Player Matchup

Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Salvo38
Chang'e
Level 47
God Stats
18W - 29L
1,084 SR
Queue Stats
157W - 160L
1,418 Elo+
Solo
Bellona
Bellona
Saschapush
Bellona
Level 129
God Stats
1W - 5L
1,452 SR
Queue Stats
15W - 11L
1,835 Elo+
Solo
Ymir
Ymir
bLOODYTHANA
Ymir
Level 61
God Stats
6W - 4L
1,559 SR
Queue Stats
266W - 298L
1,511 Elo+
Party 1
Team Averages
Level 83
1,419 SR
1,553 Elo+

VS

Team Averages
Level 138
1,511 SR
1,509 Elo+
Izanami
Izanami
 
Izanami
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dr_GeNKI125
Hercules
Level 111
God Stats
5W - 8L
1,439 SR
Queue Stats
99W - 104L
1,504 Elo+
Party 2
Arachne
Arachne
Francis15
Arachne
Level 67
God Stats
9W - 13L
1,636 SR
Queue Stats
13W - 17L
1,343 Elo+
Solo
Nox
Nox
Hamid102
Nox
Level 170
God Stats
26W - 15L
1,478 SR
Queue Stats
372W - 150L
1,685 Elo+
Solo
Nike
Nike
PLAYMOGRIMS
Nike
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 128L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
4 / 3 / 2
7,884
1,314
10,478
5,565
1,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
 
Anubis
12
1 / 5 / 4
7,242
1,207
5,345
6,896
3,910
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chang'e
Salvo38
Chang'e
10
0 / 0 / 0
4,257
710
0
0
0
Bellona
Saschapush
Bellona
12
0 / 2 / 5
6,726
1,121
4,748
9,997
11,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 3 / 3
6,913
1,152
2,856
6,488
5,832
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

315

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 2 / 8
7,649
1,275
9,320
5,907
1,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hercules
Dr_GeNKI125
Hercules
12
3 / 1 / 8
7,217
1,203
3,537
5,025
3,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Francis15
Arachne
12
1 / 2 / 10
7,178
1,196
4,448
5,409
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 0 / 10
7,608
1,268
6,015
4,995
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 8
7,586
1,264
4,149
6,195
4,082
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
6
Kills
13
13
Deaths
6
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
3
2
1.67
L
Anubis
 
Anubis
1
5
4
0.6
W
Izanami
 
Izanami
3
2
8
3.5
W
Hercules
Dr_GeNKI125
Hercules
3
1
8
7
W
Arachne
Francis15
Arachne
1
2
10
3
W
3
0
10
8
W
3
1
8
7
L
Chang'e
Salvo38
Chang'e
0
0
0
0
L
Bellona
Saschapush
Bellona
0
2
5
1.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,427
Damage
27,469
28,946
Taken
27,531
22,413
Mitigated
13,188
1,862
Healing
1,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,478
2,806
0
824
5,565
1,541
0
1,809
3,685
0
27,294
L
Anubis
 
Anubis
5,345
526
0
558
6,896
3,910
0
906
5,798
23,503
0
W
Izanami
 
Izanami
9,320
6,214
0
17
5,907
1,583
0
1,345
4,484
0
27,778
W
Hercules
Dr_GeNKI125
Hercules
3,537
323
0
1,220
5,025
3,984
0
1,471
3,333
0
4,812
W
Arachne
Francis15
Arachne
4,448
3,713
0
367
5,409
1,900
0
1,044
4,246
0
12,041
W
6,015
589
0
103
4,995
1,639
0
1,287
3,708
22,206
0
W
4,149
99
0
0
6,195
4,082
0
2,784
3,305
0
6,688
L
Chang'e
Salvo38
Chang'e
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
Saschapush
Bellona
4,748
1,106
0
480
9,997
11,130
0
2,460
7,317
0
14,521
L
2,856
341
0
0
6,488
5,832
0
840
5,584
13,706
773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,022
Gold Earned
37,238
127
Minions Killed
113
6
Camps Cleared
6
455,304
Distance Traveled
642,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,884
1,314
32
5
1
114,613
0
L
Anubis
7,242
1,207
35
6
2
94,376
0
W
Izanami
7,649
1,275
46
8
1
116,566
0
W
Hercules
7,217
1,203
6
1
1
138,467
0
W
Arachne
7,178
1,196
16
3
4
123,583
0
W
Nox
7,608
1,268
40
7
0
138,193
0
W
Nike
7,586
1,264
5
1
0
126,014
0
L
Chang'e
4,257
710
0
0
0
0
0
L
Bellona
6,726
1,121
27
5
2
137,287
0
L
Ymir
6,913
1,152
33
6
1
109,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role