Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Arubazu
Sun Wukong
Level 108
God Stats
3W - 3L
1,614 SR
Queue Stats
131W - 139L
1,536 Elo+
Solo
Vulcan
Vulcan
Nixsh
Vulcan
Level 135
God Stats
5W - 10L
1,369 SR
Queue Stats
40W - 35L
1,565 Elo+
Solo
Agni
Agni
SleepyZeez
Agni
Level 196
God Stats
28W - 20L
1,675 SR
Queue Stats
1,274W - 1,016L
1,585 Elo+
Solo
Charybdis
Charybdis
ngocpsvt
Charybdis
Level 225
God Stats
3W - 8L
1,403 SR
Queue Stats
1,807W - 1,847L
1,543 Elo+
Solo
Team Averages
Level 162
1,512 SR
1,546 Elo+

VS

Team Averages
Level 138
1,559 SR
1,516 Elo+
Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Lukabrozzi
Nike
Level 86
God Stats
3W - 1L
1,281 SR
Queue Stats
749W - 784L
1,496 Elo+
Party 1
Nox
Nox
Mjr-legacy
Nox
Level 186
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 50L
1,509 Elo+
Solo
Ne Zha
Ne Zha
PapiStriker
Ne Zha
Level 159
God Stats
4W - 2L
1,928 SR
Queue Stats
62W - 53L
1,584 Elo+
Solo
Ao Kuang
Ao Kuang
Ray6feet7inches
Ao Kuang
Level 135
God Stats
443W - 346L
1,588 SR
Queue Stats
831W - 878L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 3 / 3
6,492
1,082
4,697
9,115
7,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sun Wukong
Arubazu
Sun Wukong
10
0 / 0 / 0
5,746
958
0
0
0
Vulcan
Nixsh
Vulcan
12
1 / 4 / 3
7,175
1,196
9,214
6,760
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 1
7,857
1,310
9,223
4,457
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
ngocpsvt
Charybdis
12
0 / 6 / 3
7,302
1,217
6,423
12,808
5,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

322

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 0 / 9
7,259
1,210
8,376
5,943
1,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 9
7,247
1,208
6,360
7,370
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
2 / 1 / 9
7,555
1,259
4,303
4,727
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
13
2 / 2 / 12
7,623
1,271
6,984
7,815
3,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
12
4 / 0 / 7
7,627
1,271
4,955
7,629
5,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
5
Kills
15
15
Deaths
5
10
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
3
0.5
W
Neith
 
Neith
4
0
9
8.5
L
Sun Wukong
Arubazu
Sun Wukong
0
0
0
0
W
3
2
9
3.75
W
2
1
9
6.5
L
Vulcan
Nixsh
Vulcan
1
4
3
0.63
W
Ne Zha
2
2
12
4
W
Ao Kuang
4
0
7
7.5
L
4
2
1
2.25
L
Charybdis
ngocpsvt
Charybdis
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,557
Damage
30,978
33,140
Taken
33,484
17,081
Mitigated
15,568
3,788
Healing
5,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,697
1,078
0
1,147
9,115
7,907
0
3,291
5,588
2,332
7,459
W
Neith
 
Neith
8,376
3,735
0
1,338
5,943
1,513
0
2,815
3,128
0
14,304
L
Sun Wukong
Arubazu
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
6,360
785
0
418
7,370
3,512
0
4,430
2,940
0
9,998
W
4,303
216
0
0
4,727
1,280
0
3,209
1,518
15,560
0
L
Vulcan
Nixsh
Vulcan
9,214
244
0
0
6,760
2,382
0
1,179
5,581
29,089
0
W
Ne Zha
6,984
1,701
0
1,814
7,815
3,527
0
4,234
3,581
0
21,864
W
Ao Kuang
4,955
1,052
0
1,522
7,629
5,736
0
5,183
2,446
10,359
0
L
9,223
80
0
110
4,457
1,410
0
1,179
3,165
23,483
503
L
Charybdis
ngocpsvt
Charybdis
6,423
2,123
0
2,531
12,808
5,382
0
3,144
9,548
0
16,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,572
Gold Earned
37,311
114
Minions Killed
101
4
Camps Cleared
2
480,702
Distance Traveled
644,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,492
1,082
10
2
1
101,613
0
W
Neith
7,259
1,210
12
2
0
120,909
0
L
Sun Wukong
5,746
958
0
0
0
0
0
W
Nike
7,247
1,208
0
0
0
138,236
0
W
Nox
7,555
1,259
48
8
2
117,573
0
L
Vulcan
7,175
1,196
47
8
2
134,000
0
W
Ne Zha
7,623
1,271
26
4
0
139,714
0
W
Ao Kuang
7,627
1,271
15
3
0
127,600
0
L
Agni
7,857
1,310
39
7
0
138,152
0
L
Charybdis
7,302
1,217
18
3
1
106,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role