CoolioFoolio
Danzaburou
11
2 / 3 / 3
6,592
549
8,829
9,033
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 1 / 3
6,700
558
3,434
7,662
4,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Puerto_Fuego
Cthulhu
11
1 / 1 / 7
6,527
544
3,888
8,037
5,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Rydogg29
Hun Batz
14
7 / 1 / 5
7,671
639
6,686
8,755
3,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
beast0986
Anubis
14
7 / 3 / 1
7,623
635
5,056
8,125
2,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
5 / 5 / 1
7,137
595
4,056
10,793
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Bulllrock
Hou Yi
10
1 / 4 / 1
5,782
482
4,866
8,841
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Juany_Pablo
King Arthur
12
1 / 2 / 0
6,992
583
6,310
8,800
7,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Shaaei
Scylla
12
1 / 4 / 2
6,846
571
6,200
6,409
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 2 / 3
5,936
495
2,470
9,716
7,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
17
Kills
8
9
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
5
5
1
1.1
L
Hou Yi
Bulllrock
Hou Yi
1
4
1
0.38
W
Danzaburou
CoolioFoolio
Danzaburou
2
3
3
1.17
W
0
1
3
1.5
L
King Arthur
Juany_Pablo
King Arthur
1
2
0
0.5
W
Cthulhu
Puerto_Fuego
Cthulhu
1
1
7
4.5
W
Hun Batz
Rydogg29
Hun Batz
7
1
5
9.5
L
Scylla
Shaaei
Scylla
1
4
2
0.5
L
0
2
3
0.75
W
Anubis
beast0986
Anubis
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,893
Damage
23,902
41,612
Taken
44,559
18,611
Mitigated
22,591
12,040
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,056
692
0
3,704
10,793
3,309
0
1,781
9,012
0
42,989
L
Hou Yi
Bulllrock
Hou Yi
4,866
1,955
0
2,535
8,841
3,095
513
865
7,976
0
43,395
W
Danzaburou
CoolioFoolio
Danzaburou
8,829
4,724
0
3,271
9,033
2,991
0
0
9,033
0
46,948
W
3,434
156
0
2,497
7,662
4,119
0
338
7,324
0
42,229
L
King Arthur
Juany_Pablo
King Arthur
6,310
392
0
1,330
8,800
7,304
0
1,372
7,428
1,385
50,416
W
Cthulhu
Puerto_Fuego
Cthulhu
3,888
316
195
1,940
8,037
5,145
0
2,328
5,531
20,655
1,376
W
Hun Batz
Rydogg29
Hun Batz
6,686
2,106
0
750
8,755
3,391
0
1,393
7,254
0
65,374
L
Scylla
Shaaei
Scylla
6,200
867
0
872
6,409
1,549
0
2,530
3,879
46,484
0
L
2,470
1,246
1,320
4,031
9,716
7,334
0
2,032
7,684
0
9,477
W
Anubis
beast0986
Anubis
5,056
112
295
3,092
8,125
2,965
0
2,730
5,133
48,128
2,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,113
Gold Earned
32,693
391
Minions Killed
338
0
Camps Cleared
0
1,230,675
Distance Traveled
1,155,280
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,137
595
77
6
0
261,670
0
L
Hou Yi
5,782
482
58
5
0
217,054
2
W
Danzaburou
6,592
549
67
6
0
209,507
0
W
Chaac
6,700
558
92
8
0
243,232
0
L
King Arthur
6,992
583
85
7
0
193,221
2
W
Cthulhu
6,527
544
46
4
0
249,295
4
W
Hun Batz
7,671
639
103
9
0
295,919
0
L
Scylla
6,846
571
98
8
0
237,034
1
L
Horus
5,936
495
20
2
0
246,301
1
W
Anubis
7,623
635
83
7
0
232,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role